1 / 19

A Motion Planner for the Human Hand

A Motion Planner for the Human Hand. Project by: Qi-Xing & Samir Menon. Motion Planning for the Human Hand. θ i. θ 2. θ 20. θ 1. Find Parametrization Vector, Θ { θ 1, θ 2..}. Generate Hand Skeleton. Define Configuration Space.

onella
Télécharger la présentation

A Motion Planner for the Human Hand

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. A Motion Planner for the Human Hand Project by: Qi-Xing & Samir Menon

  2. Motion Planning for the Human Hand θi θ2 θ20 θ1 Find Parametrization Vector, Θ{θ1, θ2..} Generate Hand Skeleton Define Configuration Space User defines two poses – Find Path & Smoothen to get Realistic Motion Sample Configuration Space for Milestones & Collisions Connect Adjacent Configurations

  3. The Human Hand • Motion is induced by the application of musculo-skeletal control • We demonstrate planned motion of a human hand • Simulated hand has a 20 degree of freedom skeleton • Control is applied to the joint angles of the skeleton • Planning takes place in 20-dimensional joint configuration space • The planned path is executed in a simulated model of the human hand

  4. The Hand Skeleton • The human hand may be modeled using a 20 DoF skeleton parameterization • Configuration of the human hand is represented by a 20 dimensional joint angle vector Hand Space

  5. Modeling the Hand • ‘Hand-space’ models an actual human hand • The hand is represented by a mesh representation of a laser scanned hand • The parameterization allows the emulation of a real hand Hand Space Configuration

  6. Configuration Space • Hand motion is in 20 dimensional configuration space along the planned path θi θ20 Disallowed Hand Config = C–Space Obstacle Θ1 Path of Motion Θ2 θ2 Θ3 Θ4 Θ5 Θi={θ1, θ2,…, θ20} Represents a hand configuration θ1 θ0 Milestones = Sampled Hand Configuration

  7. Uniform Sampling • A uniformly random sampler θi θ20 θ2 θ1 θ0

  8. Adaptive-Gaussian-Random Sampling • An adaptive gaussian sampler θi θ20 Gaussian Sample θ2 Adaptive Sample Random Sample θ1 θ0

  9. Connecting Samples • Obtain a roadmap in the form of a search graph • Connect each sample to 10 closest samples and check for collision • Reject connections with collisions θi θ20 θ2 θ1 θ0

  10. Collision Detection Strategy θi θ20 θ2 Collision!!! Path Added To Roadmap! θ1 θ0

  11. Planning Hand Motion • Add start and goal configuration nodes to graph • Search for a path in the graph Resulting Path is Jerky due to imperfect sampling!! θi θ20 θ2 Goal θ1 Start θ0

  12. Planning Hand Motion (contd.) • Video of jerky motion

  13. Smoothing Motion θi θ20 Smooth Path is obtained!! θ2 Goal θ1 Start θ0

  14. Smoothing Motion (contd.) • Video of smooth motion

  15. Demo Eg.4 • System demo Eg.1 Eg.2 Eg.3

  16. Results: Sampling

  17. Results: Smoothing

  18. Discussion • Smoothing the path greatly improves motion quality • Adaptive Gaussian Sampling can drastically reduce the required samples but it also requires more precomputation • Straight line motion in higher dimensional space produces better quality than curved or spline motion.

  19. Future Work • Areas for improvement: • The project may be extended to involve: • Control applied to muscular configuration space • Improved skeleton that closely matches a real hand • System dynamics such as inertia and damping

More Related