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Relative Reality—Parallelized

Relative Reality—Parallelized. Gary Steinberg 231 Pupin Hall gary@physics.columbia.edu. Contents. Introduction Ray-Tracing Implementation Issues Load Balancing Performance Conclusion. Implementation. Ray-Tracing Implementation. Breaks Frames into blocks

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Relative Reality—Parallelized

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  1. Relative Reality—Parallelized Gary Steinberg 231 Pupin Hall gary@physics.columbia.edu

  2. Contents • Introduction • Ray-Tracing Implementation Issues • Load Balancing • Performance • Conclusion

  3. Implementation

  4. Ray-Tracing Implementation • Breaks Frames into blocks • Master sends out blocks to slaves • Slaves ask for more work when done • Master does no work!!

  5. Load Balancing • Primary Issue with Ray-Tracing • Anti-aliasing • Efficiency determined by block size

  6. Performance

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