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MathWhiz an example Learning and Teaching in a Digital World

MathWhiz an example Learning and Teaching in a Digital World. LATINA seminar5. november 2008 Vibeke Bjarnø og Helge Høivik. MathWhiz – Teacher Student. Compulsory Assignment in Mathematics To select and evaluate digital learning resources Introduction to digital learning resources

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MathWhiz an example Learning and Teaching in a Digital World

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  1. MathWhiz an exampleLearning and Teaching in a Digital World LATINA seminar5. november 2008 Vibeke Bjarnø og Helge Høivik

  2. MathWhiz – Teacher Student • Compulsory Assignment in Mathematics • To select and evaluate digital learning resources • Introduction to digital learning resources • Evaluation criteria for digital learning resources in general • To select and evaluate learning objects: MathWhiz - Gamelike Learning Objects (Globs) - • Get familiar with one Glob and evaluate it using an online questionnaire • Play another glob together with a classmate – evaluate alone by questionnaire

  3. Mathwhiz – Pupils (age 10-12) • Teacher Students conduct classes during their school practice period • Each pupil plays one game and then answers a questionnaire • Pairs of pupils play together and then answer the questionnaire individually • The Teacher Student compare his or her own evaluation with the pupils’ feedback • Involvement of Practice Teachers and their Students • Participant observation by the Teacher Educator

  4. Example - animation • Project database

  5. Using Google Docs Questionnaire Automatic results

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