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Project Dynamite

Project Dynamite. Advisor Professor Nuxoll. Team Untraceable Muhammad Alraddadi James Ailes Kai Jorgensen. Introduction. A 2d Android phone survival game. Scorecard. Implemented: T he game engine with all user buttons. Characters (Human/Enemy) walk in the game.

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Project Dynamite

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  1. Project Dynamite • Advisor • Professor Nuxoll • Team Untraceable • Muhammad Alraddadi • James Ailes • Kai Jorgensen University of Portland School of Engineering

  2. Introduction • A 2d Android phone survival game University of Portland School of Engineering

  3. Scorecard • Implemented: • The game engine with all user buttons. • Characters (Human/Enemy) walk in the game. • Graphics for Enemy implemented. University of Portland School of Engineering

  4. Demo Time! • Collision detection. • Zombies. University of Portland School of Engineering

  5. Model View Controller University of Portland School of Engineering

  6. Plans • Finish implementing graphics for • Characters (Player/Enemy). • Box. • Pistol • Spend more time. University of Portland School of Engineering

  7. Milestones University of Portland School of Engineering

  8. University of Portland School of Engineering

  9. Concerns/Issues • We were ahead of schedule. • Dealing with graphics is not easy. University of Portland School of Engineering

  10. Dealing with Graphics. • Draw: • Sketch the design. • Draw it using a Software. • Adobe Illustrator. • Animate: • Adobe flash. University of Portland School of Engineering

  11. Conclusions • The game is coming along very well. • Team Untraceable will get back on track. University of Portland School of Engineering

  12. Questions? Answers! University of Portland School of Engineering

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