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Design Section

Design Section. AQA GCSE. Designing. Design Develop Model Annotate Evaluate. What to design, develop & model. Board Counters Cards Box & tray (including nets) Box Graphics. Mark Scheme.

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Design Section

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  1. Design Section AQA GCSE

  2. Designing • Design • Develop • Model • Annotate • Evaluate

  3. What to design, develop & model • Board • Counters • Cards • Box & tray (including nets) • Box Graphics

  4. Mark Scheme • Imaginative and innovative ideas have been developed, demonstrating creativity, flair and originality. Further developments made to take account of ongoing research • The implications of a wide range of issues including social, moral, environmental and sustainability, are taken into consideration and inform the development of the design proposals • Excellent development work through experimentation with a wide variety of techniques and modelling(including CAD where appropriate) in order to produce a final design solution • Appropriate materials selected with full regard to their working properties

  5. Mark Scheme • From the making section: • The outcome has the potential to be commercially viable and is suitable for the target market • Final outcome(s) shows a high level of making/modelling/finishing skills and accuracy • YOU MUST DESIGN TO ACHIEVE THIS

  6. Board Change any other weaknesses and ensure it is race and chase. This is your final design – you will make this. Change from the weaknesses or merge 2 initial ideas together After the modelling, change or modify the shape. You may need 2 models. • 3 Different Designs • Develop off each one • Model – showing construction • Annotate • Evaluate – strengths and weaknesses • Evaluate – specification check table • Social, moral, environmental

  7. Counters • Design – isometric & 2D • Develop • Material research? • Model • Annotate • Evaluate • Social, moral, environmental • Ergonomics • More research? Two photo of models 1. 3D view 2. With fingers Change from the weaknesses or merge 2 initial ideas together After the modelling, change or modify the shape. You may need 2 or more models. Final improvements – this is the counter you will be making. Are all your counters the same, or are the all different – draw or specify.

  8. Counters • Design – isometric & 2D • Develop • Material research? • Model • Annotate • Evaluate • Social, moral, environmental • Ergonomics • More research? Two photo of models 1. 3D view 2. With fingers Change from the weaknesses or merge 2 initial ideas together After the modelling, change or modify the shape. You may need 2 or more models. Final improvements – this is the counter you will be making. Are all your counters the same, or are the all different – draw or specify.

  9. Cards Front Front Put sample fonts in – print from word. This is further research Front Front Back Back Back Back • 4 different designs • Develop (sketch and annotate around each) • Further research? Materials? • Model (at least 3) – in hand • Annotate • Evaluate • Social, moral, environmental

  10. Instructions • 2 different designs • Further research • Materials? • What goes on it? • Font? • Model for size – take photo for ergonomics • Annotate • Evaluate • Social, moral, environmental Back 1 Front 1 Thought shower of what to include Research Front 2 Back 2

  11. Box and Tray • Design – Isometric, nets and insert • (2 of them – ½ page each) • Develop • Further research? Stick on existing product? Materials? • Annotate • Evaluate • Social, moral, environmental

  12. Box and Tray 2 Overall box (no graphics) Other views • Model (both – ½ page each) • Develop • Annotate • Evaluate – what have you learnt? • Social, moral, environmental Box layout Inside of box

  13. Box Graphics • Add a photo of a board game cover (research) • Annotate the features. Add it to your ideas • You should have: • a placement for a barcode • A placement for a company logo • Age range • Brief description of your game • 2 Designs • Develop (sketch and annotate around the designs) • Annotate • Evaluate • Social, moral, environmental

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