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TECHNOLOGY IN THE CLASSROOM

TECHNOLOGY IN THE CLASSROOM. ELMO PROJECTOR.

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TECHNOLOGY IN THE CLASSROOM

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  1. TECHNOLOGY IN THE CLASSROOM

  2. ELMO PROJECTOR An Elmo projector is digital visual presenter. It's a tool used by educators to facilitate and enhance learning in the classroom. The Elmo can be used to project many different types of images from a page to a screen so that an entire classroom of students can view the material. 

  3. PROMETHEAN ACTIVBOARD Promethean's award-winning software, ActivInspire, enables teachers to bring lessons to life via their interactive, multi-media whiteboard. Enhance group collaboration and teamwork in the classroom using Promethean's Learner Response Systems and create differentiated lessons filled with rich, powerful activities to grab the attention of the whole class.

  4. SMART BOARD Smart Boards are presentation tools that teachers can hook up to a computer in the classroom. The images from the computer will be displayed on the board by a digital projector. Smart Boards allow teachers to use interactive applications with their students. Teachers can make notes on the Smart Boards, highlight content, click through to various applications and also print out content to hand to the students. 

  5. INTERACTIVE POWERPOINT S Have a classroom jeopardy-style game. Split the class in half to form two teams. Students choose topics and all students must show the work for that problem. As teams give answers, to secure points, the other team can challenge if the answer is incorrect. Have different students choose questions to keep everyone involved.

  6. BRAINETICS The Brainetics System is designed to be studied in a specific order and is simple to use. Brainetics helps to Calculate numbers in your head, Think outside the box and Memorize.

  7. REFERENCES http://www.prometheanworld.com/en-us/education/products/software/activinspire http://www.ehow.com/how_4964345_use-smart-board-classroom.html http://mathbits.com/mathbits/ppt/BasicMania.html https://www.braineticspower.com/

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