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FGTIS 2013 panel between young researchers and invited speakers 17h-18h

FGTIS 2013 panel between young researchers and invited speakers 17h-18h. Catherine Letondal. suggested topics. design representations redesigning « a better world » categorization & frameworks. design. what are the main and important problems of TUI?

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FGTIS 2013 panel between young researchers and invited speakers 17h-18h

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  1. FGTIS 2013panel between young researchers and invited speakers17h-18h Catherine Letondal

  2. suggested topics • design • representations • redesigning « a better world » • categorization & frameworks

  3. design • what are the main and important problems of TUI? • learning by doing – design thinking in tangible interaction • limits of tokens and constraints • how to design affordances • reuse? each TUI example is a unique design – can we share some conventions on interactions (cf tap/pinch/rotate in multi-touch surfaces) • digital fabrication (laser cutter, 3D printer), industrial products (cost, quality)

  4. representation • what are the operations / data representations that are especially suited for tangible representation • symbolic / physical representation of information: differences, implications, possibilities to integrate them

  5. redesigning «a better world» • tangible interaction: a perspective to tranform activities (our ways to « understand ») • TI is about modeling/designing/understanding activities, not objects? • intuitive interaction, creativity • how to balance digital freedom with tangible affordances? (advantages / disadvantages) • stop copying non-digital tools and start building rebuilding or even inventing new contexts and use scenarios • role of digitality in TI • TUI for expert users? only ReacTable? • in what areas TUIs can have a meaningful impact? • how do we get beyond toy systems which are used for < 4 hours?

  6. categorization & frameworks • tangible interaction common links with: • virtual reality (immersion/presence) • augmented reality (sensing, cognition, interaction) • difference / similarities between: AR / VR / TUI / Ubicomp / NUI / RBI / embodied / embedded / surface / ambient / mixed reality ... • technologies shared or not by ubiquitous computing, AR, TUI, VR

  7. categorization & frameworks • framework purposes? • design • understanding (« emerging frameworks »), looking for the proper concepts or categories • framework of X ? • what is X? • ... somewhat circular? • sorting out & explain/discuss your work in a scientific paper

  8. categorization & frameworks • what duality should we prefer? a lot of candidates... • virtual / physical • digital / physical • non-graspable / graspable (Fitzmaurice) • intangible / tangible cf MCPRit (Ullmer&Ishii) • behind the computer screen / out of the computer screen • non-real / real (Jacob) • non-physical / physical • abstract / concrete • digital / non-digital • ... / ...

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