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r esource m anagement

r esource m anagement. t he basics. some ideas…. w hat are resources? h ow many engineers does it take to change a light bulb ? the baby-making conundrum the multitasking myth the project management game. w hat are resources? . what are resources? . Money. Equipment. Time. People.

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r esource m anagement

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  1. resource management the basics.

  2. some ideas… • what are resources? • how many engineers does it take to change a light bulb? • the baby-making conundrum • the multitasking myth • the project management game

  3. what are resources?

  4. what are resources? Money Equipment Time People IT Facilities Systems

  5. how many engineers does it take to change a light bulb? • Project management is an essential skill for any engineer • A Project is defined as something that has a start and end date, and delivers a Product • Scope, schedule and cost • The right resource at the right time

  6. Constraints • Activity B Starts when Activity A ends • Activities C and D start when Activity B ends. Activity D may not be split by a weekend • Activity E can only start once Activity C and D have ended

  7. Constraints • Activity B Starts when Activity A ends • Activities C and D start when Activity B ends. Activity D may not be split by a weekend • Activity E can only start once Activity C and D have ended

  8. Constraints • Activity B Starts when Activity A ends • Activities C and D start when Activity B ends. Activity D may not be split by a weekend • Activity E can only start once Activity C and D have ended

  9. Constraints • Activity B Starts when Activity A ends • Activities C and D start when Activity B ends. Activity D may not be split by a weekend • Activity E can only start once Activity C and D have ended

  10. Constraints • Activity B Starts when Activity A ends • Activities C and D start when Activity B ends. Activity D may not be split by a weekend • Activity E can only start once Activity C and D have ended

  11. Constraints • Activity B Starts when Activity A ends • Activities C and D start when Activity B ends. Activity D may not be split by a weekend • Activity E can only start once Activity C and D have ended

  12. Constraints • Activity B Starts when Activity A ends • Activities C and D start when Activity B ends. Activity D may not be split by a weekend • Activity E can only start once Activity C and D have ended

  13. Total cost of acceleration = • extra resources less time saved on planned resources • $$ 2 engineers weekend overtime x 2 days • $$ 1 engineer, 2 artisans x 2.5 days • $$ 1 engineer, 1 artisan x 2.5 days • $$ 2 artisans x 2 days

  14. how many engineers does it take to change a light bulb? • If the end date is too late, this can be pulled in by: • Utilizing more available time (weekends, longer hours) • Adding more resources to complete tasks quicker ($$$) • Making more with what you have • But are there limitations?

  15. the baby-making conundrum

  16. the baby-making conundrum

  17. the baby-making conundrum

  18. the baby-making conundrum

  19. the baby-making conundrum • Respect lead-times • Consider the costs of your resources • Efficient use of the resources you have • Cost + time + performance = project management

  20. the multitasking myth • The Name-Product Game – Round 1 • In groups of 5, choose a Worker. The rest will be Customers. • The Worker must create 1 product for each Customer. The Product is that Customer’s name. • The worker must write the names of each Customer - one letter at a time • After writing the first letter of a name, the worker must write the first letter of the next name, and so on. • Only after the worker has written the first letters of each Customer’s name, can he/she start on the second letter • Each Customer must keep track the total time taken for their product to be delivered from the time the worker starts writing.

  21. the multitasking myth Fred stops his clock • Example: Sam stops his clock Start timer Bob stops his clock Kendra stops her clock

  22. the multitasking myth • The Name-Product Game – Round 2 • Repeat the game, but this time, the Worker must complete each product before starting the next one • The Customers must time how long it takes them to receive their product and compare this to the previous round

  23. the multitasking myth • One person can only do one task at a time • Switching between tasks constantly is inefficient as you lose focus • Focusing on completing one task at a time before going onto the next allows one to complete all tasks faster • When you have a number of tasks to do, prioritise in terms of importance and urgency.

  24. the project management game Game

  25. thank you… • Rhea Naidoo • Project engineer – Glencore Alloys • Early Career Connect Affinity Group – Chair • Contact • rqnaidoo@gmail.com • Twitter: Engineer_Chic • Follow my blog: http://engineerchic.me

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