1 / 21

CMU Wearable Computers and Pervasive Computing

CMU Wearable Computers and Pervasive Computing. Asim Smailagic Institute for Complex Engineered Systems Carnegie Mellon June 28, 2001. Approach. The three labs have collaborated in design and prototyping of more than 20 generations of wearable computers

osias
Télécharger la présentation

CMU Wearable Computers and Pervasive Computing

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. CMU Wearable Computers and Pervasive Computing Asim Smailagic Institute for Complex Engineered Systems Carnegie Mellon June 28, 2001

  2. Approach • The three labs have collaborated in design and prototyping of more than 20 generations of wearable computers • Design and prototyping of complex systems require one interdisciplinary approach and multi-technology capabilities • Rapid prototyping, concurrent design methodology has been applied and refined. Laboratory for Interactive Computer Systems

  3. Complexity • The complexity of the prototype architects has increased by over two orders of magnitude, the total design effort has increased less than a factor of two. • Over five generations of wearable computers for speech recognition and translation, yielding 4.5 orders of magnitude improvement in performance. Laboratory for Interactive Computer Systems

  4. 1991 – 2001Ten Years of Wearable Computing at Carnegie Mellon Laboratory for Interactive Computer Systems

  5. Wearable and Handheld Computers Laboratory for Interactive Computer Systems

  6. Production vest will go under “Float Coat” Laboratory for Interactive Computer Systems

  7. Spot Laboratory for Interactive Computer Systems

  8. Laboratory for Interactive Computer Systems

  9. Electronics Architecture Palm/PDA Touch Screen VGA Display BlueTooth, WaveLan PDA Cradle Jog Dial/ Mouse Wheel Finger Print Recognition Wireless Adapter VGA Controller USB Controller Digital Camera Firewire Controller Computer Temperature Sensor Serial Controller Radio Card Sound Card CDPD Modem GPS Receiver Vehicle’s ECU - RPM, MPH, etc Microphone Speakers Laboratory for Interactive Computer Systems

  10. Applications A number of previously untried application areas introduced. • Maintenance, Inspection • -Repair, Troubleshooting • Augmented Manufacturing • -Plant Operations • Real-time Speech Translation • Navigation • Context-Aware Computing • -Collaboration • -Ubiquitous Computing • -Telematics Laboratory for Interactive Computer Systems

  11. Context Aware Computing • Knowledge of the user’s context • Location • Orientation • Audio samples from the user environment • Static data • Context sensitive help • Proactive smarter assistant offering useful • information (whispering in your ear) • Multiple sensors can be used to infer user’s intent • Wireless Card, Digital Compass, Thermometer, Camera Laboratory for Interactive Computer Systems

  12. PhD Features and Interaction • User’s List: • • Items can be added,moved, and removed • Only “checked” items appear on the map • Description: • Information on the currently selected item • Dynamic information automatically updated • Map: • Dynamic information automatically updated Map Controls: Zoom & Pan Laboratory for Interactive Computer Systems

  13. Virtual Whiteboard Supports Design Meetings • Menu Commands • Session management • Geometric tools • Expandable plug-ins Laboratory for Interactive Computer Systems

  14. Virtual Whiteboard Architecture Overview Service broadcasts received coordinates to all clients via CMU’s Wireless Andrew Clients draw received coordinates on screen; all clients are synchronized Client sends a user’s drawing to the service as a series of coordinates Laboratory for Interactive Computer Systems

  15. Clients The clients have included: • NSF, DARPA, ONR • -Boeing • -Adtranz • U.S. Air Force • U.S. Marine Corps • Lockheed-Martin • -IBM • -Chevron • General Motors • -Daimler-Benz • -Compaq • Shell • -AT&T • -Intel • -General Dynamics Electric Boat Laboratory for Interactive Computer Systems

  16. Collaborative Help The labs have supported additional activities on campus • Electronic design in robotics projects • Use of fabrication machines • Interaction Design Studio helped other projects • Multi-departmental projects Formalize, advertise and open all these capabilities to other projects in ICES and CIT. Laboratory for Interactive Computer Systems

  17. Awards Three prestigious international design awards have been received: • VuMan 3 • MoCCA • Digital Ink Laboratory for Interactive Computer Systems

  18. Visionary Research Projects • Aura: Pervasive Invisible Computing • Handy Andy Ubiquitous Computing • Context-Aware Computing • Augmented Reality Laboratory for Interactive Computer Systems

  19. Goals • Provide expertise in interdisciplinary design, rapid prototyping and user evaluation • Promote more interdisciplinary design projects • Provide methodology, measurements, and tools to support and teach these methods and to support design meetings • Provide a physical space and equipment to support design and fabrication • Study interdisciplinary design through practicing it • Develop a metric to compare the prototypes and show a performance increase by several orders of magnitude. • Educational support Laboratory for Interactive Computer Systems

  20. Research Directions • Pervasive Computing • Invisibilty, Minimizing User Distraction • User / Virtual Information Space Interaction • Enhance Human Capabilities • Context Aware Computing • Visionary Interaction Design • Rapid Prototyping of Artifacts Involving Multidisciplinary, Multi-technology Approach Laboratory for Interactive Computer Systems

  21. Research Directions • Near Zero Energy / Weight / Volume Wearable Computers • Quick Evaluation Methodology • New Areas and Applications • New Technologies • New Modalities of Interaction • Help for Elderly • Medical Applications Laboratory for Interactive Computer Systems

More Related