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Colours & Representation

Colours & Representation. 8 Bit 16 Bit 24 Bit 32 Bit + HDR 32Bit per channel scRGB DirectX 10, 48-bit floating point Device Independent Colours Floats. DirectX 9.0c is limited to Shader Model 3.0 Lighting is limited to 32bit floating point A Maximum of 65535:1 Contrast

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Colours & Representation

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  1. Colours & Representation • 8 Bit • 16 Bit • 24 Bit • 32 Bit + • HDR 32Bit per channel • scRGB DirectX 10, 48-bit floating point • Device Independent Colours • Floats

  2. DirectX 9.0c is limited to Shader Model 3.0 • Lighting is limited to 32bit floating point • A Maximum of 65535:1 Contrast • HDR is supported from Shader Model 2.0 *theoretically • HDRR is Shader Model 3.0+ • 64-bit, 128bit theoretical but sloooooooooooow • Shader Model 4.0+ • 128bit • HDRR (High dynamic range rendering) • Aslo known as HDR lighting

  3. The Pipeline Architecture

  4. Advanced Pipeline Architecture • What do you want to do to your graphics?

  5. Preservation of your Objects • Pre, Partial and Post Render

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