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Writing For The Hero With 1,000 Faces

Writing For The Hero With 1,000 Faces. Storytelling Challenges and Gears of War. On today’s menu. Storytelling in games Crafting the player experience. How? Not by accident, that’s for sure. Storytelling in games = group effort For many on team, uncharted waters

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Writing For The Hero With 1,000 Faces

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  1. Writing For The Hero With 1,000 Faces • Storytelling Challenges and Gears of War

  2. On today’s menu • Storytelling in games • Crafting the player experience

  3. How? • Not by accident, that’s for sure

  4. Storytelling in games = group effort • For many on team, uncharted waters • Today’s session is for all game devs, not just game writers

  5. Work with freelancers? • Unique challenges • This session can help

  6. Hi

  7. Gears of War

  8. Bioshock

  9. Blacksite

  10. Group Effort • Gears • Bioshock • Blacksite • Always working with team

  11. Different projects, similar challenges

  12. Here We Go

  13. 1 2 3

  14. mirror neurons

  15. There’s only one Fenix • But 3 million + guys playing as Fenix • One hero, 3 million faces

  16. Movie = His Story • Plot • Character development • Exposition • Conflict • Dialog • For one story: his

  17. Game = Zillion Stories

  18. Every player wants to drive the story • Every player is different • What the hell

  19. Where to begin?

  20. a place to begin

  21. Their mirror neurons are telling them the game is happening to them • Not their avatar • Them

  22. Players respond emotionally to what they do • If the player does it, it matters

  23. Here comes the takeaway: • Use mirror neurons to match player experience and avatar experience

  24. Design game & story so that player and avatar want the same thing

  25. Can use this concept to decide what stays in your story and what goes

  26. Fenix’s dad no, Colonel Hoffman yes • Alpha Squad

  27. Can think in terms of emotion • What will player feel when he plays? • For an FPS, there are some safe bets...

  28. Anger • Fear • Frustration • Dominance • Satisfaction

  29. Use mirror neurons to immerse player in your game

  30. Mirror neurons are cool • Experimenting with it now • Hope to say more about this in future

  31. Story can do 1 of 2 things: • Amplify gameplay • Or • Block gameplay

  32. If story mirrors player’s feelings, then story amplifies gameplay • Booyah

  33. Neurons Good • Mirrors player experience • Amplifies gameplay • Integrates story with game

  34. 1 2 3

  35. backstage

  36. Cinematics

  37. Cinematics can: • Throw player out of game • Force story on player • Reveal too much

  38. It’s a pickle • You want to tell the story • But you don’t want to get in the way of gameplay • Help

  39. Player can solve this problem • Put that guy to work

  40. Things we do at the same time: • work • surf the web • IM • answer phones • eat lunch • talk to coworkers • wish we were doing something else

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