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Transilvania “University” BRASOV - ROMANIA

Transilvania “University” BRASOV - ROMANIA. CVTC. C REATING a VIRTUAL Lab USING LabV IEW. Petru COTFAS Doru URSUTIU Jean-Pierre TABOY* Cornel SAMOILA. TRANSILVANIA University of Brasov and *INSA LYON. Content:. Using LabVIEW in the Interactive Learning Environments

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Transilvania “University” BRASOV - ROMANIA

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  1. Transilvania “University” BRASOV - ROMANIA

  2. CVTC

  3. CREATING a VIRTUAL Lab USING LabVIEW • Petru COTFAS • Doru URSUTIU • Jean-Pierre TABOY* • Cornel SAMOILA TRANSILVANIA University of Brasov and *INSA LYON

  4. Content: • Using LabVIEW in theInteractive Learning Environments • Why LabVIEW ? (Laboratory Virtual Instrument Engineering Workbench) • The virtual labs of Optics and Mechanics • Conclusions

  5. Using LabVIEW in the Interactive Learning Environments • “ Take it for granted because it is right, because it is correct” • LabVIEW interferes at the limit between theory and practice; • We need a friendly and easy to handle interface; • We can spare a lot of time and money. Why LabVIEW?

  6. LabVIEW from scientific point of view! • Based on graphical programing language G • Best data acquisition and data procesing • Large coverage field, from science to industry automation and education • Platform independently (Windows, MacOS, Unix, Linux…) • Used in the last ten years by thousands of developers worldwide

  7. LabVIEW from education point of view! • Requires minimum knowledge and a little expertise • Fast developing speed • Replace the uncomfortable existing labs • We could present both theory and simulation • Easy create new Virtual Instruments • Can easy integrate on-line training • With LabVIEW 6i full Internet support

  8. The virtual lab of Optics • The interactive study of the thin lenses • The interactive study of the mirror • The interactive study of the optic prism • The interactive study of the reflection and refraction

  9. The interactive study of the thin lenses

  10. The interactive study of the mirror

  11. The interactive study of the optic prism

  12. The interactive study of the reflection and refraction

  13. The virtual lab of Mechanics • The interactive study of movement on the horizontal plane • The interactive study of movement on the bent plane • The interactive study of horizontal throwing • The interactive study of the elastic pendulum • The interactive study of collisions

  14. Study of rectilinear movement on the horizontal plane

  15. Study of movement on the bent plane

  16. Study of horizontal throwing

  17. Study of the elastic pendulum

  18. The interactive study of collisions

  19. Conclusions: • Creating new programs using the already made and ulterior programs • Creating a friendly interface for the programs. • The possibility of an interactive study of the processes which take place. • Creating applications related to other fields.

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