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Household Management Mobile Application

Household Management Mobile Application. Antonius Hermawan David Vidal Nga Nguyen. 1. 2. 3. 4. on. Project Overview & Demo. Prototype Development . Usability Test Results. Lessons. Contents. High Fidelity Prototype. Low Fidelity Prototype. User & Task Analysis.

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Household Management Mobile Application

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  1. Household Management Mobile Application AntoniusHermawan David Vidal NgaNguyen

  2. 1 2 3 4 on Project Overview & Demo Prototype Development Usability Test Results Lessons Contents DNA

  3. High Fidelity Prototype Low Fidelity Prototype User & Task Analysis Problems & Scenario Overall Project Process 3rd Interview 3rd Analysis & Improvement 4th Interview 4th Analysis 1st Interview 1st Analysis & Improvement 2nd Pilot Interview 2nd Analysis & Improvement Observation & Interview Elaborate task scenario Identify Problems Solution Proposed DNA

  4. Problems & Scenario Checkingfridge Whattobuy? Checking expense Shopping

  5. Shopping Menu Finance HMM Tasks Fridge Health User & Task Analysis Company Logo

  6. Prototype Development Company Logo

  7. Navigation Map Finance Health

  8. Demo Company Logo

  9. Analysis Problems Reported Company Logo

  10. Low Fidelity- 1st Interview • 7 subjects. • System usability scale • 6problems reported. Company Logo

  11. Low Fidelity- 1st Interview • High numbers of steps Company Logo

  12. Low Fidelity– 2nd pilot test • 2 subjects • 1st subject: new user & outside class- Using System usability scale • 2nd subject: expert in usability- Observation • 5 problems reported. Company Logo

  13. Low Fidelity– 2nd pilot test Inconsistency Inflexible in comparing Inconsistency Company Logo

  14. Low Fidelity– 2nd pilot test Inflexible in comparing Company Logo

  15. High Fidelity – 1nd Interview • 6 subjects • 5 new users • 1 old user • System usability scale • 5 problems reported. Company Logo

  16. High Fidelity – 1nd Interview Company Logo

  17. High Fidelity – 2nd Interview • 3 subjects • 2 new users • 1 old user • System usability scale • 2 problems reported. Company Logo

  18. Analysis Measurements & Satisfactions Company Logo

  19. Measurements DNA

  20. Specification • Not yet available • DAVID’s task Company Logo

  21. Measurements

  22. Satisfaction Questionnaire Results Company Logo

  23. Satisfaction Questionnaire Results Company Logo

  24. Analysis • Tabbing can help user to • Understand their position in the system • Decrease learning curve of the user • Tabbing can help usability design on • Help reduce steps of page to achieve our goals • Make our system more integrated • We infer this by comparing low and high fidelity measurement result Company Logo

  25. Future Work • Implement the finance and meal modules • To test the system with a more diverse population. For example, to include more housewives Company Logo

  26. Lessons Learned • The paper prototype was a useful tool to discover a good interface design taking little effort in its creation • The use of the usability heuristics and the scenarios help a lot to discover usability problems of an application • A navigation map helps to develop system with high-complex workflows Company Logo

  27. Course Lesson Learn • Develop product concept • Understand context use of product • User behavior analysis that use the product • How to design interaction based on heuristic, product concept, context of use, and user behavior • Create prototype • Create specification as our target for usability • Evaluate our design to userbased on time, many errors, heuristic Company Logo

  28. Q & A Company Logo

  29. Thank You !

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