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Speculative fiction

Speculative fiction . Entertaining Audiences from Cavemen to ComiCon English 6 Ms. Levy. What is genre?. From Dictionary.com:

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Speculative fiction

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  1. Speculative fiction Entertaining Audiences from Cavemen to ComiCon English 6 Ms. Levy

  2. What is genre? • From Dictionary.com: • Genre (noun): a class or category of artistic endeavor having a particular form, content, technique, or the like: the genre of epic poetry; the genre of symphonic music. • From Wikipedia: • … the term for any category of Literature … based on some set of stylistic criteria. Genres are formed by conventions that change over time as new genres are invented and the use of old ones are discontinued. Often, works fit into multiple genres by way of borrowing and recombining these conventions.

  3. SOME EXAMPLES OF GENRE • Romance • Mystery • Thrillers • Biography • Memoir • Young Adult Fiction • Epic Poetry • Literary Fiction • Literary Nonfiction • Short Stories • Etc.

  4. At the genre of dreams & legends A closer look Funny, they made this new genre called Speculative Fiction; I thought all fiction had always been speculative. --Teri Louise Kelly

  5. Speculative Fiction • “Speculative Fiction” is an umbrella term, meaning lots of other genres fit under it. It’s been around since the first humans told the first ghost stories around the first campfires. • Speculative Fiction mostly does one thing:

  6. It asks … WHAT IF? • Yep, that’s mostly all it thinks about. • It keeps asking itself that same question over and over and over. • Inside that fill-in-the-blank speculation is an entire universe of possibilities, from avatars to zombies. • True fact: • Shakespeare wrote speculative fiction. • (A Midsummer Night’s Dream)

  7. How to talk spec fic • Worldbuilding: The process of constructing an imaginary world or even an entire universe. It provides the foundation for answering our “what if …” question. A constructed world, or ConWorld, can have its own maps, geography, cultures, languages, etc. • Conventions: These are the rules for each genre determined by popular usage over time. Science fiction must use science, for example, while alternate history has to change some important event in our past. • Tropes: These are the ingredients to our stories that give fairies their wings and spaceships their warp engines. They’re the clichés of each genre because they are so often overused.

  8. Free write • Invent a “What if …” question such as these: • What if … genetics got so advanced you could grow an extra head? • What if … space aliens came to Earth and stole all our chocolate? • What if … you could read other people’s minds, but only when they sneezed? • What if … you found out your parents are really wizards who lost the only copy of their spellbook? • Be prepared to read it in class!

  9. Lesson 2 Fabulist Fiction – Then & Now Myths are public dreams, dreams are private myths. -- Joseph Campbell

  10. Folklore • Folklore grows out of the legends, tall tales, fairy tales, rituals and even jokes from a particular culture. • It usually begins as oral tradition, or stories passed down by • word of mouth. It’s sometimes religious in nature, and • scholars can draw a straight line from folklore to myth. • Folklore gave us Anansi spider and flying carpets. • It gave us Hansel & Gretel and leprechauns • and the alligators in New York City sewers.

  11. Conventions • Folklore conventions can include: • Figurative language, especially metaphor and hyperbole; • Magic; • Suspension of disbelief; • Originating through word of mouth; • Being shared or performed in small groups; • Local traditions and culture; • Addressing an apprehension, unspoken fear or wishful thinking. • Folklore is changing all the time – maybe you will add to BASIS folklore if you invent an urban legend that catches on.

  12. Mythology • Mythology is pretty much folklore dressed up in its best meet-the-relatives clothing. It’s often more formal in its telling and is meant to be shared across an entire society. • There are a few more conventions: • It nearly always has a religious source, or is deeply tied to spiritual beliefs of the time. • It seeks to answer the deeper questions about life; who put us here and why, and our role in nature and in life. • By definition, it involves the supernatural. Folklore doesn’t always include a supernatural element.

  13. Free write • Imagine a bunch of fairy tale characters moved to present-day Phoenix. Which ones might move in next door to you? Which one would coach your soccer team? What kinds of things would they do for a living? How would they dress? • Pick just one and describe an encounter between you and this fairy tale character. Where does it happen? What happens and what do you say to each other? Remember to describe the character to us!

  14. Lesson 3 Science Fiction The saddest aspect of life right now is that science gathers knowledge faster than society gathers wisdom. – Isaac Asimov

  15. Science Fiction • Just like the name says, there is science in this fiction, first and foremost. SF (never call it SciFi) begins with the rational. The worldbuilding must be plausible within the context of the story and sparked by something – anything -- in the laws of nature. There must be some sort of scientific postulate backing it up, even if it’s as simple as “faster than light travel will happen in our lifetimes.”

  16. conventions Science Fiction: • Nearly always takes place in the future; • Contains no magic! Everything must have a (mostly) plausible explanation; • Is obsessed with how technology affects us, particularly our sense of humanity; • Technology often fails, doesn’t work the way it’s supposed to work, has unintended consequences or is used for evil ends; • Mostly concerns humans. Even if there are aliens, they’re not the ones reading it.

  17. Hard Vs. Soft • Hard Science Fiction is based on “hard” sciences such as chemistry, physics, and astronomy. It looks at very complex technology such as faster-than-light travel. • Soft Science Fiction uses “soft” sciences such as psychology • or anthropology. It looks at the ethics of how • we use technology. True fact: Mary Shelley’s “Frankenstein” is considered the first science fiction novel.

  18. More sub-genres • Dystopic SF: Imagines a really dreadful future when something has gone wrong with government or throughout society and people live in constant fear and hardship. • Alternate History: Imagines what it would be like today if some event in the past had come out differently. What if the South had won the Civil War? What if someone assassinated Hitler in 1938? • Steampunk: A form of alternate history that combines both past and future technology. It usually takes place during the Victorian era of the 19th and early 20th century, when most machines were steam-powered. • Cyberpunk: Combines high tech with low-life characters who live at the fringe of society.

  19. Free write • Here’s your big chance at an invention to change the world. Answer these four questions in your composition notebook: • 1. What is it? • 2.What would it do? • 3.How would it help people? • 4.What might go wrong with it?

  20. Lesson 4 Fantasy Reality is the part that refuses to go away when I stop believing in it. – Phillip K. Dick

  21. Fantasy • All the piles of fantasy novels on your bedroom floor or stuffed onto groaning library shelves owe their existence to one person: • JRR Tolkien • As author of Lord of the Rings, he invented this genre in his cramped office at Oxford University in England. He started with myths, folklore and storytelling conventions from Norse, Northern European and ancient British traditions. He was especially inspired by Beowulf, but his • Dark Lord owes more to Hitler than Grendel.

  22. conventions • MODERN • Has Internal Consistency, meaning: • Worldbuilding is thorough, logical and transparent • Magic follows laws & rules • Magic has limits, flaws or consequences • ANCIENT • Creatures, monsters or characters inspired by mythology & folklore • Supernatural elements • Heroes and Hero’s Journey • Outer vs. Inner conflict • Big stakes!

  23. Fantasy sub-genres • High or epic fantasy: Also called Sword & Sorcery, this is the main type of fantasy. It deals with larger-than-life heroes in richly imagined ConWorlds. The stakes are immensely high and the story’s sweep is epic. • Urban fantasy: Set in modern times, especially in cities and to young people in their teens and 20s. • Paranormal romance: Combines the tropes from the romance and horror genres, but the vampires and werewolves and other creatures have been metaphorically defanged to become love interests.

  24. Magical Realism • This genre began in the mid-20th Century with the writings of Gabriel Garcia Marquez in Columbia but has since spread all over the world. College professors who sneer at fantasy love magical realism and consider it a very high form of literature. • But it still uses magic and folklore and sticks it into our modern, confusing, everyday world. There’s no internal consistency as there is with fantasy, however. The magic in magical realism is random, chaotic and unpredictable. It pops in and out, seemingly at the author’s whim.

  25. Magical Realism • Uses magic only as it shines a light on characters, showing us what’s inside them. • Focuses on people’s hardest struggles in the real world. • Comes from countries where violence and famine are often so horrifyingly real that the imagined chaos and insanity of the story makes as much sense as anything else. • Local reality is more insane than the magic.

  26. Free write • A wizard grants you three wishes. • There’s just one catch: for every wish that comes true, you have to lose a finger. • Nope, you don’t get to choose which finger. And you can’t wish for more wishes or more fingers or more wizards. • What three wishes would you want?

  27. Lesson 5 Horror We make up horrors to help us cope with the real ones. –Stephen King

  28. Horror • Unlike our other genres, Horror is defined pretty much solely by the raw emotion it evokes. Readers and movie audiences should feel a raw, primal dread. It doesn’t matter if that’s achieved through magic or murder or both. • Horror may borrow bits and pieces from fantasy & science fiction, and also from mystery and thrillers. • It sneaks around stealing what it needs from other genres.

  29. conventions • Horror is deeply personal – not all of us are terrified of the same things. • Even so, it uses some common conventions: • It deals with the morbid and the macabre • It’s often grotesque, surreal or super-suspenseful; • Horror often injects some disturbing supernatural element into everyday life; • Death or the threat of death looms everywhere; • Our Hero is never safe.

  30. Free write • Nightmare time! • Describe the worst nightmare you ever dreamed. If you can’t remember one, make one up. Be prepared to share. If you need a teddy bear, I’ll bring one in for you to hold.

  31. LESSON 6 Please get out your composition notebooks

  32. Final thought • "Fairy tales are more than true. Not because they tell us that dragons exist, but because they tell us that dragons can be defeated." • — G.K. Chesterton

  33. Final writing assignment • Invent a protagonist and an antagonist and their conflict. • Use a bubble map or an outline to sketch out a simple plot • On a new page, begin your story (To be continued in tomorrow’s class) • Pick any of the writing assignments from this packet and craft a short story around it. First, do this pre-writing: • Craft a new “what if” statement • Worldbuild – describe what would happen in your world if your “what if” statement came true

  34. Grading guide • Final writing assignment. SKIP LINES. All categories worth 6 points apiece: • ___/ Thorough worldbuilding, including limits on the fantasy or tech (ideas) • ___/ Clear conflict, expertly & fluidly presented (organization) • ___/ Clear plot structure with an identifiable climax (organization) • ___/ Word Choice, Sentence Fluency & Voice • ___/ English Conventions

  35. Source Notes • Wikipedia’s Speculative Fiction Portal • NY Folklore Society • Encyclopedia Mythica • Science Fiction & Fantasy Writers of America • Myth in Human History, Great Courses • Ultimate Science Fiction Web Guide • Alternate Reality Web Zine • Horror Writers Association • Orson Scott Card, How to Write Fantasy & Science Fiction • Jon Evans at Tor.com, “Magic Realism, Not Fantasy. Sorry”

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