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Designing Computer Games that Foster Ethical Behavior in Grades 1 and 2. Dean Bottino, Liane Brouillette. Problem. Bullying is becoming an increasing problem in schools Class sizes are increasing
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Designing Computer Games that Foster Ethical Behavior in Grades 1 and 2 Dean Bottino, Liane Brouillette
Problem • Bullying is becoming an increasing problem in schools • Class sizes are increasing • The teacher-to-student ratio is too small to provide students with the one-to-one attention they need to have these bullying issues addressed • This creates an isolating environment in which the child does not feel secure enough to learn
Overview • The goal of the game will be to teach social skills to early elementary school children • Grades 1 and 2 are considered a critical developmental stage after which it is difficult to correct social problems • Focus will be on discouraging bullying and encouraging conflict resolution • The game provides students with a safe environment where they can evaluate their own ability to resolve conflicts
Sources Used to Develop the Game • Social Skills Exercises • Desired Results Developmental Profiles • Student Surveys
Social Skills Exercises • Series of exercises used to help young and disabled students identify emotions and conflict • Provides a list of steps to go through during social situations
Desired Results Developmental Profile (DRDP) • Evaluation used to assess the social/mental/physical development of students according to state standards
Desired Results Developmental Profile (DRDP) • Evaluation used to assess the social/mental/physical development of students according to state standards • Goals set by DRDP will be used as a framework for the scenarios and lessons in the game
Student Surveys • Early elementary students • Asked what types of video games/characters they enjoyed • Three most popular games: • Pokémon • Nintendogs • Neopets • Common element: collection/building game mechanic • Most popular characters • Anime characters • Results of survey will be used to develop visual style and gameplay elements
Design of the Game • Anime-style characters • Story-based gameplay • Branching conversations • Provides scenarios based on the social skills exercises • Customization • Allow the student to choose appearance of their character
Progress • Game is in early stages of development • The first level has been scripted and is in an early playable form • Character creation and voice acting will eventually be implemented