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E-learning in the courses of life long learning

PhDr. Hana Marešová, Ph.D. E-learning in the courses of life long learning. E-learning. Definition: “any use of electronic, material and didactic means to effectively reach the teaching aim taking into account realisation particularly/not only by means of computer networks”

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E-learning in the courses of life long learning

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  1. PhDr. Hana Marešová, Ph.D. E-learning in the courses of life long learning

  2. E-learning Definition: “any use of electronic, material and didactic means to effectively reach the teaching aim taking into account realisation particularly/not only by means of computer networks” Sebera, M., 2009. E-learning a ovlivňování učebních stylů.

  3. E-learning 2.0 WEB 1.0 WEB 2.0 Learning > E-learning (Web 1.0) > E-learning 2.0 (Web 2.0)

  4. What is Web 2.0?

  5. Web 3.0 Semantic web ApplicationSharing (Google Docs…) 3D virtual environment (Google Earth…) 3D browsers (3B - http://3b.net/browser/demo.html)

  6. Web 3.0 3D virtual environment (Google Earth…)

  7. MUVE “I don’t want to study Rome in high school. Heck, I build Rome every day in my online game (Caesar III)”. (Colin, 16 years old) • Multi-user Virtual Environment – MUVE = 2D or 3D simulation of real space (B. Brdička, 1999) • integration of currently used forms of online communication • medium through which social interaction can create social interactions very similar to the communication in the real space

  8. Second Life

  9. Second Life http://secondlife.com/ 13 milions of registered users, who spent here more than 350 million hours and spend every day more than 30 millions CZK. User is moving in SL as an avatar and is able to move by teleporting from place to place. It is possible to walk, run or fly, change the look of avatars camera, making pictures, change the avatar or communicate in writing or audio. It is possible to earn real money in SL (Linden, which are convertible into U.S. Dollars).

  10. Virtual school 170 educational institutions in SL…

  11. Virtual school

  12. Virtual school

  13. Virtual school

  14. Virtual school

  15. Virtual school Interactive art museums

  16. Library 2.0

  17. Media 2.0

  18. Language Education

  19. Time epoch

  20. Time epoch

  21. Replicas of real places Sistine Chapel Isis temple

  22. Replicas of real places New Globe Theatre

  23. Virtual art Museums and theatres

  24. Virtual art

  25. Meet celebrities

  26. Communication situation

  27. Global projects

  28. Universities Princeton University http://www.youtube.com/watch?v=aFuNFRie8wA

  29. Czech City Bohemia – first Czech and Slovak virtual city http://www.secondlife.cz/nataceni-v-bohemii - Language education: http://www.secondlife.cz/vyuka-anglictiny-v-bohemii-exkluzivne-zdarma. You can publish here (for pay): http://www.secondlife.cz/mate-li-co-rici-spojte-se-s-nami. Courses for beginners in SL: http://www.secondlife.cz/kurzy-pro-novacky.

  30. Our experiences

  31. E-learning

  32. Our experiences Computer laboratory Supported by: University Development Fund: 1) Project no. 120/2010, Ab, Development and innovation of computer classrooms, resolver: David Nocar. 2) Project no. 126/2010, F5, Innovation of subject New media and cyberculture, resolver: Hana Marešová. ESF:ICT Courses in education for pedagogical workers, grant ESF 2010-2012, OP Education and competitiveness, reg. no.: CZ.1.07/1.3.00/14.0011, project coordinator: Hana Marešová

  33. Our experiences E-learning LMS UNIFOR

  34. Our experiences Virtual classroom

  35. Our experiences Online discussion of students in LMS

  36. Our experiences Works of students in LMS

  37. Our experiences Results of study (given tasks)

  38. Our experiences • the majority of teachers come with the basic ICT skills, they are able to work in LMS without too much trouble • teachers are less skilled in the area of work with interactive whiteboard or using Web 2.0 tools • the majority of teachers are not able to work with ICT in a creative way • new experiences of connecting with other people and new possible ways of learning strategies in SL

  39. UP in SL

  40. UP in SL

  41. UP in SL

  42. UP in SL

  43. UP in SL

  44. UP in SL

  45. UP in SL

  46. Conclusion ICT have been currently an important part of the educational process which is why today’s teachers need to be acquired by at least basic ICT competencies to work effectively with their students. We hope that these courses will help our students to use ICT as a profitable utility in their teaching practice.

  47. Thank you for attention… maresh@seznam.cz

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