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Digital Learning Design

Digital Learning Design. Hyperlinks to augmented reality. C uriosity . Presentation Resources. What is an interactive lesson?.

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Digital Learning Design

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  1. Digital Learning Design Hyperlinks to augmented reality Curiosity

  2. Presentation Resources

  3. What is an interactive lesson? • An interactive lesson is the compilation of digital media sources that are combined for the purpose of engaging the learner in various representational experiences that enhances the learning process.

  4. HISTORY OF INTERACTIVE MEDIABefore Hyperlinks • Technology provides us with powerful tools to try out different designs • Technology is a tool that enhances the medium to produce content for deep knowledge experiences .

  5. How do (did) they Learn? Rote Memorization Study Extensive Veterans Course Based Learning Classroom PowerPoint Lecture Boomers INTRODUCTION OF INTERACTIVE MEDIA Hands On Workshops Learning is Fun Kits Books Manuals Learning through Play Mobile Learning Smart Phone iPad Tablets Gen X E-Learning Role Play Games All generations can engage in all types of learning and media. This info-graphic points out only those methods/media that were common during a generations formative years. Media Centric Software CD’s Videos Toys Games Millennial Read Only Web Web 2.0 Wiki’s, Blog’s, Twitter Semantic Web

  6. Why Digitally Learning Design is Important • The millennial learner prefers to • express themselves through the use of images • work in teams • have structure over non-structure • be engaged and want to be involved in discovery • figure out the rules • create

  7. The Eight Levels of Digital Lesson Design FIRST GENERATION INTERACTIVE TECHNOLOGY • Level 1: Hyperlinks • Level 2: Embedding Hyperlinks into Presentations • Level 3: Embedding Hyperlinks into Web Images • Level 4: The use of Geo-codes KMZ Markers SECOND GENERATION INTERACTIVE TECHNOLOGY • Level 5: Physical World QR Codes • Level 6: Layer Augmented Markers • Level 7: Marker less Geo Augmented Reality • Level 8: Augmented Vision

  8. First Generation Interactive Technology Projector Touch Screen Laptop or PC PowerPoint or Keynote becomes software application of choice.

  9. Level 1:The Hyperlink A hyperlink is a graphic or a piece of text in an Internet document that can connect readers to another webpage.

  10. How To Create A Hyperlink Participants will learn the essential steps to create a text and image hyperlink by using the insert hyperlink tab to embed a url reference point in PowerPoint. 1

  11. Level 2:Embedding Hyperlinks • Overlay Images on PowerPoint Slides Become Targets • Overlay Images become interactive through a Hyperlink • Multi Media is embedded into the root of the folder Media files stored in folder with presentation

  12. INNER PLANETARY ORBITS

  13. Creating Multimedia Resource Folders Participants will see a demonstration on how to create a multimedia folder that includes multimedia resources and embed a hyperlink onto an image using an overlay. 2 Root of the Folder Example Media Kit Interactive Lesson

  14. Limited Repositories Storing Digital Content – Compact Disk & Thumb Drives • Virtual streaming and YouTube was limited in schools • unitedstreaming was formed now Discovery Education • Creation of Units of Learning • CD Rom was a package of choice

  15. Level 3: Embedding Hyperlinks into Web Resources • multiple uses for embedding additional content into a model • presentation that ranges from maps to show historical facts, • infographics to represent informational data, • or to display steps in a solution to a problem.

  16. February 13 Olympians February 14 Odyssey February 11 Spartans QR CODE TREASURE HUNT February 18 Voyagers February 20 Defenders February 19 All Stars

  17. Thinglink as a Multimedia Resource Participants will learn the how to create, convert, and upload and infographic image to thinglink and embed a series of concept related hyperlink resources for a deep learning experiences. 3

  18. Level 4:Geo-codes KMZ Markers • "Google Earth offers the means to display geographic data from a wide variety of sources • data includes imagery for the entire globe • make inferences by comparing familiar places to other locations. • learn about the world through rich layers of map-able data offered • create and display their own data."1

  19. KMZ PLACEMARK FILE EXTENSION • KMZ is a file extension for a place mark file used by Google Earth. • KMZ files can contain place marks featuring a custom name; • the latitudinal and longitudinal coordinates for the location, and 3D model data. • KMZ files can be opened by Google Earth, Silk Road

  20. Google Earth 3D Markups & Virtual Tours Access to forbidden city Access to virtual tour You can embed KMZ files by using Google Docs as a linking application

  21. SECOND GENERATION INTERACTIVE TECHNOLOGY The Mobile Learning Device

  22. Level 5:Physical World QR Codes • A QR Code is a two dimensional bar code • when scanned enables you to access some pre-written content or complete a task. • Content must be stored online • Content has to be referenced to a url or hyperlink

  23. INNER PLANETARY ORBITS

  24. How to use a QR Code Generator Participants will learn how to use and generate a QR Code in the classroom by accessing the QR Treasure Hunt Generator. 4

  25. QR Code Resources Reference content to a url or hyperlink. Copy the hyperlink (url) into a QR Code generator Use a QR codes generator like QR code Monkey.

  26. QR CODE Mobile Applications • A QR Code is a two dimensional bar code • when scanned enables you to access some pre-written content or complete a task. • Content must be stored online • Content has to be referenced to a url or hyperlink

  27. Level 6: Layer Augmented Marker • Interactive In Real Time • Registered In Three Dimensions • Combines Real & Virtual World Aspects • Enhances One's Current Perception Of Reality Search: Augmented Reality 2 http://auras.ma/s/5GHrT

  28. Creating Layered Content STUDIO See Avatar Creation Using Crazy Talk Software

  29. Posting Virtual Content On Location • Create a Digital Story • Create Several Picture Targets of an Area • Picture Target Is What Activates The Content On Your Mobile Device

  30. Using Aurasma Studio Participants will learn how to upload trigger images, create layers, with overlays and setup channels to produce augmented content in Aurasma Studio. 5

  31. SPACECRAFT 3D

  32. Changing Environments & Real Time Experiences

  33. Why AR for Education • Provides rich contextual learning for individual learning a skill • Appeals to constructivist notions of education where students take control of their own learning • Provides opportunities for authentic learning and appeals to multiple learning styles • Has the power to engage a learner in ways that have never been possible • Can provide each student with his/her unique discovery path • No real consequences if mistakes are made during skills training.

  34. Level 6:Markerless Geo AR • Camera, compass and GPS information is needed • Browser first locates the user with GPS • Retrieves information from online sources based on geographical coordinates

  35. Marking Geo Augmented Reality • Air Tag: share comments, by leaving Air Tags at that place and moment. • Air Filter: By specifying time, distance and type, users can sort through the many floating Air Tags around the location. • Air Pocket: a bookmark that allows users to view Air Tags were posted. iPhone iPad

  36. How to Create Air Tags Participants will learn how to use a Sekai Camera to create, search and find air tags by marking and referencing content at specified Geo Locations. 6

  37. Third Generation Interactive Technology Gunfighters Museum The Virtual Experience Augmented Reality Tour

  38. Level 7: Augmented Vision

  39. Augmented Games Turn the real world into a playable racetrack with Tabletop Speed!

  40. Thematic Cross-curriculum Interactive Media

  41. To learn more about creating and generating digital content visit my website the ePub Generation the Connected Learning Project

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