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Modified Monopoly

Modified Monopoly. Version I. All players start with $1500. All players receive $200 when passing GO (Salary). Normal rules apply. Version II. To start the game: Player A starts with $2000. Player B starts with $1000. Player C starts with $500. Player D starts with $250.

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Modified Monopoly

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  1. Modified Monopoly

  2. Version I • All players start with $1500. • All players receive $200 when passing GO (Salary). • Normal rules apply.

  3. Version II • To start the game: • Player A starts with $2000. • Player B starts with $1000. • Player C starts with $500. • Player D starts with $250. • When passing GO: • Player A receives $400. • Player B receives $275. • Player C receives $175. • Player D receives $100. • All other normal rules apply.

  4. Version III • All players start with $1500. • All players receive $200 when passing GO (Salary). • Altered rules apply.

  5. Version IV • To start the game: • Player A starts with $2000. • Player B starts with $1000. • Player C starts with $500. • Player D starts with $250. • When passing GO: • Player A receives $400. • Player B receives $275. • Player C receives $175. • Player D receives $100. • Altered rules apply.

  6. Altered Rules (Versions III and IV) • For all four players, money received from Chance or Community Chest can never exceed salary amount unless it comes from another player. • Purchasing Property: • Player A: may buy any property including all railroads and utilities. • Player B: may buy only purple, light blue, maroon, orange, red, and yellow properties. • Player C: may buy only purple, light blue, maroon, and orange properties. • Player D: may buy only purple and light blue properties.

  7. If a player lands on Go To Jail: • Player A: immediately rolls the dice. If an even number appears s/he does not go to jail. If an odd number appears, s/he must go to jail but may first roll the dice again. If the number is greater than 5 s/he can get out of jail as s/he has suffered enough. If the result is less than 5, s/he must remain in jail until s/he either rolls a number greater than 5, pays a $25 fine, or uses a GET OUT OF JAIL FREE card. • Player B: must go directly to jail. However, after advancing to jail the player may roll the dice. If the result is greater than 7, if s/he has a GET OUT OF JAIL FREE card, or if s/he pays $50 s/he may be released. • Player C: must go directly to jail. However, on the next or subsequent turn, player C may pay $75 to get out. S/he may also use a GET OUT OF JAIL FREE card but only one card may be used by player C the entire game. • Player D: must go directly to jail and remain there until doubles are rolled. Player D may never use a GET OUT OF JAIL FREE card.

  8. Bank Loans: • Player A: may borrow up to $500 from the bank per turn at 2% interest. The loan must be paid off within 10 turns. • Player B: may borrow up to $250 every other turn at 5% interest. The loan must be paid off within 4 turns. • Player C: may borrow from the bank once during the game for the purchase of a house only. The loan must be repaid plus 15% interest the next time s/he passes GO and receives a salary. • Player D: may never borrow money from the bank.

  9. Chance and Community Chest Cards: • Player A: may ignore all negative cards. • Player B: may ignore all negative cards. • Player C: may retain one GET OUT OF JAIL FREE card. • Player D: must return any GET OUT OF JAIL FREE cards to the deck immediately.

  10. All versions • The Lottery: • All fines, taxes, and other penalties are to be placed in the center of the board. The first Player to land on the Free Parking square may collect the amount of money in the center of the board. This symbolizes the fact the sometimes someone is lucky and hits the lottery. • Taxes: • When you land on the income tax square you must pay $200 immediately regardless of your designation.

  11. Extra Rules • Versions I and II: • Before play begins, the banker shuffles the Title Deed cards and deals five cards to each player. Each player then has the option of paying the purchase price for each property. If a player does not wish to purchase one or more of the properties or if the player does not have enough money to purchase all three properties that s/he is dealt, the cards not purchased are returned to the deck and may be purchased by another player during the course of the game as usual.

  12. Extra Rules • Versions III and IV: • Before play begins, each player will have the opportunity to purchase property. The rules for this pre-game sale are as follows: • Player A: Player A starts the purchasing round. Player A may buy as many properties (including utilities and railroads) as s/he desires and can afford from anywhere on the board. • Player B: Player B begins his/her turn once Player A has purchased all the properties s/he desires. Player B then may purchase as many properties as s/he desires and can afford. Player B may only buy properties that are purple, light blue, maroon, orange, red, and yellow. • Player C: Player C begins his/her turn once Player B has purchased all the properties s/he desires. Player C then may purchase no more than three properties and cannot spend more than the amount allocated at the start of the game. Player C may only buy properties that are purple, light blue, maroon, and orange. • Player D: Player D begins his/her turn once Player D has purchased all the properties s/he is able to purchase. Player D then may purchase no more than two properties and cannot spend more than the amount allocated at the start of the game. Player D may only buy properties that are purple and light blue.

  13. And Remember… • All players MUST stay in the game!! • Try to behave/play in the way you believe people who are in your position in real life would behave. • The point is to WIN!

  14. Summary of All Versions Versions

  15. End of Day 1 • Write on Envelope • Name • Designation (A, B, C, D1, D2) • Space on the board and whose turn begins day 2 • Money owed to the bank or other players • All title deeds owned • All cash • Any GET OUT OF JAIL FREE cards retained

  16. Modified Monopoly • Inequality of condition • Inequality of opportunity • Meritocracy

  17. Inequality Concepts • One of the most important ways we justify inequality of condition is by relying on the existence of equality of opportunity. • The degree to which we can achieve equality of opportunity depends on the degree to which we have equality of condition.

  18. About meritocracy… If everyone is rewarded based on their merit, there must not be anything that impedes one individual over another (besides their own personal desire and willingness to put in the effort to achieve). Thus, there must be equality of opportunity. Since there is equality of opportunity, everyone will have the same chance to succeed. However, some will have less desire and motivation to achieve at a high level so some people will achieve more than others which leads to inequality of condition.

  19. Inequality Concepts

  20. Monopoly Results

  21. Monopoly Discussion Questions Discuss your experiences with the game. What observations can you make about the types of obstacles various players faced? What were some of the more effective coping strategies used by some of the players? Are there parallels to real life? Is it true that the degree to which we can achieve equality of opportunity depends on the degree to which we have equality of condition (at least in terms of the game)? That is, how does the distribution of resources affect opportunity? Which version does your group think most closely mirrors the socioeconomic situation in the U.S.? Which most closely resembles a meritocracy? Explain.

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