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Humans vs. Zombies

Fall 2010 Orientation Veterans sit in the back, avoid dumb questions. New players sit in the front, and ask them!. Humans vs. Zombies. Introductions. Lead Admin Joe Yoder (Director): 610-844-7378 (Please don’t text) Assistant Admins Craig Boyd: 484-885-9493 Adam Cochrane: 814-574-9453

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Humans vs. Zombies

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  1. Fall 2010 Orientation Veterans sit in the back, avoid dumb questions. New players sit in the front, and ask them! Humans vs. Zombies

  2. Introductions • Lead Admin • Joe Yoder (Director): 610-844-7378 (Please don’t text) • Assistant Admins • Craig Boyd: 484-885-9493 • Adam Cochrane: 814-574-9453 • Will Crozier: 240-449-0459 • Francis Fisher: 412-334-7424 • Stephen Hite: 610-914-6368 • Ryan Misner: 215-527-9469 • Use the HvZ support forum on the website - UrbanGaming.org

  3. The Three Rules • Don’t be a Dick • Respect other players and admins • Don’t Die • No jumping off ledges or getting hit by cars • Don’t get our club kicked off campus • Don’t ruin it for the rest of us.

  4. “It’s basically a giant game of tag” -Matt Mols Basics • From Monday, October 11th through Sunday, October 24th • 24/7, all over the globe, even Japan (but probably not) • 2 Teams - Humans and Zombies

  5. Humans

  6. What to do • Survive at all costs • Wear your green armband on your left arm, above the elbow • Don’t get tagged! Run! Hide! • Stun zombies with approved weapons • Attend missions. • I highly encourage humans to do the last two things mentioned.

  7. What is a tag? • Any physical contact where a Zombie touches a Human is a tag • Head tags and blaster tags do not count • Clothing and backpacks are extensions of the body, they do count • Same-time tags rule in favor of zombie • Human is zombified, Zombie is stunned • There are exceptions we’ll cover later • Safe zones • Stun timers

  8. How do I stun? • Use an approved Nerf™ or other brand foam blaster . If modified, it must be approved by the game director. Don’t use these in residence halls. • Socks - can only be filled with more socks • Marshmallows - must be large sized, no minis • May not be thrown indoors • No hardened marshmallows, please! • Fresh, out of the bag is best

  9. Human Missions • Attend at least 3 missions per week. • If you don’t you’ll be assumed dead and be made into a zombie! • Usually take place in the late afternoon or early evening • If you can’t attend the minimum, make a post in the support forum to beg for forgiveness. • Humans and Zombies will switch their armband to their right arm during missions

  10. Day Objectives • Humans will be periodically given objectives to complete during the day, but before the regular missions • Humans will receive rewards for completing these optional objectives • Humans may be given mission credit once a week for completing day objectives. • Zombies should not skimp on hunting during the day.

  11. Guide to Humans Tobias is a human or it’s pregame Now he’s in a mission Now he’s on safe time

  12. Zombies

  13. Zombies • Wear your green armband on your left arm and your orange headband on your head • Headband must be clearly visible from all angles; hair, hoods, etc. shouldn’t cover it • Feed on humans, don’t let your feed timer run out • Don’t get stunned!

  14. Feed Timers • You start out with 48 hours • Each feed is worth 48 hours • Your maximum feed timer is 48 hours • If you run out of hours on your timer, you starve! • Hunt humans to stay alive.

  15. Stun Timers • If you get stunned by a human you can’t tag or follow humans for 15 minutes • You can follow and tag (for assists) recently-turned, incubating humans • When you are stunned put your headband around your neck • You can’t get feeds but you can get assists • Stun timers are reset to maximum if you are re-stunned by humans

  16. Assists • Each human gives out 1 feed and at most 2 assists when tagged • To get an assist you must physically tag the human while he/she is incubating

  17. Guide to Zombies He’s a zombie but it’s during pregame He’s stunned or stunned in a mission Uh-oh! Tobias is a zombie Now he’s in a mission

  18. Game Outline

  19. Pregame • Starts Monday, October 11nd at 8:00am • Everyone wears only a green armband • Socks and marshmallows are the only allowed weapons • Anyone may be a zombie! Zombies can lie about their status! TRUST NO ONE! • Lasts until you arrive at the first mission briefing • If unable to attend the first mission, pregame starts at 6:00 PM

  20. Normal Game • Starts Tuesday, October 12th at the first mission briefing • Feed timers for zombies begin at 48 hours at 6pm on Tuesday, check the website • Zombies don headbands when they arrive at the first mission briefing • Zombies can no longer lie about their status • Humans may use foam dart blasters • Missions begin

  21. Safe Zones - 24/7 You can’t get stunned, tagged, or use weapons in these locations at any time You must have at least 1 foot in the safe zone to be safe • All commons buildings • Bathrooms • Any library, lab, bookstore, classroom building, studio, bar, gym, hospital or airport • Religious events/ceremonies • Eisenhower Auditorium • Dorm Rooms/Residences (more info later) • Any other hazardous place (shooting range, etc.)

  22. Other Safe Zones • HUB 10am - 2pm Every Day • Athletic Fields/Arenas during an officially sanctioned game or practice • University-sanctioned Club Meeting • Player’s workplace during their work hours • Any location where a player is working on a scheduled group project

  23. Safe ZonesPlace of Residence • Safe in your Dorm room • Safe in your Apartment/House • Not safe in hallways of Dorms/Apartments • Only need to touch your doorframe to be safe • You may fire blasters out of an apartment/house • May throw socks out of your dorm room • You may declare your apartment/dorm/house as a safe zone and the game will not be played there

  24. New Rules for Safe Zones • If a player is in a location that is safe, only one Zombie per Human may follow the Human around. • This rule does not apply in buildings that are no longer safe or were never safe • Dorm Buildings/Hallways (Escort rules must be followed) • Also, does not apply for Buses

  25. Safe ZonesMobile Apparatuses • Bikes • Skateboards • Cars, etc. • Buses for 30 seconds after exiting • Safe while using up until leaving the apparatus • Can’t use one just to be safe, you need a legitimate reason (distance/time issues) “We will find you.”

  26. Bikes, Skateboards, etc. • Don’t use on campus unless on safe time. • You may ride them into campus, but once you arrive park it and walk to your destination.

  27. New Rules for Vehicles • Zombies may not pursue humans who are in cars • All local, state, and federal laws must be followed. • When players are exiting a vehicle, the vehicle must be in Park and in a parking lot or driveway. • If the driver is exiting the vehicle, it must be parked legally.

  28. Safe Time • All humans may apply for safe time for various reasons, the admin will decide whether or not to grant it • If you are handling expensive, heavy equipment • If you have little time to get to a required event (work, exam, classes) • If approved, your safe time will be posted on the website for other players to see • Humans must wear their green armband around their necks • Zombies may not follow humans during their safe time

  29. Escorts • You must be escorted in a dorm building you don’t live in • Maximum of 6 followers per escort • Escorts must have visual contact with each follower every 5 minutes or explicit permission from the RA on duty

  30. Non-players and Dead • Non-players and Zombies who have starved (Dead) may: • escort players • share static information about players • participate in certain missions • may not: • be a shield • reveal the exact location of players/ other immediate information

  31. Identification • Keep your ID card with you at all times! • It is prohibited to show it to any players except those who tagged you • When tagged, hand over the card immediately • If you lose your card, contact an admin via the support forum or make your own using the dashboard.

  32. Antidotes Now with 150% more working!™ • Earned by Humans in certain missions • Protects Human from turning when tagged • Zombies still get feeds/assists on it (same number as a tag) • Must be used during incubation

  33. Soldiers • Humans and Zombies will each have opportunities to earn this rank • Denoted by the player wearing two green armbands • One on each arm normally • Two on the right arm during missions • Human soldiers stun zombies for more time • +5 minutes out of missions • Differs in missions • Zombie soldiers get stunned for less time • -5 minutes out of missions • Differs in missions

  34. Stay Safe • If told to leave a location by a higher authority, do so and inform an administrator that you were contacted • No missions in “core campus” will be held after civil twilight • Use common sense when running and jumping (no climbing something taller than you)

  35. Don’t Bitch • It’s just a game • If you have feedback, keep it to yourself and discuss it after the game ends • If you feel you have been wronged, you haven’t. • We are nice Admins, so listen to us, and everything will be fine. • This isn’t propaganda. • Shortest. HvZ. Planning. Time. Ever.

  36. (If you are a veteran and ask stupid questions, we will ignore/kick you out)It’s 68 degrees and I’d love to not be in this room. Q&A with the Admins

  37. Tech Demo!

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