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Notes. Only Mountain units allowed If Snow treat lake hex as Plain

Results: # Losses Attacker – Defender "½": D6 = 1 Loss if odd M = Moral Check = If Retreat + 1 Hex (2 or 3 hexes back). Notes. Only Mountain units allowed If Snow treat lake hex as Plain If Friendly city/town in hex treat as no river If Rain: + 1 MP

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Notes. Only Mountain units allowed If Snow treat lake hex as Plain

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  1. Results: # Losses Attacker – Defender"½": D6 = 1 Loss if oddM = Moral Check = If Retreat + 1 Hex (2 or 3 hexes back) • Notes. • Only Mountain units allowed • If Snow treat lake hex as Plain • If Friendly city/town in hex treat as no river • If Rain: +1 MP • Penalty applied to Besieger only • Treat Flood plain as Swamp in Rain • HQs maintain full movement allowance • Ignore Lakes and rivers when snow in severe zone • Flood plains (green light) are considered marshes in rain

  2. Notes. • Only Mountain units allowed • If Snow treat lake hex as Plain • If Friendly city/town in hex treat as no river • If Rain: +1 MP • Penalty applied to Besieger only • Treat Flood plain as Swamp in Rain • HQs maintain full movement allowance Results: # Losses Attacker – Defender"½": D6 = 1 Loss if oddM = Moral Check

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