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The Maschinic Process

The Maschinic Process. Russell Loveridge B.Arch, Dipl. NDS CAAD, PhD.Candidate ETHZ. The Maschinic Process. Russell Loveridge B.Arch, Dipl. NDS CAAD, PhD.Candidate ETHZ ETH Zürich – Lecturer in The Maschinic Process: Parametric Programming and CAM. The Maschinic Process.

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The Maschinic Process

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  1. The Maschinic Process

  2. Russell LoveridgeB.Arch, Dipl. NDS CAAD, PhD.Candidate ETHZ The Maschinic Process

  3. Russell LoveridgeB.Arch, Dipl. NDS CAAD, PhD.Candidate ETHZ ETH Zürich – Lecturer in The Maschinic Process: Parametric Programming and CAM The Maschinic Process

  4. The Maschinic Process combines the concepts of bi-directional design with rapid prototyping & technologically driven comparative analysis. The resulting process is cyclical, object oriented, and flexible, while at the same time, capable of being highly customized and specific. The Maschinic Process

  5. The Maschinic Process “Quickly and continuously converting new product ideas into crude mock-ups and working models turns traditional perceptions of the innovation cycle inside out: instead of using the innovation process to come up with finished prototypes, the prototypes themselves drive the innovation process.” Micheal Schrage Serious Play: How the Worlds Best Companies Simulate to Innovate, Harvard Business School Press, Boston 2000.

  6. The Maschinic Process “Quickly and continuously converting new product ideas into crude mock-ups and working models turns traditional perceptions of the innovation cycle inside out: instead of using the innovation process to come up with finished prototypes, the prototypes themselves drive the innovation process.” Micheal Schrage Serious Play: How the Worlds Best Companies Simulate to Innovate, Harvard Business School Press, Boston 2000. Architects most often build what they can draw & draw what they can build. W.Mitchell

  7. The Maschinic Process “Quickly and continuously converting new product ideas into crude mock-ups and working models turns traditional perceptions of the innovation cycle inside out: instead of using the innovation process to come up with finished prototypes, the prototypes themselves drive the innovation process.” Micheal Schrage Serious Play: How the Worlds Best Companies Simulate to Innovate, Harvard Business School Press, Boston 2000. Architects build what they can draw & draw what they can build. W.Mitchell How do we advance both the act of building and design at the same time, while also opening up the methodology for the possibility of unforeseen or non-intuitive complexity?

  8. The Maschinic Process

  9. The Maschinic Process • Given Design Problem

  10. The Maschinic Process • Given Design Problem • Analysis and Logic Driven Design Response

  11. The Maschinic Process • Given Design Problem • Analysis and Logic Driven Design Response • Context Responsive Parametric Design

  12. The Maschinic Process • Given Design Problem • Analysis and Logic Driven Design Response • Context Responsive Parametric Design • Versioning & Prototyping

  13. The Maschinic Process • Given Design Problem • Analysis and Logic Driven Design Response • Context Responsive Parametric Design • Versioning & Prototyping • Bidirectional Design & Methodological Feedback

  14. The Maschinic Process • Given Design Problem • Analysis and Logic Driven Design Response • Context Responsive Parametric Design • Versioning & Prototyping • Bidirectional Design & Methodological Feedback • Solidification & Manufacturing

  15. The Maschinic Process • Given Design Problem • Analysis and Logic Driven Design Response • Context Responsive Parametric Design • Versioning & Prototyping • Bidirectional Design & Methodological Feedback • Solidification & Manufacturing

  16. The Maschinic Process • Given Design Problem • Analysis and Logic Driven Design Response • Context Responsive Parametric Design • Versioning & Prototyping • Bidirectional Design & Methodological Feedback • Soilidification & Manufacturing

  17. The Rustizierer - Research

  18. The Rustizierer The Rustizierer was the first project to formalize ongoing research work aimed at translating two dimensional images into three dimensional forms. The resulting software code was developed to translate two dimensional pixel data into three dimensional digital forms that could then be manufactured on the 3 axis computer numerically controlled (CNC) milling machine.

  19. The Rustizierer The Rustizierer was the first project to formalize ongoing research work aimed at translating two dimensional images into three dimensional forms. The resulting software code was developed to translate two dimensional pixel data into three dimensional digital forms that could then be manufactured on the 3 axis computer numerically controlled (CNC) milling machine. The Rustizierer was developed from this initial research, to take part in a larger experimental contribution of the Chair of CAAD and the Department of Architecture to the exhibition “Gottfried Semper 1803 – 1879, Architecture and science”.

  20. The Rustizierer • Gottfried Semper - Zurich 1953 • In “Die Vier Elemente der Baukunst”, Semper depicts four basic parts of the building; the plinth, the walls, the roof, and the hearth. • The rustication of stone is very important in the plinth, as it was used to create a sense of strength and boldness. Despite its rough appearance, the workmanship of these stones is very intentional and controlled. The different techniques of stone-working are balanced to produce an overall rusticated texture for the façade, yet each stone has different intensities of tool markings and different levels of coarseness. • Semper’s writings of this time include specific notes on the practical artistic working hard materials such as stone. In his writing he considers the individual elements as surface, such as a textile, rather than solid. This fact is most fitting as the rusticated stonework at the base is not structural, and acts specifically as a cladding; the stones having been placed in-situ, with the masonry joints, block spacing, and rustications carved into the façade after mounting.

  21. The Rustizierer -The ‘old’ flatness – Modernism and Standardization Complexity, vs. cost vs. speed vs. efficiency Handcraft = Complexity > ∞ Standardization = simplicity > ∞ Mass customization & CNC fabrication = the new handicraft

  22. The Rustizierer • A return to the narrative surface – The Telling of a Story • In parallel to the creation of topology with computers, a different, yet related, trend is reemerging, the return to the narrative surface. The use of building facades as symbol, depiction, or billboard, is occurring through the application of digital presentation technologies and modern material technologies. • Media Facades • Surface and Façade “Printing” • Customization of the surroundings • Historical symbol of wealth to have painted or sculpted surroundings

  23. The Rustizierer • Contemporary translation – Algorithmic Analysis and Resultant • Using recursive algorithms we were able to create scales of dark and light while still only drawing a single continuous line. • Scale of recursive-ness an issue for the optical effect • Inversion of expected optical effect. (light / dark)

  24. The Rustizierer • Perception – 3 distances of optical vs. cerebral perception > 10m: Cerebral recognition and processing of view 10-6m: Optic and cerebral processing of view < 6m: Optical recognition of depth and detail for full 3d vision

  25. The Rustizierer • Translation – The Rustizierer is a multi-layered approach to technology and media in architecture. It translates physical into digital and back to a reinterpreted physical, it translates two dimensional data into three-dimensional form, historical technique into contemporary technology, and it is in itself a product of other disciplines of technology translated to an architectural context.

  26. The Rustizierer • Gottfried Semper - Zurich 1953 • The ‘old’ flatness – Modernism and Standardization • A return to the narrative surface – The Telling of a Story • Contemporary translation – Algorithmic Analysis and Resultant • Perception – 3 distances of optical vs. cerebral perception

  27. The Rustizierer Next steps

  28. Diplomwahlfacharbeit Texture:

  29. Diplomwahlfacharbeit Texture:

  30. Diplomwahlfacharbeit Texture:

  31. Diplomwahlfacharbeit Texture:

  32. Diplomwahlfacharbeit Texture:

  33. Diplomwahlfacharbeit Texture:

  34. Diplomwahlfacharbeit Texture:

  35. Diplomwahlfacharbeit Texture:

  36. NachDiplomStudium - NDS

  37. Endless Space Generated PAVILION nds tutors Chair for CAAD Prof. Dr. Ludger Hovestadt Markus Braach Oliver Fritz Dr. Andrea Gliniger Russell Loveridge Christoph Schindler Odilo Schoch Kai Strehlke

  38. “multiuse-designable section pavilion” • Addresses issues of: • On-line collaborative design • Mass Customization • Parametric Design • CNC Fabrication

  39. ESG Concept:

  40. ESG Process:

  41. ESG Process:

  42. ESG Process:

  43. ESG Technology:

  44. ESG Technology: • Internet Based Configurator • Allows user input to define an extruded sectional form • Graphically shows the relation between the current section and the last inputted section. • Generated the “lofted” bridge section between the two user input (extruded) sections. • Outputs XML data of geometry for 3d printed model, and as preliminary data for Structural and subdividing programs

  45. ESG Technology: • Automated 3d Printing • 3d Prints generated from XML > VRML data sets. • Automatically mounted in CAD output program (FormZ) and sent to 3dPrinter. • 1:500 scale models • ZCorp Bonded & wax reinforced gypsum powder models.

  46. ESG Technology: • Vectorscript Construction Program • Structural analysis of section • Subdivision of sections into appropriate size for the CNC fabrication machinery • Classification of corners and beams • Insertion of details and construction joints • Visualization of components for verification

  47. ESG Technology: • Generated Lofted Sections • Logical rule set for angled section slices. • Vectorscript modification to End-section geometry • MEL script to create lofting beams and “Skin Geometry”

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