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William Stallings Computer Organization and Architecture 6 th Edition

William Stallings Computer Organization and Architecture 6 th Edition. Chapter 12 CPU Structure and Function. Processor Organization. CPU must: Fetch instructions The CPU reads an instruction from memory. Interpret instructions

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William Stallings Computer Organization and Architecture 6 th Edition

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  1. William Stallings Computer Organization and Architecture6th Edition Chapter 12 CPU Structure and Function

  2. Processor Organization • CPU must: • Fetch instructions • The CPU reads an instruction from memory. • Interpret instructions • The instruction is decoded to determine what action is required. • Fetch data • Reading data from memory or an I/O module. • Process data • Performing some arithmetic or logical operation data. • Write data • Writing result to memory or an I/O module.

  3. The CPU with the Systems Bus

  4. Internal Structure of the CPU

  5. Register Organization • CPU must have some working space (temporary storage) • Called registers • Number and function vary between processor designs • Top level of memory hierarchy • The registers in the CPU perform two roles: • User-visible register • These enable the machine or assembly language programmer to referenced. • Control and status registers • These are used by the control unit to control the operation of the CPU and by privileged, OS programs to control the execution programs.

  6. User Visible Registers • A user-visible register is one that may be referenced by the machine language. • Three types of user-visible registers: • General Purpose • It can be assigned to a variety of functions by the programmer. • Data • Address • Condition Codes

  7. General Purpose Registers (1) • May be true general purpose • Contain the operand for any opcode • May be restricted • Dedicated registers for floating point and stack operation • May be used for data or addressing • Data register • May be used only to hold data. • Accumulator • Address register • Segment pointers • Index registers • Stack pointer

  8. General Purpose Registers (2) • Make them general purpose • Increase flexibility and programmer options • Increase instruction size & complexity • Make them specialized • Smaller (faster) instructions • Less flexibility

  9. How Many GP Registers? • Between 8 - 32 • Fewer = more memory references • More does not reduce memory references and takes up processor real estate • See also RISC

  10. How big? • Large enough to hold full address • Large enough to hold full word • Often possible to combine two data registers • C programming • double int a; • long int a;

  11. Condition Code Registers • Sets of individual bits • e.g. result of last operation was zero • Can be read (implicitly) by programs • e.g. Jump if zero • Can not (usually) be set by programs

  12. Control & Status Registers • Program Counter • Instruction Decoding Register • Memory Address Register • Memory Buffer Register • Revision: what do these all do?

  13. Program Status Word • Program status word (PSW) • PSW is a set of registers, that contain status information and condition codes, inculding • Sign of last result • Zero:set when the result is 0 • Carry :set if an operation resulted in a carry into or borrow out • Equal :set if a logical compare result is equality • Overflow :used to indicate arithmetic overflow • Interrupt enable/disable :used to enable or disable interrupt. • Supervisor :Indicates whether the CPU is executing in supervisor or use mode.

  14. Supervisor Mode • Intel ring zero • Kernel mode • Allows privileged instructions to execute • Used by operating system • Not available to user programs

  15. Other Registers • May have registers pointing to: • Process control blocks (see O/S) • Interrupt Vectors (see O/S) • N.B. CPU design and operating system design are closely linked

  16. Example Register Organizations

  17. Foreground Reading • Stallings Chapter 12 • Manufacturer web sites & specs

  18. Instruction Cycle • Fetch • Read the next instruction from memory into the CPU • Execute • Interpret the opcode and perform the indicated operation • Interrupt • If interrupts are enables and an interrupt has occurred, save the current process state and service the interrupt.

  19. Indirect Cycle • May require memory access to fetch operands • Indirect addressing requires more memory accesses • Can be thought of as additional instruction subcycle

  20. Instruction Cycle with Indirect

  21. Instruction Cycle State Diagram

  22. Data Flow (Instruction Fetch) • Depends on CPU design • In general: • Fetch • PC contains address of next instruction • Address moved to MAR • Address placed on address bus • Control unit requests memory read • Result placed on data bus, copied to MBR, then to IR • Meanwhile PC incremented by 1

  23. Data Flow (Data Fetch) • IR is examined • If indirect addressing, indirect cycle is performed • Right most N bits of MBR transferred to MAR • Control unit requests memory read • Result (address of operand) moved to MBR

  24. Data Flow (Fetch Diagram)

  25. Data Flow (Indirect Diagram)

  26. Data Flow (Execute) • May take many forms • Depends on instruction being executed • May include • Memory read/write • Input/Output • Register transfers • ALU operations

  27. Data Flow (Interrupt) • Simple • Predictable • Current PC saved to allow resumption after interrupt • Contents of PC copied to MBR • Special memory location (e.g. stack pointer) loaded to MAR • MBR written to memory • PC loaded with address of interrupt handling routine • Next instruction (first of interrupt handler) can be fetched

  28. Data Flow (Interrupt Diagram)

  29. Prefetch • Fetch accessing main memory • Execution usually does not access main memory • Can fetch next instruction during execution of current instruction • Called instruction prefetch

  30. Improved Performance • But not doubled: • Fetch usually shorter than execution • Prefetch more than one instruction? • Any jump or branch means that prefetched instructions are not the required instructions • Add more stages to improve performance

  31. Pipelining • Decomposition of instruction processing: • Fetch instruction (FI) • Read the next expected instruction into a buffer. • Decode instruction (DI) • Determine the opcode and the operand specifiers. • Calculate operands (CO) • Calculate the effective address of each source operand • Fetch operands (FO) • Fetch each operand from memory. • Execute instructions (EI) • Perform the indicated operation and store the result. • Write operand (WO) • Store the result in memory. • The various stages will be of more nearly equal duration • Overlap these operations

  32. Two Stage Instruction Pipeline

  33. Timing of Pipeline A 6-satge pipe can reduce the execution time for 9 instructions from 54 time units to 14 time units.

  34. Branch in a Pipeline 為條件跳躍指令,將跳到指令15 在此階段之前,無法知到要跳到何處 跳躍發生時,prefetch的指令將被清除。 重新載入指令15

  35. Six Stage Instruction Pipeline

  36. Alternative Pipeline Depiction

  37. Pipeline Performance • The cycle time can be determined aswheretm=maximum stage delay k= number of stages in the instruction pipeline d= time delay of a latch, needed to advance signals and data from one stage to the next. • The total time required to execute all n instructions is

  38. Pipeline Performance (cont.) • The speedup factor for the instruction pipeline compared to execution without the pipeline

  39. 精選範例

  40. Speedup Factors with Instruction Pipelining

  41. Dealing with Branches • A variety of approaches for dealing with conditional branches: • Multiple Streams • Prefetch Branch Target • Loop buffer • Branch prediction • Delayed branching

  42. Multiple Streams • Have two pipelines • Prefetch each branch into a separate pipeline • Use appropriate pipeline • Drawbacks • Leads to bus & register contention • Multiple branches lead to further pipelines being needed

  43. Prefetch Branch Target • Target of branch is prefetched in addition to instructions following branch • Keep target until branch is executed • Used by IBM 360/91

  44. Loop Buffer • A Loop buffer is a small, very fast memory • Maintained by fetch stage of pipeline • Containing the n most recently fetched instructions • If a branch is occurring, • Checks whether the branch target is within the buffer • Very good for small loops or jumps • Similar in principle to a cache • Used by CRAY-1

  45. Loop Buffer Diagram

  46. Branch Prediction • Used to predict whether a branch will be taken • Predict never taken • Predict always taken • Predict by opcode • Taken/not taken switch • Branch history table • Static approach • Do not depend on the execution history up to the time of the conditional branch instruction • Dynamic approach • Depend on the execution history.

  47. Branch Prediction (1) • Predict never taken • Assume that jump will not happen • Always fetch next instruction • 68020 & VAX 11/780 • Predict always taken • Assume that jump will happen • Always fetch target instruction

  48. Branch Prediction (2) • Predict by Opcode • Some instructions are more likely to result in a jump than others • Can get up to 75% success • Taken/Not taken switch • Recording the history of conditional branch instruction in a program. • One or more bits can be associated with each conditional branch instruction that reflect the recent history of the instruction. • Taken/not taken switch • To associate these bits with any conditional branch instruction that is in a cache. • The use if history bits has one drawback • If the decision is made to take the branch, the target instruction cannot be fetched until the target address is decoded.

  49. Branch Prediction Flowchart

  50. Branch Prediction State Diagram

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