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The Access Grid  Group to Group Collaboration on the Grid

The Access Grid  Group to Group Collaboration on the Grid. Rick Stevens, Terry Disz, Lisa Childers, Bob Olson Argonne National Laboratory and The University of Chicago www.mcs.anl.gov/fl/AccessGrid (fl-info@mcs.anl.gov). Stages of Collaboration . Awareness Interaction Cooperation

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The Access Grid  Group to Group Collaboration on the Grid

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  1. The Access Grid Group to Group Collaboration on the Grid Rick Stevens, Terry Disz, Lisa Childers, Bob Olson Argonne National Laboratory and The University of Chicago www.mcs.anl.gov/fl/AccessGrid (fl-info@mcs.anl.gov)

  2. Stages of Collaboration • Awareness • Interaction • Cooperation • Collaboration • Virtual Organization Increasing desire for persistent collaborative environment Persistent Shared Spacesenables the cost-effective virtual organizations.

  3. The Access Grid • Access Grid does for people what the computational Grid does for machines • The Access Grid project focus is to enable groups of people to interact with Grid resources and to use the Grid technology to support group to group collaboration at a distance • Distributed Lectures and seminars • Remote participation in panel discussions • Virtual site visits meetings • Complex distributed grid based demonstrations

  4. Access Grid Project Goals • Enable Group-to-Group Interaction and Collaboration • Connecting People and Teams via the Grid • Improve the User Experience: Go Beyond Teleconferencing • Provide a Sense of Presence • Support Natural Interaction Modalities • Use Quality but Affordable Digital IP Based Audio/video • Leverage IP Open Source Tools • Enable Complex Multisite Visual and Collaborative Experiences • Integrate With High-end Visualization Environments • ActiveMural, Powerwall, CAVE Family, Workbenches • Build on Integrated Grid Services Architecture • Develop New Tools Specifically Support Group Collaboration

  5. Some AG Definitions The Access Grid: The infrastructure and software technologies enabling linking together distributed Active(Work)Spaces to support highly distributed collaborations in science, engineering and education, integrated with and providing seamless access to the resources of the National Technology Grid. Access Grid Node: The ensemble of systems and services managed and scheduled as a coherent unit (i.e. basic component of a virtual venue). Access Grid Site: A physical site (admin domain, networking POP, etc.) that supports one or more Access Grid Nodes. Access Grid Sites need to be Grid services enabled (authentication, QoS, security, resource management, etc.)

  6. Access Grid Basics • Designed spaces for group interactions • Hands free audio • Multiple Video and Audio streams • Wide field of view Presenter mic Presenter camera Ambient mic (tabletop) Audience camera

  7. Access Grid Concepts (I) • AG prototype Demonstration at UKY Chautauqua • Shared PowerPoint • Large-format displays • Multiple audio and video streams • Supporting distributed meetings

  8. Access Grid Concepts (II) AG at the Chautauquas – A Panel Session • Distributed PowerPoint • Co-presence with remote groups • Highest quality but affordable audio and video • Multi-mode operation

  9. Access Grid Concepts (II) Presenter mic Presenter camera Ambient mic (tabletop) Audience camera • Spaces at ANL • Library • Workshop • ActiveMural Room • DSL Presenter mic Presenter camera Ambient mic (tabletop) Audience camera

  10. Physical Spaces to Support Groupwork • Overall room layout • large enough to support groups and workplace tools • configured so that both local and remote interactions work • Lighting and camera geometry • studio type environment with specified placement, levels • well tested and calibrated for good image quality • Audio geometry • multiple microphones and speakers • tested to provide good coverage • designed to support audio clarity and some spatialization

  11. Virtual Collaboration Spaces • Structure and organization supports intended use • activity dependent • secure channels for “private sessions” • broadcast channels for public meetings • Supports multiple interaction types (modalities) • text, audio, video, graphics, animation, VR • Can exploit strong spatial metaphor • interaction scoping • resource organization • navigation and discovery • Very different from the “Phone Call” model

  12. Access Grid Capabilities today • Display 3 commodity Projectors • Video QCIF (½ NTSC) x up to 40 streams • Audio  16 bit mono/stereo  multichannel • Computing  4 PCs (partitioned by function) • Software  OS Video/Audio/Collaboration • Network  multicast enabled ~ 20 Mbit/s • Production  > 100 events in last year

  13. Components of an AG Node RGB Video Digital Video Display Computer Network Shared App, Control NTSC Video Video Capture Computer Digital Video Analog Audio Digital Audio Audio Capture Computer Echo Canceller/ Mixer Control Computer RS232 Serial • Software, Production Issues

  14. Equipment – PC’s • 4 PC’s, minimum Pentium 2, 550MHz • Display Machine • 1 - Matrox G200-quad multiple display card • 1 – Matrox G400 dual head display card • Windows 2000 • Audio Capture Machine • Linux • 2 or more - Soundblaster PCI 128 card • Video Capture Machine • Dual CPU • Linux • 4 – Hauppage WinTV PCI capture cards • Control machine • Win 98

  15. Equipment - Sound • Gentner AP400 or AP800 and AP10 Echo Cancel box • Genelec speakers (2) • Microphones – 4 or 8 Maximum on the Gentner • For table top use, Crown pcc 160 • Wireless, Vega R22/T25 • Room use – Crown PZM-30D • Can be noisy • Suspended condensor mic’s (experimental)

  16. Equipment - Cameras

  17. Projection Technology - Projectors • Features to look for • LCD • small, light, bright (1000+ lumens) • Uniformity • Low cost - $ 3,500 - $5000 • focus from 3.5’ to 38’ • screen size from 24” to 300” • Quiet – fans can be noisy • Some we use • Proxima 9250, 9250+ • Epson 710c, 7500c • Projector Mounts • Allow easy alignment • Sturdy

  18. Windows 2000 Software AG Virtual Venue Software Installation Microsoft Office 2000 Windows 98 Gentner Control Software Linux Redhat 6.2 AG Software install script Installs Video, audio capture, resource managers, etc Mbone Tools as modified by Argonne Vic, Rat (UCL 2.8) Virtual Venue Software Implements persistent “spaces” Controls the 4 pc’s Multicast Beacon AG uses multicast protocol Beacon Viewer AG MUD Voyager Multimedia recording and playback engine Distributed Powerpoint VNC Software

  19. MUD’s • A MUD is a Multi-user virtual environment. • A MOO is an object oriented Multi-user environment • Text based • Persistent • Capable of storing objects • Searchable • Recordable • Client-server based • Learn more at http://www.moo.mud.org/ • We use Lambda-Moo server with JHCore • You pick a client (but we have some ideas about that)

  20. TKMoo-Light

  21. Argonne Ag Web Pages • http://www.mcs.anl.gov/fl/accessgrid/

  22. SC99

  23. SC99

  24. Globus Tutorial

  25. Access Grid at HPDC

  26. Access Grid at HPDC

  27. Access Grid Active Research Issues • Models of scalable wide area communication • Organization and scoping of resources • Persistence of venues and resources • Improving sense of presence and point of view • Network monitoring and real-time management • Role of Back-channel communications • Recording and playback of multistream media

  28. The Workspace Docking Concept Private Workspaces - Docked into the Group Workspace

  29. ANL (Several) NCSA (several) BU UNM UKy North Dakota State University EVL (visualization) Princeton LBL (Viz) LANL (Viz) OSC KU UofC CS Dept (planned) UofC Medical School (Planned) UWVA Montana (Missoula, Bozeman) Brown Medical School (Planned) U of Alabama (Planned) UCDSD CS Dept (Planned) SDSC ACCESS DC Utah (2)(Viz) MHPCC Atlanta University Center (Planned) University of Arkansas (Planned) Motorola (Planned) UCAR (Planned) Lac Courte Oreilles Ojibwa Community College (Planned) Dine` College Navajo Nation Arctic Region Supercomputer Center South Carolina AG Sites – Current and Planned

  30. What We Have Learned So Far! (I) • Critically Important to define a “standard” platform • defines minimum capability for software development • concrete definition of the AG node aids deployment and understanding • Networking Infrastructure requires constant use to harden • concept of the nano-cruise helps sites harden infrastructure • need networking engineers in the loop constantly • Training and Support needed to test in real world • Tutorials and online support have been critical to success of AG • A Robust collaborative environment testbed is valuable • The cost to replace would be very high • Exploration of New Ideas Requires Stable Testbed of non-trivial scale • can not be done simply in house or within single agency

  31. What We Have Learned So Far! (II) • Group oriented collaboration is about interaction not tools • Group-to-group collaboration is more complex and demanding than person-to-person collaboration • Creating compelling spaces is important to get people to try things in a low pressure environment (I.e. encourages constant use and experimentation) • Using high-profile events is one fairly effective way to accelerate deployment of infrastructure but not for testing radically new technologies • Nothing beats building something that people want to use for generating new ideas for things to try

  32. The FL Group at Argonne/Chicago is: • Justin Binns, Tom Brown, Lisa Childers, Terry Disz, Mary Fritsch, Mark Hereld, Randy Hudson, Ivan Judson, Bob Olson, Mike Papka, Joe Paris, Tushdar Udeshi and Rick Stevens • Thanks to Argonne, UChicago, DOE and NSF for $$ and support!!

  33. Interoperation Issues • Protocols • Multicast • H.261 Video • 16Khz audio • # of streams • 4 per site, typically 8 to 40 in a collaborative meeting • Selection, limitation • Representation of incoming streams • Bandwidth • 2Mb/s to 10Mb/s • Discovery • Virtual venues allow simple, dynamic switching of multicast addresses • How do non-AG sites follow? • Collaborative Software • DPPT, VNC, Viz software (vtk interactor),

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