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Bringing Technology into the Classroom

Bringing Technology into the Classroom. Maud Mundava Curriculum Materials Librarian AUC Robert W. Woodruff Library mmundava@auctr.edu (404) 978 – 2100. Project Objectives. Develop tools to assist education faculty and graduate students to:

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Bringing Technology into the Classroom

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  1. Bringing Technology into the Classroom Maud Mundava Curriculum Materials Librarian AUC Robert W. Woodruff Library mmundava@auctr.edu (404) 978 – 2100

  2. Project Objectives • Develop tools to assist education faculty and graduate students to: • Incorporate technology into teaching, learning and research endeavors • Engage students • Facilitate effective learning styles • Enable easy access to information mmundava@auctr.edu

  3. Lessons Learned • Instructional design tips that work: • Analyze – goals and objectives established • Design - instructional strategies and media selection • Develop – materials produced • Implement – training user how to use the product • Evaluate – opportunity for feedback for improvement • Instructional learning goals should drive • Media selection • Media application • Course development process • Use of software tools such as Captivate, Camtasia, Movie Maker, Lecshare to produce interactive tools that enhance learning and teaching • Use of digital storytelling as a powerful tool to meet the different learning styles of students in a classroom mmundava@auctr.edu

  4. Outcomes • Co-developed a Google site in an effort to collaborate & communicate online with Univ. Of George Mason Libraries – Department of Educational Services • Produced interactive tools: Use of Google Document, Blogs, Digital storytelling, lecshare • Used Lynda.com to learn more about other software tools such as captivate, photoshop, movie maker to create effective interactive online tools that enhance teaching and learning in a classroom mmundava@auctr.edu

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