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Computer Networks Applications Supplement

Computer Networks Applications Supplement. Andrew Tanenbaum. The Wireless Web. The Wireless Application Protocol stack. WAP (2). The WAP architecture. I-Mode. Structure of the i-mode data network showing the transport protocols. I-Mode (2). Structure of the i-mode software.

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Computer Networks Applications Supplement

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  1. Computer Networks Applications Supplement Andrew Tanenbaum

  2. The Wireless Web The Wireless Application Protocol stack

  3. WAP (2) The WAP architecture.

  4. I-Mode Structure of the i-mode data network showing the transport protocols.

  5. I-Mode (2) Structure of the i-mode software.

  6. I-Mode (3) Lewis Carroll meets a 16 x 16 screen.

  7. I-Mode (4) An example of cHTML file.

  8. Second-Generation Wireless Web A comparison of first-generation WAP and i-mode.

  9. Second-Generation Wireless Web (2) New features of WAP 2.0. • Push model as well as pull model. • Support for integrating telephony into apps. • Multimedia messaging. • Inclusion of 264 pictograms. • Interface to a storage device. • Support for plug-ins in the browser.

  10. Second-Generation Wireless Web (3) WAP 2.0 supports two protocol stacks.

  11. Second-Generation Wireless Web (4) The XHTML Basic modules and tags.

  12. Multimedia • Introduction to Audio • Audio Compression • Streaming Audio • Internet Radio • Voice over IP • Introduction to Video • Video Compression • Video on Demand • The MBone – The Multicast Backbone

  13. Introduction to Audio (a) A sine wave. (b) Sampling the sine wave. (c) Quantizing the samples to 4 bits.

  14. Bandwidth-Limited Signals A binary signal and its root-mean-square Fourier amplitudes. (b) – (c) Successive approximations to the original signal.

  15. Bandwidth-Limited Signals (2) (d) – (e) Successive approximations to the original signal.

  16. Audio Compression (a) The threshold of audibility as a function of frequency. (b) The masking effect.

  17. Streaming Audio A straightforward way to implement clickable music on a Web page.

  18. Streaming Audio (2) When packets carry alternate samples, the loss of a packet reduces the temporal resolution rather than creating a gap in time.

  19. Streaming Audio (3) The media player buffers input from the media server and plays from the buffer rather than directly from the network.

  20. Streaming Audio (4) RTSP commands from the player to the server.

  21. Internet Radio • Programs prerecorded and downloaded or • Live broadcast (always at the rate it is generated and played) • The most efficient would be to use multicast with RTP/RTSP • To pass through the firewall it is necessary to to use HTTP and TCP

  22. Internet Radio A student radio station.

  23. Voice over IP The H323 architectural model for Internet telephony.

  24. Voice over IP (2) The H323 protocol stack.

  25. SIP – The Session Initiation Protocol The SIP methods defined in the core specification.

  26. SIP (2) Use a proxy and redirection servers with SIP.

  27. Voice over IP (3) Logical channels between the caller and callee during a call.

  28. Comparison of H.323 and SIP

  29. Video Analog Systems The scanning pattern used for NTSC video and television.

  30. The JPEG Standard The operation of JPEG in lossy sequential mode.

  31. The JPEG Standard (2) (a) RGB input data. (b) After block preparation.

  32. The JPEG Standard (3) (a) One block of the Y matrix. (b) The DTC coefficients. (b) (a)

  33. The JPEG Standard (4) Computation of the quantized DTC coefficients.

  34. The JPEG Standard (5) The order in which the quantized values are transmitted.

  35. The MPEG Standard Synchronization of the audio and video streams in MPEG-1.

  36. The MPEG Standard (2) Three consecutive frames.

  37. Video on Demand Overview of a video-on-demand system.

  38. Video Servers A video server storage hierarchy.

  39. Video Servers (2) The hardware architecture of a typical video server.

  40. The MBone – The Multicast Backbone MBone consists of multicast islands connected by tunnels.

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