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Game of Life in 21 st Century

Game of Life in 21 st Century. ECE817 Presentation By Kyusik Chung 2003. 6. 9. John Conway’s Game of Life. Rule of John Conway’s Game of Life. Each cell considers 8 neighbors adjacent to itself Many interesting patterns based on a same rule (glider, exploder, pump, and etc)

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Game of Life in 21 st Century

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  1. Game of Lifein 21st Century ECE817 Presentation By Kyusik Chung 2003. 6. 9.

  2. John Conway’s Game of Life Rule of John Conway’s Game of Life • Each cell considers 8 neighbors adjacent to itself • Many interesting patterns based on a same rule (glider, exploder, pump, and etc) • We want to change the rule or GOL itself!! Birth– A dead cell with exactly three live neighbors becomes a live cell Survival– A live cell with two or three live neighbors stays alive Overcrowding or Loneliness– In other cases, a cell dies or remains dead

  3. 21st Century is Internet Era • We are connected to the network • We don’t have to be in the same place for the communication • We have a chat with foreigners in our room • Loneliness is not the problem of physical distance⇒ Redefinition of neighbor

  4. Redefinition of Neighbor • Neighbor need not to be near the cell • We make new neighbor patterns • Different patters make different GOL • Redefinition of neighbor make GOL more interesting

  5. Programming Environment • Edwin Martin’s Game of Life v1.3 • Java Applet • Randomly generates initial patterns • Change the definition of neighbor

  6. One neighbor goes to right • We have a separated neighbor • Neighbor goes to right • What will happen? P1 P2 P3

  7. Result of P1 • Almost cells die • Decreasing trend for random initial patterns • Average alive generation is 300

  8. Result of P2 • Almost cells die like P1 • But shorter alive generation • Farther neighbor make life time shorter?

  9. Result of P3 • Yes, farther neighbor make life time shorter!! • Almost cells die like P1 and P2

  10. Conclusion • We propose a new Game of Life by redefining the pattern of neighbor • One separated neighbor cases are simulated • Farther neighbor make the life time of overall lives shorter • We have to take care adjacent neighbors even if we have good network for communication ^^ • Other patterns of neighbor need to be simulated

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