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Aesthetically Evolved Virtual Pets

Aesthetically Evolved Virtual Pets Tom Ray Zoology, University of Oklahoma ATR Human Information Processing Research Laboratories, Kyoto The Concept Aesthetic, emotional, and empathetic selection are applied to a derivative of Karl Sims' Evolved Virtual Creatures .

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Aesthetically Evolved Virtual Pets

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  1. Aesthetically EvolvedVirtual Pets Tom Ray Zoology, University of Oklahoma ATR Human Information Processing Research Laboratories, Kyoto

  2. The Concept • Aesthetic, emotional, and empathetic selection are applied to a derivative of Karl Sims'Evolved Virtual Creatures. • The resulting Creatures can be beautiful or strange, and provoke strong reactions in human observers. • It may be possible to evolve virtual pets to which humans can form strong emotional bonds.

  3. Directed Graph Bodies

  4. Neural Circuitry • Sensors • Processors • Effectors • Randomly Connected

  5. Time Joint Yaw Joint Pitch Joint Roll X Position Y Position Z Position X Velocity Y Velocity Z Velocity Red Color Value Green Color Value Blue Color Value X Angular Velocity Y Angular Velocity Z Angular Velocity X Force Y Force Z Force 19 Sensors

  6. 22 Leaves The 19 sensors Random Constant Oscillator 34 Unary Operations The 7 color effectors Sine Cosine Exponent Absolute value etc. 27 Binary Operations Add Subtract Multiply Divide Modulus And Not Or Greater Equal etc. 83 Processors

  7. 3 Joint Actuators Yaw Pitch Roll 7 Color Effectors Red Green Blue Red & Green Green & Blue Blue & Red Red & Green & Blue Effectors

  8. Ray’s Creatures

  9. Coming Enhancements • Genome editor • Hybrid GA / aesthetic selection • Co-evolutionary scenarios

  10. Sims’ Automated Evolution • Karl Sims used a GA to automate evolution • With selection for: • Swimming speed • Crawling/walking speed • Jumping height • Ability to follow

  11. Sims’ Co-evolution • Karl Sims used GA selection for possession of a block • to create a co-evolutionary scenario

  12. Ray’s Co-evolution • Rather than using GA selection for competition • I will evolve my creatures to love • By selecting for: • Moving towards one another • Maximum surface contact • Continued relative movement while in contact

  13. More Information • Ray, T. S. 2000. Aesthetically Evolved Virtual Pets. In: “Artificial Life 7 Workshop Proceedings,” Carlo C. Maley and Eilis Boudreau [eds.]. Proceedings of the Seventh Artificial Life Conference. Pp. 158-161. • http://www.isd.atr.co.jp/~ray/pubs/alife7a/ • tray@ou.edu

  14. The End

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