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Chapter 5

Chapter 5. Technology, Digital Media, and Curriculum Integration. Chapter Objectives. Name and define the elements of digital media Define and explain curriculum standards and learning benchmarks Explain technology integration, also called curriculum integration

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Chapter 5

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  1. Chapter 5 Technology, Digital Media, and Curriculum Integration

  2. Chapter Objectives • Name and define the elements of digital media • Define and explain curriculum standards and learning benchmarks • Explain technology integration, also called curriculum integration • Describe the use of computers in computer labs and media centers versus classroom instruction • Identify ways in which technology can positively influence learning Chapter 5: Technology, Digital Media, and Curriculum Integration

  3. Chapter Objectives • Identify ways to plan for technology integration • Explain various planning tools and instructional models • Describe the steps of the ASSURE Model • Identify ways to get started using technology at a new school • Describe the use of learning centers and interactive whiteboards Chapter 5: Technology, Digital Media, and Curriculum Integration

  4. What Is Digital Media • Digital media is defined as those technologies that allow users to create new forms of interaction, expression, communication, and entertainment in a digital format • Digital media software refers to any computer-based presentation or application software that uses multimedia elements • Interactive digital media allows users to move through information at their own pace Chapter 5: Technology, Digital Media, and Curriculum Integration

  5. What Is Digital Media • With many digital media applications, you navigate through the content by clicking or tapping links • Text • Graphics • Animation • Audio and video are common components of digital media Chapter 5: Technology, Digital Media, and Curriculum Integration

  6. What Is Digital Media Chapter 5: Technology, Digital Media, and Curriculum Integration

  7. Why Are Digital Media Applications Important for Education? • Digital media applications (including apps for mobile devices) are changing the traditional dynamics of learning in classrooms • Improve teaching and learning • Highly effective teaching tools • Appeals to a variety of learning styles • Increased retention • Students are motivated Chapter 5: Technology, Digital Media, and Curriculum Integration

  8. Why Are Digital Media Applications Important for Education? Chapter 5: Technology, Digital Media, and Curriculum Integration

  9. What is Curriculum? • The knowledge, skills, and performance standards students are expected to acquire in particular grade levels • Plan or written document Chapter 5: Technology, Digital Media, and Curriculum Integration

  10. What is Curriculum? • Country or state agencies Chapter 5: Technology, Digital Media, and Curriculum Integration

  11. What is Curriculum? • Curriculum Standards and Benchmarks • Curriculum standard • Defines what a student is expected to know at certain stages of education • Benchmark • Specific, measurable outcome • Also called a learning objective or learning expectation Chapter 5: Technology, Digital Media, and Curriculum Integration

  12. Chapter 5: Technology, Digital Media, and Curriculum Integration

  13. What is Technology Integration? • Combining of all technology parts, such as hardware and software, together with each subject-related area of curriculum to enhance learning • Establish connections between subject matter and the real world Chapter 5: Technology, Digital Media, and Curriculum Integration

  14. What is Technology Integration? • Curriculum drives technology Chapter 5: Technology, Digital Media, and Curriculum Integration

  15. What is Technology Integration? • Classroom Integration versus Computer Labs and Media Centers • Computer labs • A designated classroom filled with computers • Teachers schedule time to use the labs for many purposes Chapter 5: Technology, Digital Media, and Curriculum Integration

  16. What is Technology Integration? • Classroom Integration versus Computer Labs and Media Centers • Point of instruction • Technology in the classroom at the teachers’ and students’ fingertips Chapter 5: Technology, Digital Media, and Curriculum Integration

  17. What is Technology Integration? • Classroom Integration versus Computer Labs and Media Centers • Point of instruction • Teachable moments Chapter 5: Technology, Digital Media, and Curriculum Integration

  18. The Classroom in Action • Introduction to Mr. Balado’s classroom • Four student computers and two iPadsnetworked to the school’s local area network and the World Wide Web • Instructional computer with access to the Web and connected to an interactive whiteboard • Allows Mr. Balado to access vast amounts of information Chapter 5: Technology, Digital Media, and Curriculum Integration

  19. The Classroom in Action Chapter 5: Technology, Digital Media, and Curriculum Integration

  20. Integrating Technology into the Curriculum • Technology can motivate students and increase class attendance • Technology must be integrated into the curriculum • Identify goals • Develop innovative ways to teach a diverse population of learners with different learning styles Chapter 5: Technology, Digital Media, and Curriculum Integration

  21. Chapter 5: Technology, Digital Media, and Curriculum Integration

  22. Changing Instructional Strategies • Teachers are shifting from being the dispenser of knowledge to being the facilitator of learning • Students can accomplish learning with the teachers’ assistance • Learning is not just storage of knowledge, but includes problem solving Chapter 5: Technology, Digital Media, and Curriculum Integration

  23. Chapter 5: Technology, Digital Media, and Curriculum Integration

  24. Barriers to Technology Integration • Lack of teacher training • Security constraints • Lack of administration support • Limited time for teacher planning • Placement of computers in remote locations • Budget constraints • Lack of high-speed school networks • Basic resistance to change Chapter 5: Technology, Digital Media, and Curriculum Integration

  25. Technology Integration and the Learning Process • The Learning Process • Authentic learning • Instructional activities that demonstrate real-life connections by associating the concept being taught with a real-life experience or event Chapter 5: Technology, Digital Media, and Curriculum Integration

  26. Technology Integration and the Learning Process • The Learning Process • Participatory learning • Students become engaged in inquiring, investigating, reflecting, solving problems, and formulating and answering questions • Anchored instruction • Providing a knowledge base on which students can build Chapter 5: Technology, Digital Media, and Curriculum Integration

  27. Technology Integration and the Learning Process • The Learning Process • Problem-based instruction • Students use the background (anchor) information to solve complex problems • Discovery learning • Inquiry-based method for teaching and learning Chapter 5: Technology, Digital Media, and Curriculum Integration

  28. Technology Integration and the Learning Process • Technology and the Learning Process • Numerous technology tools to support many types of instruction and learning • Example - Primal 3D or A.D.A.M. • Allows students to build cognitive scaffold • Encourages students to think in colors, sounds, and animations Chapter 5: Technology, Digital Media, and Curriculum Integration

  29. Technology Integration and the Learning Process • Technology and the Learning Process • Numerous technology tools to support many types of instruction and learning • The Web • Educational equalizer • Allows children to experience new educational opportunities • Interaction with others outside of the school Chapter 5: Technology, Digital Media, and Curriculum Integration

  30. Chapter 5: Technology, Digital Media, and Curriculum Integration

  31. Technology Integration and the Learning Process • Technology and the Learning Process • Numerous technology tools to support many types of instruction and learning • Cooperative learning • Students work in groups to achieve related learning objectives • Higher-order thinking skills • Cooperative classroom • Higher-order thinking skills are the abilities to solve problems, engage in critical thinking, and interpret and solve complex issues Chapter 5: Technology, Digital Media, and Curriculum Integration

  32. Chapter 5: Technology, Digital Media, and Curriculum Integration

  33. Strategies for Teaching with Technology • Best strategy is to put the technology in the hands of trained teachers • Provide consistent application of technology tools to support instructional curriculum area • Careful planning Chapter 5: Technology, Digital Media, and Curriculum Integration

  34. The Role of the School District • Technology plan • Outline of procedure for purchasing and maintaining equipment and software • Training • Plans often reviewed every couple of years Chapter 5: Technology, Digital Media, and Curriculum Integration

  35. The Role of the School District Mentorship program • Teaming new teachers with experienced teachers Chapter 5: Technology, Digital Media, and Curriculum Integration

  36. Planning for Technology Integration in the Classroom • Decide on most appropriate technology to achieve desired learner outcomes • Preparing the classroom environment Chapter 5: Technology, Digital Media, and Curriculum Integration

  37. Planning for Technology Integration in the Classroom • One-Computer Classroom • Maximize effectiveness of one computer • Record keeping • Projection screens • Interactive whiteboard • Used to introduce topics before taking students to a computer lab Chapter 5: Technology, Digital Media, and Curriculum Integration

  38. Planning for Technology Integration in the Classroom • Two-Computer Classroom • Develop a strategy to manage both computers • Many questions determine strategy • Will both computers have the same hardware, software, and network access? • Will one or both computers be connected to the Web? • Will students rotate through using one or both computers on a daily basis? • How much time will each student be allowed on each computer? • Is it better to have the students work together on projects? • How are you going to observe your students using the Internet? • How will you evaluate student learning? Chapter 5: Technology, Digital Media, and Curriculum Integration

  39. Planning for Technology Integration in the Classroom • More Than Two Computers • Arrange classroom into learning centers • Use planning criteria mentioned previously Chapter 5: Technology, Digital Media, and Curriculum Integration

  40. Planning for Technology Integration in the Classroom • Using a Computer Lab and the Media Center • Advantages • One computer per student • Hands-on • Tutorials • Remediation • Cooperative learning • Computer skill instruction • Digital production projects • Internet research • Whole class instruction • Integrated learning systems (ILS) Chapter 5: Technology, Digital Media, and Curriculum Integration

  41. Planning for Technology Integration in the Classroom • Using A Wireless Mobile Lab • Portable cart with wireless notebook computers • Can be transported from one classroom to another Chapter 5: Technology, Digital Media, and Curriculum Integration

  42. Planning Lessons with Technology • Must consider skill levels of students • Skill assessment survey Chapter 5: Technology, Digital Media, and Curriculum Integration

  43. Planning Lessons with Technology • KWL Charts • Instructional planning chart to assist teachers in identifying student understanding of curriculum standards and related objectives • What students Know • What students Want to know • What they will Learn Chapter 5: Technology, Digital Media, and Curriculum Integration

  44. Planning Lessons with Technology Chapter 5: Technology, Digital Media, and Curriculum Integration

  45. Instructional Models • A systematic guide for planning instruction or a lesson Chapter 5: Technology, Digital Media, and Curriculum Integration

  46. Instructional Models • The ASSURE Model • Guide for planning and delivering instruction that integrates technologies and media into the teaching process Chapter 5: Technology, Digital Media, and Curriculum Integration

  47. Instructional Models • The ASSURE Model • Analyze the learner • State objectives • Select Methods, Media, and Materials Chapter 5: Technology, Digital Media, and Curriculum Integration

  48. Instructional Models • The ASSURE Model • Utilizing Methods, Media, and Materials • Require Learner Participation • Evaluate and Revise Chapter 5: Technology, Digital Media, and Curriculum Integration

  49. Chapter 5: Technology, Digital Media, and Curriculum Integration

  50. Creating and Integrating Digital Media Presentations • Many options are available for you and your students to use digital media authoring software and to present digital media presentations • Digital media authoring software, also called multimedia authoring software, lets you create the application or presentation by controlling the placement of text and graphics and the duration of sounds, video, and animations • Microsoft PowerPoint • Apple Keynote • iLife Chapter 5: Technology, Digital Media, and Curriculum Integration

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