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Rule 2 The Foundation of the Rules

Rule 2 The Foundation of the Rules. Mike Pasenelli CACPFO Rules Interpreter Revised 22 February 2011. Our Mission. Go over key parts of rule 2. Why Rule 2 Is So Important. 7-5-13, on page 62

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Rule 2 The Foundation of the Rules

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  1. Rule 2The Foundation of the Rules Mike Pasenelli CACPFO Rules Interpreter Revised 22 February 2011

  2. Our Mission • Go over key parts of rule 2

  3. Why Rule 2 Is So Important • 7-5-13, on page 62 • An ineligible A player has illegally touched a forward pass if he bats, muffs or catches a legal forward pass, unless the pass hasfirst been touched by B. • Assumes: you know the definition of each of the underlined words.

  4. Key Parts of Rule 2 • These are highlights only, and are designed to get you into a habit of using the books • I picked out things that are vital to understanding some basic concepts, and things that are not usually discussed by announcers, players or coaches • You have to study rule 2 over and over

  5. Ball Live and Dead: 2-1 • At all times during the game, the ball is either live or dead • A dead ball is a ball not in play • To have a live ball, you must have the ball declared ready for play (2-35), then you must have a legal snap or a legal free kick • Prior to a legal snap or legal free kick, if any of 7 fouls occur, they cause the ball to remain dead • You must learn what these • They all have signal 7 in the penalty • No live-ball foul causes the ball to become dead (Fundamental III.2, page 80)

  6. Ball Live & Dead 2-1 END OF DOWN READY FOR PLAY SNAP OR FREE KICK DEAD BALL LIVE BALL DEAD BALL 6

  7. Neutral Zone: 2-28 • 2 kinds of neutral zones: • Free kick neutral zones • Scrimmage down neutral zones • Free kick: • The space between the 2 free kick lines, which are normally the 40 and the 50 on kickoffs • Can be moved by penalty

  8. Neutral Zone: 2-28 • Neutral Zone during a Scrimmage down: • The space between the lines of scrimmage • Line of scrimmage: 2-25-1, the vertical plane through the point of the ball nearest each team’s goal line • It is exactly one ball length wide • The neutral zone is established when the ball is declared ready for play (2-35) • It may be expanded following the snap up to 2 yards behind the defensive line of scrimmage, in the field of play

  9. Neutral Zone-Scrimmage Downs Line of Scrimmage Neutral Zone Neutral Zone Line of Scrimmage

  10. Neutral Zone-Free Kick Downs Receivers’ free kick line Neutral Zone Kickers’ free kick line

  11. Player Designations: 2-32 • 2-32-14: The player who snaps the ball is the snapper, not the center • Not defined, but alluded to: an end • A player on the line of scrimmage who has no other player on the line of scrimmage outside of him • 2-32-3: Back: An A player who has no part of his body breaks the plane of an imaginary line drawn through the waist of the nearest teammate who is legally on the line. For our purposes, B players are either on the line of scrimmage or they’re not.

  12. Player Designations: 2-32 • 2-32-3: Note that the player who is going to receive a direct hand to hand snap is, by definition, a back: commonly referred to as the QB • 2-32-9: Lineman: An A player who: • Is facing his opponent’s goal line with his shoulders approximately parallel to it, and • His head or foot breaking an imaginary line drawn parallel to the line of scrimmage through the waist of the snapper.

  13. Free-blocking Zone 2-17

  14. Blocking Below the Waist 2-3-7 • Initial contact made below the waist, not against a runner • If the initial contact is with the hands, you do not have BBW

  15. Chop Block 2-3-8 • A delayed block, and • At the knees or below, and • Against an opponent who is in contact with a teammate of the blocker, and • In the free blocking zone • Note: illustration has the wrong rule reference, should be 2-3-8

  16. Clipping/Blocking in the Back 2-5 • Clipping is a block against an opponent when • The initial contact is from behind • At or below the waist • Not against an opponent who is a runner or pretending to be a runner • 2-32-13: Runner is a player in possession of a live ball or is simulating possession of a live ball

  17. Tripping: 2-45 • By definition, it is not possible to trip the runner

  18. Batting 2-2 • Batting is an intentional act • It consists of intentionally slapping or striking the ball with the arm or hand • For a player to bat the ball, he must make an intentional act • An ineligible A player has illegally touched a forward pass if he bats, muffs or catches a legal forward pass, unless the pass hasfirst been touched by B.

  19. Catch 2-4 • Means more than simply gaining possession • Possession of the ball in flight • 2-34-1: Possession implies being held or controlled • And first coming to the ground inbounds • If an airborne player receives the ball and lands so his first contact is inbounds, then he has caught the ball. • If the first contact is out of bounds, then there is no catch and the pass is incomplete

  20. Interception 2-23 • A catch of a pass thrown by an opponent

  21. Catching 2-4-2 & Touching 2-44 • Catching the ball is always preceded by touching • If touching the ball causes it to become dead, securing possession of it is meaningless • An ineligible A player has illegally touched a forward pass if he bats, muffs or catches a legal forward pass, unless the pass hasfirst been touched by B.

  22. Catching 2-4 & Recovery 2-36 • A catch means the ball has not hit the ground • Gaining possession of a live ball after it strikes the ground is a recovery • Catch, interception or recovery only tells you about the status of the ball, not the player • A player can recover a kick or fumble while on his feet • A player can catch or intercept a pass or fumble while he is down on the ground

  23. Simultaneous Catch or Recovery 2-4-3 • A catch or recovery in which there is • Joint possession of a live ball • By opposing players • Who are inbounds • A simultaneous catch or recovery causes the ball to become dead and it belongs to the offense

  24. Muff 2-27 & Fumble 2-18 • A muff is the touching of a loose ball in an unsuccessful attempt to secure possession • A fumble is any loss of player possession other than by handing, passing or a legal kick • Key difference: a fumble means a player had possession and then lost it • Forward pass caught and fumbled equals live ball • Forward pass muffed and hits the ground is incomplete

  25. Catching 2-4-2 & Touching 2-44 • Catching the ball is always preceded by touching • If touching the ball causes it to become dead, securing possession of it is meaningless • An ineligible A player has illegally touched a forward pass if he bats, muffs or catches a legal forward pass, unless the pass hasfirst been touched by B.

  26. Fair Catch: 2-9 • Of a free kick • A catch by a receiver • In or beyond the neutral zone to the receiver’s goal line • After a valid signal • Of a scrimmage kick • A catch by a receiver • Beyond the neutral zone to the receiver’s goal line • After a valid signal

  27. Fair Catch: 2-9 • In return for protection from being blocked or tackled, the receiver gives up the right to advance the ball • Awarded fair catch-a choice an offended team has for kick-catching interference • Valid fair catch signal: • Extending and lateral waving of one arm, at full arms length above the head, by a receiver

  28. Invalid/Illegal Fair Catch Signals: 2-9 • Invalid-any signal by a receiver before the kick is caught or recovered • That does not meet the requirements of a valid signal • After the kick has touched a receiver • After the kick has touched the ground • Illegal-any signal by a runner • After the kick has been caught • After the kick has been recovered

  29. First Touching of A Free Kick 2-12-1 • Where? • In the field of play • Who? • By any K player • When? • Before it crosses R’s free kick line and before it is touched there by any R player

  30. First Touching of A Scrimmage Kick 2-12-2 • Where? • In the field of play • Who? • By any K player • When? • Beyond the neutral zone expanded and before it is touched there by R and before it has come to rest

  31. Down: 2-7 • 2 kinds of downs: • Scrimmage downs • Free kick downs • Scrimmage downs begin with a legal snap • Free kick downs start with a legal kick • All downs end when the ball next becomes dead

  32. Loss of Down: 2-7 • The loss of the right to replay the down • Does not automatically mean that the next down will be a higher number • There are 5 fouls that carry a loss of down penalty: Opie’s hand pass touches the ground • OPI • Illegal handing • Illegal forward pass • Illegal touching • Intentional grounding

  33. Encroachment: 2-8 • A player is illegally in the neutral zone • During the time when the ball is marked ready for play until the ball is snapped or free kicked • An entering substitute is not considered a player for encroachment purposes until he is on his side of the neutral zone • We don’t have “offsides” in our code

  34. Lines and Field: 2-26, 2-10 • The field is 160’ wide • It is divided into thirds in the field of play (2-10-2), which is the area bounded by the boundary lines and the goal lines • The things that divide the field into thirds are hash marks • The lines in the back of the end zones are the end lines

  35. Fighting 2-11 • Any attempt by a player or non-player • To strike or engage a player or non-player in a combative manner unrelated to football

  36. Force 2-13 • Short version—what and who put the ball in the end zone? • When the ball goes from the field of play into the end zone, we have to know what and who put it there • Can be from a carry, snap, pass, fumble or kick • Can’t be from muffing or batting a pass, kick or fumble in flight

  37. Force 2-13 • Kicks going into R’s end zone-force is not a factor

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