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Rule 5: Timing Regulations

Rule 5: Timing Regulations. There are four situations when time-out may occur: Official signals time-out for a foul, violation or held ball Official signals time-out to stop play due to injury, unusual delay, to confer with scorer/timer or for any other emergency

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Rule 5: Timing Regulations

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  1. Rule 5: Timing Regulations There are four situations when time-out may occur: • Official signals time-out for a foul, violation or held ball • Official signals time-out to stop play due to injury, unusual delay, to confer with scorer/timer or for any other emergency • Official signals time out to grant a request for a 30/60 second t/o • Official signals t/o to respond to the scorer/timer’s signal for a correctable error, or to request a timing, scoring or alternating possession arrow concern

  2. Rule 5: Timing Regulations Guidelines for stopping play as a result of a FOUL, VIOLATION, or HELD BALL. • All three of the signals are “stop the clock signals” • Officials should be “Demonstrating” one of these signals when the whistle sounds Guidelines for stopping play due to injury • Suspend play immediately when necessary to protect injured player • “Player away from the play” suspend play after the ball is dead, in control of injured player’s team or when the opponents complete a play • Remember: “If you err… err on the side of safety”

  3. Rule 5: Timing Regulations Guidelines for stoppage of play to grant a request for a time out • Either team may be granted a time-out when the ball is dead • When the ball is live and the clock is NOT running, such as a throw-in or free throw, ONLY the team with the ball may be granted a time-out • When the ball is live and the clock is RUNNING, only the team with the ball may be granted a T/O, however that team MUST have player control…. • A T/O CANNOT be granted until after substitutes are beckoned into the game and/or disqualified/injured player(s) have been replaced

  4. POINT OF EMPHASIS • Coaches must understand that a timeout request while the ball is live places a burden on the official. The official must focus on game action, identify that team control is clearly established, and that the head coach is requesting the timeout. • Officials must prevent a 30 second timeout from being extended. Spilling of water, cheerleaders, entertainment, chairs and stools are issues to be addressed.

  5. Rule 5: Timing Regulations Other guidelines pertaining to stoppage of play • NO time-out is charged when requested for displacement of eyeglasses/contact lens • Correctable Error • NO time-out is charged when resolved or prevented • When NO correction is made only one 60 sec. t/o is charged… regardless of time • Timing/scoring/alternating possession mistakes • NO t/o is charged when resolved or prevented • When NO correction is made .. Only one 60 sec. t/o is charged … regardless of time

  6. Two types of charged time-outs The “warning” signal WARNS the teams that play will resume on the next horn. • 60-Sec. TIME OUT • No more than 60 sec. In length • A “warning” signal shall be sounded at 45 sec. • Play shall resume immediately following the end of 60 sec. • 30-Sec. TIME OUT • Each team is awarded two 30 sec. Time-outs per game • No more than 30 sec. In length • A “warning” signal shall be sounded after 15 sec. • Play should resume immediately following the end of 30 sec. • Each team is awarded two 30-second time-outs per game • No on-court entertainment should occur

  7. Three ways the game clock is re-started • Jump Ball: the clock starts when the tossed ball is legally touched by a jumper • Throw-in: the clock starts when the passed ball, after release by the thrower, touches or is touched by an inbounds player.. Other than the thrower • Missed Free Throw: When the ball is to remain LIVE.. The clock starts when the ball touches a player or is touched by a player on the court.

  8. Timing Mistakes Can Be Corrected The referee may correct mistakes in starting and/or stopping the clock: • When the referee has definite knowledge as to the amount of time involved • The referee may use an Officials Count(s) or other Official Information to make corrections • The lag time of the clock operator has been eliminated. If the official observes the time on the clock when an error occurs, the exact time will be able to be put back on the clock. The referee will instruct the timer to put the exact time, for which there was definite knowledge, back on the clock

  9. Other Time-Outs & Notes Additional Time-outs • Each team receives and additional 60-sec. T/O for each extra period • Cannot be used until after the ball becomes Live to begin the extra period Excessive Time-outs • Shall be granted • Team accessed Technical Foul Successive Time-outs • May be granted during game • May NOT be granted after expiration of playing time for the fourth period or any extra period

  10. NOTES • A time-out may NOT be granted until after the ball has become LIVE to begin the game • Time-out conferences Shall be conducted within the confines of each teams respective bench area • Any unused time-outs “Carry-Over” into extra periods • Time-outs shall NOT be reduced in length, unless both teams are ready to play before expiration of the charged time-out

  11. NOTES Note: Candidates, for the next section should know and understand: Rule 1 Section 13, Rule 2 Section 11, Rule 4 Section 5 All of Rule 5

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