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UML--definition

UML : stands for "unified modeling language” unifies methods of Booch, Rumbaugh (OMT or Object Modeling Technique), and Jacobson (OOSE or Object-Oriented Software Engineering) mainly a modeling language, not a complete development method Early versions -- second half of the 90's

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UML--definition

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  1. UML: stands for "unified modeling language” unifies methods of Booch, Rumbaugh (OMT or Object Modeling Technique), and Jacobson (OOSE or Object-Oriented Software Engineering) mainly a modeling language, not a complete development method Early versions -- second half of the 90's Not all methods we will use are officially part of the UML description UML--definition

  2. Most of the examples below, plus more on UML, issues can be found in: 1. Booch, Rumbaugh, and Jacobson, The Unified Modeling Language User Guide 2. Fowler and Scott, UML Distilled 3. Horstmann, Practical Object-Oriented Development in C++ and Java 4. Pressman, Software Engineering, A Practitioner's Approach UML--references

  3. We can use the following tools: • Analysis and specification: • Use cases • Dataflow diagrams • Analysis, specification, and design: • Entity-relationship (ER) diagrams • Class-Responsibility-Collaborator (CRC) cards • Object message diagrams • State diagrams • Sequence diagrams Tools for analysis, specification, and design

  4. Requirements analysis and specification • Requirements Analysis and Specification: • Requirements / Specification: • ----What is needed? • ----If there is a current • implementation, what are the problems with it? • ----How can we translate customer needs and wants into a • usable specification for the design stage? • Initially, requirements may be fuzzy and poorly stated--analysis stage sharpens and focuses the (customer) requirements • Some tools for requirements analysis & specification: • ----use cases • ----data flow diagrams • ----”user stories” (XP)

  5. Use cases USE CASES: a part of the ”Unified Modeling Language" (UML) which we will also use for design each identifies a way the system will be used and the "actors" (people or devices) that will use it (an interaction between the user and the system) each use case should capture some user-visible function and achieve some discrete goal for the user an actual user can have many actor roles in these use cases an instance of a use case is usually called a "scenario"

  6. Example use case Example (based on Booch, Rumbaugh, and Jacobson, The Unified Modeling Language User Guide): Should also be supplemented with written requirements

  7. Data flow diagrams (1) Data flow diagram (DFD): ----graphical technique to show information flow and transforms applied as data move from input to output ----each function or information transformer is represented by a circle or "bubble" ----data labels are placed on arrows showing information flow ----external entities (data "producers" or "consumers") are shown as square boxes

  8. The data flow diagram does not describe the processing sequence; it is not a flowchart. But it can be very useful during requirements analysis for a system being developed. A DFD can be used to provide a functional model for the system being developed, thus supplementing the class relationship, object message, and state diagram models of UML. Functional models based on DFD's were part of the Object Modeling Technique (OMT) developed by Rumbaugh, one of the three main designers of UML. Data flow diagrams (2)

  9. Data flow diagrams--example Example (based on examples in Pressman, Software Engineering, A Practitioner's Approach):

  10. Requirements document Requirements document must be as clear as possible, consistent, complete Important parts of a requirements document (Berezin, 1999): 1. Application Overview: -- objectives -- (business process—how application fits) -- user roles and responsibilities -- interactions with other systems -- (replacement of legacy systems) -- (production rollout considerations) -- terminology

  11. Requirements document--continued Important parts of a requirements document (continued): 2. Functional requirements: -- functionality precise, detailed, for each user class address security, auditing, reporting, ability of users to modify application -- (scope (for a multiphase project) ) -- performance -- usability -- concurrency

  12. Specification Specification: must be as complete as possible, consistent, clear

  13. Principles of specification Principles of specification: 1. functionality should be separate from implementation 2. model of system behavior must include both data and functional responses to external stimuli 3. interaction with other components must be specified 4. environment of operation must be defined 5. "cognitive model" should describe the system as seen by the user community; do not create a design or implementation model 6. must be tolerant of incompleteness and allow for additions 7. must allow for change

  14. Software requirements specification Result of specification step: Software Requirements Specification must include: --complete information description --detailed functional description --representation of system behavior --performance requirements --design constraints --appropriate validation criteria (for example, acceptance tests) --…….

  15. Specification format example candidate formats for specification: IEEE 830-1984 Department of Defense at the end of this process, customer and developer must conduct a Specification Review

  16. Entity-relationship diagrams / class diagrams: • These diagrams represent the relationships between the classes in the system. • There are three basic types of relationship: • inheritance ("is-a") • aggregation ("has-a”) • association ("uses") • These are commonly diagrammed as follows: ER diagrams

  17. manager employee ER diagram: is-a is-a: draw an arrow from the derived to the base class:

  18. car tire 1 4 ER diagram--has-a has-a: draw a line with a diamond on the end at the "container" class. Cardinalities may also be shown (1:1, 1:n, 1:0…m; 1:*, i.e., any number > 0, 1:1…*, i.e., any number > 1):

  19. company car gasstation employee ER diagram--uses uses or association: there are many ways to represent this relationship, e.g., employs works for

  20. CRC cards CRC cards: class--responsibilities--collaborators cards "responsibilities" = operators, methods "collaborators" = related classes (for a particular operator or method) Make one actual card for each discovered class, with responsibilities and collaborators on the front, data fields on the back. CRC cards are not really part of UML, but are often used in conjunction with it.

  21. Class Mailbox Operations Relationships (Responsibilities) (Collaborators) get current message Message, Messagequeue play greeting ----------- CRC card--example Example (based on Horstmann, Practical Object-Oriented Development in C++ and Java): front back Class Mailbox Queue of new messages Queue of kept messages Greeting Extension number Passcode

  22. Common types of classes which the developer can look for include: • tangible things, e.g., Mailbox, Document • system interfaces and devices, e.g., DisplayWindow, Input Reader • agents, e.g., Paginator, which computes document page breaks, or InputReader • events and transactions, e.g., MouseEvent,CustomerArrival • users and roles, e.g., Administrator, User • systems, e.g., mailsystem (overall), InitializationSystem (initializes) • containers, e.g., Mailbox, Invoice, Event • foundation classes, e.g., String, Date, Vector, etc. Common classes

  23. Example—bank simulation (Horstmann) Horstmann, Mastering Object-Oriented Design in C++, Wiley, 1995 Teller 1 Teller 2 Customer 3 Customer 2 Customer 1 Teller 3 Teller 4

  24. Example—bank simulation (Horstmann), cont. An initial solution (Horstmann, p. 388): Bank Statistics Customer Bank Application Arrival Departure EventQueue Event

  25. Example—bank simulation (Horstmann), cont. An improved solution (Horstmann, p. 391): Bank Statistics Customer Bank Simulation Arrival Departure EventQueue Event

  26. UML Constructs to Be Covered • UML language contains many methods which will not be covered here. • (And some of the methods we are covering are not officially part of UML, although they are often used with UML, e.g., CRC cards). • What we have covered so far: • use cases, data flow diagrams--for requirements analysis, design specification • ER diagrams, CRC cards--for initial design • To be covered: • collaboration or object-message diagrams, state diagrams, sequence diagrams--for more detailed design and dynamic aspects

  27. Additional UML Tools We Will Use • Additional UML tools we will use: • Collaboration or Object message diagrams • State diagrams • Sequence diagrams • These allow us to further refine the design, in preparation for coding.

  28. Object Message Diagrams • Collaboration or Object message diagrams: • Each “responsibility” on a CRC card will be implemented as one or more functions, with information being shared by the collaborators as needed. • The collaboration or object message diagram makes each information-sharing event explicit, by showing the flow of function calls or “messages” related to that event, and gives a more precise way to check on the design being constructed. • (Not ALL functions need to be diagrammed this way, if the information-sharing mechanism is simple and obvious.)

  29. Information Sharing Options Information Sharing options: In a collaboration or object message diagram we use a rectangle to represent each participating object (labeled by object name or by class name: object name) and we denote each function call by a labeled line or arrow from the calling object to the object responsible for carrying out the function. These calls can be sequentially numbered. These connecting lines can also be labeled to show the status of the objects carrying out the functions in question. Labels used are: S--the object itself F--data field of the object itself P--procedure parameter G--global variable L--local variable

  30. Information Sharing--Example--Part 1 of 3 Example: A contrived but instructive example in Practical Object-Oriented Development in C++ and Java by Cay Horstmann (Wiley 1997) considers the case where an object of class Car must carry out the operation add_gas by accessing an object from class GasStation. This can give examples of the cases above, as follows:

  31. Car P GasStation: station GasStation: the_gas_station Car G GasStation: _my_gas_station Car F buy_gasvoid Car::add_gas(GasStation& station) { station.buy_gas(…); } //add_gas has procedure parameter of type //GasStation buy_gas void Car::add_gas( ) { the_gas_station.buy_gas(…); } //there is ONE global gas station buy_gas void Car::add_gas( ) { _my_gas_station -> buy_gas(…); } //car has ptr to its "own" station, a field in //the “car” object Information Sharing--Example--Part 2 of 3

  32. Car L GasStation: station Information Sharing Example--Part 3 of 3 buy_gas void Car::add_gas( ) {GasStation* station = new GasStation( ); station -> buy_gas(…); delete station; } //"build and destroy a station” (local variable) 2. buy_gas void Car::add_gas( ) {GasStation* station = find_gas_station(); station -> buy_gas(…); } //Car class has a “find_gas_station” 1.find_gas_station //operation which it must ask itself to //carry out; the return value, of type //GasStation, is a local variable Car L GasStation: station S

  33. Information Sharing--Another Example--Part 1 of 2 Here is another example, also taken from Horstmann, which is more realistic. This diagram shows the messages necessary to execute the "process_dialing" operation in a mail system. Note that "receive_message" can be carried out in two ways, depending on whether the message is for the administrator or for a general reader. The steps to be carried out are: 1. Read input 2a. If input is 9999, have administrator mailbox receive message. 2b1. If input is another extension, find the mailbox for that extension. 2b2. Have that mailbox receive a message.

  34. Information Sharing--Another Example--Part 2 of 2 InputReader process_dialing 1. read_input MailSystem G S 2a. receive message 2b1. locate mailbox AdminMailbox F 2b2. receive message L Mailbox Steps: 1. read_input 2. receive message (case a or case b)

  35. State Diagram State Diagram: another way of adding detail to the design--models dynamic behavior describes all the possible states a particular object can be in and how that object's state changes as a result of events that affect that object usually drawn for a single class to show behavior of a single object used to clarify dynamic behavior within the system, as needed

  36. State Diagram--Properties A state diagram contains a "start" point, states, and transitions from one state to another. Each state is labeled by its name and by the activities which occur when in that state. Transitions can have three optional labels: Event [Guard] / Action. A transition is triggered by an Event. If there is no Event, then the transition is triggered as soon as the state activities are completed. A Guard can be true or false. If the Guard is false, the transition is not taken. An Action is completed during the transition.

  37. State Diagram--Example Example: this state diagram example for an "order" in an order-processing system is from Fowler and Scott, UML Distilled (Addison-Wesley, 1997): start /get first item [not all items checked] /get next item [all items checked && all items available] Dispatching Checking initiate delivery check item [all items checked && some items not in stock] delivered item received [all items in stock] Delivered Waiting item received [some items not in stock]

  38. Sequence Diagram Sequence Diagram: a sequence diagram also models dynamic behavior typically a sequence diagram shows how objects act together to implement a single use case messages passed between the objects are also shown sequence diagrams help to show the overall flow of control in the part of the program being modeled they can also be used to show: concurrent processes asynchronous behavior

  39. Sequence Diagram--Syntax Objects in the sequence diagram are shown as boxes at the top below each object is a dashed vertical line--the object’s “lifeline” an arrow between two lifelines represents each message arrows are labeled with message names and can also include information on arguments and control information two types of control: condition, e.g., [is greaterthan zero] iteration, e.g., *[for all array items] “return” arrows can also be included

  40. Sequence Diagram--Example Example from Fowler and Scott, UML Distilled (note: dashed horizontal line denotes “return”): an Order Entry window an Order an Order Line a Stock Item prepare() *[for all order lines] prepare() hasStock:=check() [hasStock] remove() needsReorder := needsToReorder() [needsReorder] new a Reorder Item a Delivery Item [hasStock] new

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