1 / 14

COMP541 Final Missing Pieces of MIPS: Adding Memory & I/O

COMP541 Final Missing Pieces of MIPS: Adding Memory & I/O. Montek Singh Apr 11, 2012. Summary of Remaining Labs, etc. HW #2 (last one) assigned later today due Fri April 20 Lab Demos Fri April 20, 1-2:50pm grade by 4/23 Mon April 23, 1-3:30pm grade by 4/25

nolan-moore
Télécharger la présentation

COMP541 Final Missing Pieces of MIPS: Adding Memory & I/O

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. COMP541Final Missing Pieces of MIPS: Adding Memory & I/O Montek Singh Apr 11, 2012

  2. Summary of Remaining Labs, etc. • HW #2 (last one) assigned later today • due Fri April 20 • Lab Demos • Fri April 20, 1-2:50pm • grade by 4/23 • Mon April 23, 1-3:30pm • grade by 4/25 • Wed April 25, 1-2:15pm: final chance for demos • grade by 4/27 • Optional Take-Home Test #2 • assigned April 20 • due anytime up until Apr 30, 3pm (final exam slot)

  3. Tasks for Lab Final Project/Demo • April 13: Lab 10 Completed • Show: • show a complete and working Lab 10 • I will show you how to: • add keyboard/joystick/mouse • integrate your VGA display code • April 13-20: Demo development • Do: • add any new instructions you need • develop your game/demo app (keep it simple!) • April 20, 23, 25: • Show: • show a complete and working final demo

  4. A few tips on finishing up your MIPS • Sign extension: simple • assume all of your I-type instructions are signed • e.g., lw, sw, addi, beq • thus, simply sign-extend every immediate operand • just extend value of bit 15 to upper 16 bits • Add any other instrs needed • slt could be very useful for loops! • you can do without all “unsigned” instructions • Do everything step-by-step!

  5. This is your single-cycle MIPS

  6. Memories • Word width • both instruction (IM) and data memories (DM) have 32-bit words • be careful about word vs. byte addresses • i.e., whether or not to multiply/divide by 4 • size IM so it can hold your code (say, 200 instructions) • size DM so it can hold all your data (say, 100 words) • lw and sw should suffice • skip lb and sb • they could be done in software

  7. Memory-Mapped I/O • Simple technique for accessing I/O • give each I/O device a “fake” memory address • i.e., CPU reads and writes a specific range of memory locations for I/O devices • using lw and sw • pretending I/O devices were simply memory locations • net effect is reading and writing I/O • each device is assigned its own range of memory • “address space” • example: • data memory from ’h0000_0000 to ’h0000_FFFF • VGA display (screen memory) from ’h1000_0000 to ’h1000_03FF • joystick status at ’h1100_0000 • mouse status at ’h1100_0004 • keyboard status at ’h1100_0008 …

  8. Memory Map 0000 0000 Data Memory Do you test all bits in your memory decoder? Up to you. 0000 FFFF • Keep in mind: • your character memory may have different word widths • e.g., x1, or x8, etc. • you may need to do some address and data conversion gap 1000 03FF Character Memory gap 1100 0000 joystick, etc.

  9. Memory Map • How to do in Verilog? • Let’s do this interactively!

  10. Adding I/O • Look at memory-mapped I/O • Conceptually like this

  11. In Reality • Isolated from CPU • On standard buses • PCI • Ours will typically be simpler • Just memory addresses

  12. Joystick, mouse, etc. • You’ll add joystick or keyboard (or both) into memory locations that you can read • e.g., at two locations right above character memory • I will show you on Fri

  13. How Does Processor Begin? • One way is to initialize PC to 0 • or some other predefined address • Another possibility is to have a reset • each time you hit a reset button, PC starts again at 0 • Make sure to have instructions there • Modern computers have flash memory to boot CPU or go to configuration utility • On (very) old computers had to enter boot program on front panel

  14. Summary • Now we are done with creating a CPU! • Start creating your final demo!

More Related