1 / 16

Genre

Genre. Vital Statistics. Genre: Open World Action/Adventure Developer: Rockstar North (Edinburgh) Released: 29 th April, 2008 Rating: PEGI 18 BBFC 18 ESRB Mature. Open World.

otis
Télécharger la présentation

Genre

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Genre

  2. Vital Statistics • Genre: Open World Action/Adventure • Developer: Rockstar North (Edinburgh) • Released: 29th April, 2008 • Rating: • PEGI 18 • BBFC 18 • ESRB Mature

  3. Open World • An Open World game is a game that allows the player to roam around a large map and attempt a variety of ‘side missions’ instead of forcing them down a ‘linear’ route • ‘Side Missions’ are missions that can be completed in addition to the main storyline, but that do not have to be completed in order to progress • ‘Linear’ refers to events that happen in a straight line • The majority of Open World games are RPGs

  4. Linear Games

  5. ACT I Marcus’ Dream Defending Sovereign Leviathan Attack Cole’s Team Bridge Destruction

  6. Side Missions • There are 14 types of side mission in GTA IV • They include: • Assassin Missions - http://www.youtube.com/watch?v=UiC-k0ETT8c • Car Theft Missions • Dating ‘Missions’ - http://www.youtube.com/watch?v=3Zni73V3EyE [1.25] • Drug Delivery Missions • Find Hidden Packages (Pigeons) • People Missions (3 people, multiple missions) • Vigilante Missions Homework: choose one or more of these side missions and watch some videos of them on YouTube; How repetitive is the structure of these missions? Refer to which missions you watched in detail.

  7. Side Missions • Almost all side missions can be completed without having advanced the main story • E.g. there are 200 pigeons in the whole game – you need to kill them all to complete the achievement ‘Endangered Species’ (50G) • Why did the developers put in so many side missions? • Compare/contrast the inclusion of side missions with GoW3. How is this idea done differently in GoW3?

  8. RPG • Role Playing Games have several key characteristics: • Player gets to play the role of another character • Player has some input into character appearance, type, attributes and/or alignment • Player has some ability to modify character’s statistics throughout • This is usually done through Experience Points • By these definitions, GTA IV IS NOT an RPG • It has very few RPG elements (aside from being Open World)

  9. Action/Adventure Action Games • Emphasises physical challenges • Hand-eye coordination • Reaction Times • Player has health, which can be diminished • Player must defeat enemies of varying difficulty

  10. Action/Adventure Adventure Games • Player takes a character through an interactive story • Usually has to solve puzzles of some kind • Designed for single-player

  11. GTA IV and other games – Open World • Skyrim is Open World, but not Action/Adventure • It has a huge map and hundred of side missions • Some side missions are ‘radiant’ Radiant missions are generic missions (e.g. Kill the Dragon at _________) The ‘Kill the Dragon’ mission is given again & again, but the location changes each time…

  12. Skyrim (ctd) • Skyrim has a ‘levelling up’ system, in which skills can be improved and the character can ‘level-up’ (get better) • There is no levelling up system in GTA IV

  13. GTA IV and other games – Act/Adv • Tomb Raider is a classic example of an action/adventure game • There are complex, multi-point jumps to be made… • …puzzles to be solved… • …enemies to be defeated… • …and a story to be told.

  14. Tomb Raider Anniversary (ctd) • The only jumps in GTA IV are made in vehicles and lined-up first • There are no puzzles in GTA IV • There are enemies and a story

  15. GTA IV and GoW3 • Cliff Blezinski says that the future of all games could include RPG elements. • Make a list of all the RPG elements found in GoW3 and compare/contrast them with the RPG elements found in GTA IV. • What is present/missing from each? • How are the elements used differently by each?

  16. Games like GTA IV • Cliff Blezinski also says that modern games need a multiplayer aspect • GTA IV has no multiplayer (22 million copies sold) • Skyrim has no multiplayer (over 5 million copies sold) • Discuss the following statement: • The future of all games is either Open World or Online Multiplayer • Support with your own detailed examples…

More Related