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CSCI1402: Lecture 1 Week 2

CSCI1402: Lecture 1 Week 2. Dr. David A. Elizondo Centre for Computational Intelligence School of Computing Office: Gateway 6.61 email: elizondo@dmu.ac.uk. Computer Storage. Variables store values (data) Identifiers are names for variables

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CSCI1402: Lecture 1 Week 2

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  1. CSCI1402: Lecture 1 Week 2 Dr. David A. Elizondo Centre for Computational Intelligence School of Computing Office: Gateway 6.61 email: elizondo@dmu.ac.uk

  2. Computer Storage • Variables store values (data) • Identifiers are names for variables • Type is a set of values which can be stored in a variable • A computer can represent data by using two states: high voltage & low voltage. Represented by binary digits : digit 1digit 0 • Combinations of these digits allow representation of numbers and characters in the computer memory. • Characters are mapped onto a numerical code. (Unicode, ASCII) • One bit = a binary digit with value 1 or 0 • One byte = a sequence of 8 bits • One word = a smallest unit of computer memory (with16, 32, 48, 60 or 64 bits)

  3. Computer memory • It consists of cells • Cell capacity = word size of the computer. • The cells are numbered consecutively from zero. The numbers are called addresses. Each cell has a unique address and can store simple data. • More complicated data structures are stored in consecutive cells.

  4. Data types • Data type is defined as a range of values + types of operators • Each data type (and its operations) takes up different size in the computer memory. • WHY do we need different data types? • allowing for different types of operation, • different precision • economy of memory storage and speed of processing

  5. Data Types • Java is strongly typed language: • Every variable must have a declared type • All expressions and values have a certain type • All operations are checked by the compiler for compatibility. • Advantage: prevention of errors, better reliability

  6. Simple Data Types in Java • Java has two forms of data types - simple types and objects • Simple types represent individual values. • Object data types are more complex. • Java has eight simple (primitive or elemental) types. • Range of sizes : 1 bit to 64 bits of memory.

  7. Simple Data Types in Java • Numerical types : byte, short, int, long, float, double • Boolean type : boolean represents the truth value • Character type : char represents characters from the Unicode character set defined by the ISO (International Standards Organisation). • Java is prescriptive about the sizes and ranges of values of its simple types. • This is important for the portability of the programs.

  8. The Integer Types • Type: byte, short, int, long • Values: positive and negative integers (whole numbers) • Integer Ranges size in bits range of values byte 8 (a single byte) -128 to`+127 short 16 - 32 768 to +32 767 int 32 -2 147 483 648 to +2 147 483 647 long 64 -9 223 372 036 854 775 808 to +9 223 372 036 854 775 807

  9. The Integer Types • Possible representation • byte - ordinary small whole numbers - the traffic lights, the colours of the rainbow, the numbers of letters in the alphabet, tracks on a CD, etc. • Byte is mostly used to represent the raw binary data being processed by a program from an external source (such as an encrypted message passed across a network, or the compressed version of a data file). • short - adequate for relatively small values - the numbers of cards in a player's hand, channels on a TV set, people in an organization, ships in a harbour etc. This type is stored in a special format, applicable to 16-bit computers.

  10. The Integer Types • int is most frequently used type, numbers are in tens of thousands and small billions - populations of European countries, number of aphids in a field of barley, number of positions analysed per second by a PC-based chess program…. • long type should be used for larger whole-number quantities, - elapsed time in milliseconds, total world population etc. • the int type is most used • For wider range use type long

  11. The Integer Types • Example: /* Length of the Equator is 40,075 km, compute its length in cm */ int lengthInKm= 40075; int lengthInCm= 40075 * 100000; //error ! System.out.println(lengthInCm); • When the expression is evaluated, the final value of the lengthInCm is too big. We need to change the variable to type long.

  12. The Floating Point Types • The floating point types are used to represent values from the set of real numbers, numbers with an integer and a fractional part - for example 3.4 , 0.0, -7.33, -11.019 . • Java uses the IEEE 754-1985[Ins85] standard for representing floating point numbers and performing calculations using these types. • The E format suffix permits using exponent notation, using an upper or lower case e character. • The exponent e denotes the power of 10. • For example 3.92e +5 denotes 3.92 * 105 or 392,000 3.92e -5 denotes 3.92 * 10-5 or 0.0000392

  13. Floating Point Ranges • The size and approximate ranges of these types are as follows: • float occupies 32 bits and can store positive and negative values in range 1.4e-045 to • 3. 4e+038 (accuracy to 7 significant digits) • double occupies 64 bits and can store positive and negative values in range 4.9e-324 to 1.8e+308 (accuracy to 15 significant digits) • Either type should be used where a fractional part may be needed to represent a value that is not a whole number. • For instance, the 100 metre athletics world record time in seconds, the number of light years to the nearest galaxy ,the mean mark obtained by all students taking an assignment (the individual marks might be whole numbers but the mean is probably a real number).

  14. Floating Point Ranges • Type double can store values which are both bigger and more precisely represented than the float type. Applications should probably always use double in preference to float, where better precision is more important than conserving memory space. • The double type is also the default real type used by other parts of the Java language. • It is worth noting that some numbers cannot be exactly represented in either the double or the float types - numbers such as pi, l/3, and the square root of 2. Their values can only be approximated using the primitive real data types, either because they have an infinite number of decimal places or simply because the primitive data types have only a limited precision.

  15. Floating Point Ranges • Example /* calculate the cost of a product after a sales tax has been added */ double price, tax, cost ; //declaring three variables price = 500; //set price tax = 17.5; //set tax rate cost = price * (1 + tax/100); //calculate cost • Question: Can we reduce the number of variables in the above code?

  16. The Type char • The type char occupies 16 bits. Each char holds a representation of one character from the ISO Unicode character set, such as A, x, %, 5, ? etc. • Unicode is a character code set where each character is mapped to a number. Unicode represents characters from all human languages, variety of symbols (punctuation, operators etc.) and non-printable control characters (carriage return, bell etc.)

  17. The Type char • ASCII - American Standard Code for Information Interchange - is a subset of the Unicode character set normally used on an English language keyboard. Letters A - Z are mapped to numbers 65 - 90, a -z are mapped to numbers 97 - 122. • Questions : • How many letters are there in the alphabet? • 26 • What is the code for letters X and x? • 88, 120 • Digits 0 -9 are mapped from 48 - to ? • 57

  18. The Type char • Example: //char variables: assigning and displaying values, //using arithmetic operators public class UsingChars { public static void main (String args[]) { char ch, ch1; ch = 'A'; //ASCII value 65 System.out.println("value is " + ch); ch++; System.out.println("value is " + ch); ch1 = 90; //WHAT IS THE VALUE ?? System.out.println("value is " + ch1); int num = ch1 - ch; //'Z'-'B' System.out.println("result is " + num); num = 'Z'-'A'; System.out.println("result is " + num); } }

  19. The Type char • Program Output: value is A value is B value is Z result is 24 result is 25

  20. The boolean Type • The boolean type is used to represent a state that can only be either true or false. This requires only a single binary digit of memory. Java uses reserved words true and false to represent a boolean value. • Expressions that yield a Boolean value are commonly used to control the flow of execution through a sequence of statements. They are used as conditions for if-statements and in loops (to be discussed in later lectures). • boolean b, boo; • b = true; • boo = 1 > 10; • System.out.println(b); //output is: . . . . . • System.out.println(boo); //output is: . . . . .

  21. Variable Scope • Variable can be declared within any block • A block is begun with an opening curly brace and ended by a closing curly brace { } • Each time you start a new block, you are creating a new scope. • A scope determines what objects are visible to other parts of your program and the lifetime of those objects.

  22. Variable Scope • Variables declared inside a scope are not visible (accessible) to code that is defined outside that scope. • Example: class ScopeDemo { public static void main(String args [] ) { int x; // known to all code within main int y; // known to all code within main x = 10; y = 5; if (x == 10) { //start a new scope //int y; // Error y is already declared int z; z = 30; y = 20; System.out.println("Value of Y inside if -> " + y); } System.out.println("Value of Y outside if -> " + y); //System.out.println("Value of Z outside if -> " + z); // Error z not known here } }

  23. Variable Scope • The variables x and y are declared at the start of main()’s scope and accessible to all subsequent code within main(). • Within the if block, z is declared. Thus, z is not visible outside the if block. • Value of Y inside if -> 20 • Value of Y outside if -> 20

  24. Life time of a variable public class VarInitDemo { public static void main(String args []) { int x; for (x=0;x<3;x++) { int y = -1; // y is init each time block is entered System.out.println(“y is: ” + y); y = 100; System.out.println(“y is now: “ + y); } } }

  25. Life time of a variable • Output generated: y is: -1 y is now: 100 y is: -1 y is now: 100 y is: -1 y is now: 100 y is always reinitialized to -1 each time the inner for loop is entered. The value of 100 is lost everytime.

  26. The assignment operator • The assignment operator is the single equal sign, =. var = expression • The type of var must be compatible with the type of expression. • Chain assignments are allowed: int x, y, z; x = y = z = 100; // set x, y, and z to 100 • The value of z = 100 is 100, which is then assigned to y, which in turn is assigned to x.

  27. Short hand assignments • Short hand assignments simplify the coding of certain assignment statements. • x = x + 10; can be written as x += 10; • x = x – 10; can be written as x -= 10; • x = x * 10; can be written as x *= 10; • x = x / 10; can be written as x /= 10;

  28. Type conversion assignments • It is common to assign one type of variable to another. • An integer value can be assign to a float variable. int i; float f; i = 10; f = i; //assign an int to a float • The value of i is converted into a float, and then assigned to f. • Generally we can assign a value of any type in the list below to variables of any type which appears further down in the list: byte  short  int  long  float  double

  29. Type conversion assignments • Can be done if: • The two types are compatible • The destination type is larger than the source type. int x; double y; y = 10.12; x = y // Error precision problem.

  30. Type Casting • Is used for converting types in an assignment • Involves changing the type of a value to another compatible type • The casting is done by placing brackets around the name of target data type • The cast operator is a unary operator (takes one operand) • Cast operators are available for any data type • Syntax: (target-type) expression

  31. Type Casting • Example - storing a double value in an integer variable double guess; //var of type double guess = 7.8; //assignment of correct type int answer; //var of type int //answer = guess ; //illegal expression answer = (int)guess; //cast double to int //value of guess is 7.8 - not changed //value of answer is 7 - truncated

  32. Type Casting • Change the code to : guess = 8; will this compile ? If so, will you still need to use casting? • Type Casting of characters and integers • char symbol = '7'; • //display the numerical value of var symbol • System.out.println((int)symbol); //The output is: . . .

  33. Type Conversion in expressions • Compatible data types can be mixed in expressions • Java uses Type promotion rule inside the expression: • char, byte, short are promoted to int • if one operand is long - all types are promoted to long • if one operand is float - all types are promoted to float • if one operand is double - all types are promoted to double • Ouside the expression the variables will keep values of their original type

  34. Java Keywords • Java contains 49 keywords which have a specific meaning in the language. • For a table with explanations see Schildt p.32 or your handout. • Other reserved words represent values: true, false, and null. • These words cannot be used for naming variables, methods or other items in the code.

  35. Java Identifiers • An identifier is a name given to a variable , method or any other recognised element of the code (method, class, object etc.) by the programmer • A variable identifier in Java • should start with a letter (underscore, or $ are special cases, so avoid them) • followed by letters or digits 0-9 (underscore and $ are allowed, but avoid ) • may have any number of characters • is case sensitive • Valid identifiers: • x, Y, x1, Num1, num_1, sum, box, aBox, Total, $start, _end • first_floor, firstFloor, FirstFloor are three valid and different identifiers

  36. Java Identifiers • By convention variable names should • start with a lower case letter • be short if possible • convey the purpose of the variable. Each new word in the identifier should start in capital letter • avoid using names of standard methods or classes (main, String, System etc.) • Take care with these characters 1 (one), l (lower case el), 0 (zero), O (oh) • Other conventions apply for names of Java classes and methods. • Q: Why are the following variable identifiers invalid? • 1_floor, 1stFloor, 2003, go-to, do.this, my name, Mike’s, double

  37. Example program Program Example2.java /* This program demonstrates use of variables. Call this file Example2.java. */ public class Example2 { public static void main(String args[]) { int var1; // this declares a variable int var2; // this declares another variable var1 = 1024; // this assigns 1024 to var1 System.out.println("var1 contains " + var1); var2 = var1 / 2; System.out.print("var2 contains var1 / 2: "); System.out.println(var2); } }

  38. Example program Program Output: var1 contains 1024 var2 contains var1 / 2: 512

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