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ITCS4230/5230-001 Computer Game Design and Development

ITCS4230/5230-001 Computer Game Design and Development. Tiffany Barnes, Ph.D. tbarnes2@uncc.edu STECH403E 704-687-8577. Topics. Following (roughly) the International Game Developers Association Curriculum Framework ( http://www.igda.org/academia/curriculum_framework.php )

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ITCS4230/5230-001 Computer Game Design and Development

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  1. ITCS4230/5230-001Computer Game Design and Development Tiffany Barnes, Ph.D. tbarnes2@uncc.edu STECH403E 704-687-8577 ITCS4230/5230-001

  2. Topics • Following (roughly) the International Game Developers Association Curriculum Framework (http://www.igda.org/academia/curriculum_framework.php) • One of the reasons your text was chosen • Four broad themes: • Social aspects • Technology aspects • Software Engineering aspects • Business aspects ITCS4010

  3. Introductions • Instructor • Tiffany Barnes • tbarnes2@uncc.edu • STECH403E • Research • Artificial Intelligence (in Education) • Game2Learn • Diversity in IT • Bioinformatics ITCS4010

  4. Introductions • TA • Amanda Chaffin • Contact info TBA, office hours TBA ITCS4010

  5. Books/media • Textbook • Introduction to Game Development • Ed. Steve Rabin • May 2005 Charles River Media • ISBN 1584503777 • Software • 3D Game Studio, www.3dgamestudio.com • Download 30-day trial version • Available in STECH lab ITCS4010

  6. Related Classes • CS Classes • Computer Graphics • Artificial Intelligence • Networking • Human-Computer Interaction • Software Engineering • Visual Arts • Music ITCS4010

  7. New Certificate in Gaming • Five courses • Undergraduate or Graduate • Game Design I & II • Artificial Intelligence • HCI-related class (Virtual Reality, etc) • Graphics ITCS4010

  8. What you will do • Analysis • Design • Programming • User testing • Programming! • Enjoy! ITCS4010

  9. 5-Phase Project • Build a team • Tell me your team members ASAP • Build a game • Phases • Settle on a game idea • Formal Game Proposal • Game Design • Progress Report • Alpha Release • Playtesting Results ITCS4010

  10. Course Information • Grading • Project (5 parts) 8-15% each --> 50% • Homeworks 30% • Final 20% • Advice: Learn from past • Content, lectures, projects, ... • Read the book, search out other relevant resources ITCS4010

  11. Project Teams • 4 people (diverse is best!) • Consider schedules • Cool name ITCS4010

  12. Software • 3D Game Studio • Anim8or • 3D Studio Max • 4D paint • Sound Forge • Unreal • Direct X • Others… ITCS4010

  13. Hardware • Windows computers • Other? ITCS4010

  14. Info I Need • Your name • Your year of study • Relevant 3rd & 4th year classes • Your Visual & Audio Art & Design experience • Your Computer Science experience • www.cs.uncc.edu/~tbarnes2/ ITCS4010

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