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Ethical Rules, Games, and Evolution

Ethical Rules, Games, and Evolution. Ted Bergstrom, Economics Dept, UCSB. Our Charge for “Debate”.

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Ethical Rules, Games, and Evolution

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  1. Ethical Rules, Games, and Evolution Ted Bergstrom, Economics Dept, UCSB

  2. Our Charge for “Debate” We know that the distinctive features of the human body, such as our large brains, nearly hairless bodies and dexterous hands, have evolved through natural selection … Our social behaviour may have evolved in the same way… The second point of view, however, is that our social behaviour, and the systems of ethics on which it is based, are uniquely human, and owe nothing to the processes that govern societies of ants or bacteria. Our bodies may have evolved, but our ethics requires another kind of explanation.

  3. My Take • Evolutionary thinking has much to tell us about ethics and the presence of altruism. • Game theory allows us to frame questions more effectively. • Does ethics require a “another kind of explanation” from that of the evolution of our bodies? • Well, of course, just as the evolution of our eyes require “different “ explanations from that of our ears. • Deeper difference is “cultural evolution”. You can inherit ethical notions from “teachers” other than your parents. • This implies different calculus of inheritance and reproduction.

  4. Two Competing Golden Rules • ``Thou shalt love thy neighbor as thyself.’’ ---Old Testament: Leviticus 19:18 • ``Do unto others as you would have them do unto you’’ ---New Testament: Luke 6:31 • One rule is an exhortation to extreme sympathy, the other to extreme symmetry. • Questions: • Are these rules different? • Why are they so extreme?

  5. Common to many cultures • Love thy neighbor rules—Command for sympathy • Taoist version: ``Regard your neighbor's gain as your gain, and your neighbor's loss as your loss.‘ • Do unto others rules---Command for symmetry • Confucius: “Never impose on others what you would not choose for yourself.” • Aristotle: “We should behave toward friends as we would wish friends to behave toward us.” • Kant: Act only according to the maxim whereby you can at the same time will that it should become a universal law.''

  6. Hamilton’s Rule: (A report, not an entreaty.) • Hamilton maintains that evolutionary principles predict that: ``The social behavior of a species evolves in such a way that in each distinct behavior-evoking situation the individual will seem to value his neighbors' fitness against his own according to the coefficients of relationship appropriate to that situation.''

  7. Who is my neighbor? The Pharisee’s Question • What is the domain of sympathy and/or symmetry? • Old Testament, Taoists, and Aristotle seem to restrict this domain to “neighbors” or “friends”. • Confucius, Kant, and Parable of the Good Samaritan seem to include all persons. • Hamilton makes very specific predictions. • Individuals have sympathy only for relatives and that only proportional to relatedness

  8. Golden Rules and Hamilton’s Rule • When should you take an action that costs you C and benefits another person by B? • Golden Rules: Do it if: • the person is a “neighbor” and B>C. • Hamilton’s rule: Do it if and only if; • rB>C (where r is coefficient of relatedness to recipient)

  9. Coefficient of Relatedness • The coefficient of relatedness of two individuals is the probability that if one has a rare mutation, so will the other. • For sexual diploids, like ourselves, coefficient of relatedness r is • r=1/2 for full siblings, 1/4 for half siblings, 1/8 for cousins • 1/2 for parent and child, 1/4 for grandparent and child, etc. • Nearly 0 for random stranger

  10. Are Golden Rules Unrealistic? • Believers in Homo Economicus would think so. • So would believers in Hamilton’s Rule. • Are golden rules just empty preaching? • Return to this question later.

  11. Ethics in games • Subtleties of ethics are better understood in framework of game theory. • Hamilton considered only a special class of “game” in which both the cost to you and the benefit to the other player of your own action is independent of the other player’s action. • In this environment, the two versions of the golden rule are equivalent. • In more general games, they are not.

  12. An Example: A prisoners’ dilemma game • Two strategies, c and d. • Payoff function f(x,y) is what you get if you do x and the other person does y. • Let f(c,c)=R, f(d,d)=P, f(d,c)=T, and f(c,d)=S, where S<P<R<T. • Selfish Play: Dominant strategy equilibrium is both choose d. • Do unto others rule. You would like other to cooperate. So rule demands cooperate. • Love thy neighbor rule: Choose the thing that maximizes the sum of your payoff and other player’s.

  13. Love-thy-Neighbor in Prisoners’ Dilemma • Love thy neighbor can lead to a trap where both defect. • Players care equally about their own and neighbor’s payoff. • Suppose that T+S<2P. • Then there is a Nash equilibrium where both defect. • If other guy is defecting, we will both get P if I defect. If I cooperate, he will be better off, but his gain T-P is less than my loss, P-S. • There is also an equilibrium where both cooperate, but this is not unique as it is for Do-unto-others types

  14. Love-thy-neighbor in Prisoners’ Dilemma • Prisoners’ dilemma as before. • Players care equally about their own and neighbor’s payoff. • Suppose that T+S>2R • In equilibrium, one defects and the other cooperates. • Doing the opposite of the other guys action maximizes sum of payoffs. • In this case, love-thy-neighbor results in higher joint return than Do-unto-others.

  15. Hamilton’s rule for general games. • Two possibilities: • Corresponding to Love-thy-neighbor • Love thy neighbor r times as well as thyself. Act as if your payoff is H(x,y)=f(x,y)+rf(y,x) • Corresponding to Do-unto-others • Semi-Kantian rule: Act as if the probability is r that your neighbor will copy you • Act as if your payoff is V(x,y)=(1-r)f(x,y)+rf(x,y) • In simple additive games considered by Hamilton, these two rules yield same behavior. • In general, they do not.

  16. Which Hamilton’s rule is right? • Do we expect to see evolution of “love for relatives” of of more abstract semi-Kantian behavior? • For sexual diploids and symmetric games, the semi-Kantian rule is predicted by the most common model of resistance to dominant mutant alleles. • For asymmetric role-playing games, either rule could be appropriate, depending on the details of genetics and cross-over. • For games with “concave payoff functions” predictions of the two theories predict the same behavior. • Maybe love is easier to evolve.

  17. Is Hamilton’s rule too selfish? • Why might evolution produce more altruism than Hamilton’s rule predicts? • Common reproductive interest of partners mated for life. • Repeated interactions between any two people. • If repeated encounters mean that you will usually wind up playing with somebody who plays as you do, then a “semi-Kantian” preference with high r may be the most successful under evolutionary pressure.

  18. Had enough? OK, I’m Done UCSB Campus

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