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This announcement discusses the concept of deadlock in concurrency, including its causes, prevention, detection, and avoidance strategies. It provides examples and resources for further reading on the topic.

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Announcements

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  1. Announcements • The fixing the bug part of Lab 4’s assignment 2 is now considered extra credit. • Comments for the code should be on the parts you wrote for the assignment.

  2. Concurrency: Deadlock and Starvation Chapter 6

  3. Deadlock • Permanent blocking of a set of processes that either compete for system resources or communicate with each other • No efficient solution • Involve conflicting needs for resources by two or more processes

  4. Deadlock Example P1 P2 . . Get A Get B . . Get B Get A . . Release A Release B Release B Release A

  5. Deadlock Example P1 P2 . . Get A Get B . . Release A Get A . . Get B Release B Release B Release A

  6. Deadlock Environment • Mutual exclusion • Only one process may use a resource at a time • Hold-and-wait • A process may hold allocated resources while awaiting assignment of others • No preemption • No resource can be forcibly removed form a process holding it

  7. Condition for Deadlock • Circular wait • A closed chain of processes exists, such that each process holds at least one resource needed by the next process in the chain

  8. Deadlock Prevention • Mutual Exclusion • Must be supported by the operating system • Hold and Wait • Require a process request all of its required resources at one time

  9. Deadlock Prevention • No Preemption • Process must release resource and request again • Operating system may preempt a process to require it releases its resources • Circular Wait • Define a linear ordering of resource types

  10. Deadlock Avoidance • A decision is made dynamically whether the current resource allocation request will, if granted, potentially lead to a deadlock • Requires knowledge of future process request

  11. Two Approaches to Deadlock Avoidance • Do not start a process if its demands might lead to deadlock • Do not grant an incremental resource request to a process if this allocation might lead to deadlock

  12. Determination of a Safe StateInitial State

  13. Determination of a Safe StateP2 Runs to Completion

  14. Determination of a Safe StateP1 Runs to Completion

  15. Determination of a Safe StateP3 Runs to Completion

  16. Resource Allocation Denial • Referred to as the banker’s algorithm • State of the system is the current allocation of resources to process • Safe state is where there is at least one sequence that does not result in deadlock • Unsafe state is a state that will lead to deadlock if no resources released and rest requested.

  17. Reusable Resources • Used by only one process at a time and not depleted by that use • Processes obtain resources that they later release for reuse by other processes • Processors, I/O channels, main and secondary memory, devices, and data structures such as files, databases, and semaphores • Deadlock occurs if each process holds one resource and requests the other

  18. Consumable Resources • Created (produced) and destroyed (consumed) • Interrupts, signals, messages, and information in I/O buffers • Deadlock may occur if a Receive message is blocking • May take a rare combination of events to cause deadlock

  19. Example of Reusable Deadlock • Deadlock occurs if receive is blocking P1 P2 . . . . . . Receive(P2); Receive(P1); . . . . . . Send(P2, M1); Send(P1, M2);

  20. Deadlock AvoidanceSummary • Maximum resource requirement must be stated in advance • Processes under consideration must be independent; no synchronization requirements • There must be a fixed number of resources to allocate • No process may exit while holding resources

  21. Sites on Deadlock • http://access1.sun.com/techarticles/CAT/deadlock.html • http://www.javaspecialists.co.za/archive/Issue093.html • http://news.zdnet.com/2100-9595_22-982905.html

  22. Deadlock Detection

  23. Strategies once Deadlock Detected • Abort all deadlocked processes • Back up each deadlocked process to some previously defined checkpoint, and restart all process • Original deadlock may occur • Successively abort deadlocked processes until deadlock no longer exists • Successively preempt resources until deadlock no longer exists

  24. Selection Criteria Deadlocked Processes • Least amount of processor time consumed so far • Least number of lines of output produced so far • Most estimated time remaining • Least total resources allocated so far • Lowest priority

  25. Strengths and Weaknesses of the Strategies

  26. Real World Solutions • Integrated Deadlock Strategy • Group resources into different classes and enforce a linear ordering strategy. • Prevention (avoiding circular waits) • Within classes can still have multiple access.

  27. Example Classes • Swappable space : Virtual Memory • Must make all requests at the same time. (Avoiding the Hold-and-Wait problem) • Process Resources : Assignable devices (ex: tape drives and files) • Know ahead of time (avoidance) • Linear ordering (circular wait nullified) • Main Memory : • Preemption -> swap out to virtual memory

  28. Example Classes • Internal Resources : I/O channels • Resource ordering.

  29. Dining Philosophers Problem

  30. Dining Philosophers Problem

  31. Dining Philosophers Problem

  32. Dining Philosophers Problem

  33. Dining Philosophers Problem

  34. Deadlock in OS • Most Operating Systems assume deadlock won’t occur. • Within the kernel processes. • Make all kernel level resource allocations deadlock free. • Get all. • Preemption. • Linear ordering. • Side Note: Interrupts can play havok in OS design. • How does the kernel determine what is a resource to be concerned about?

  35. UNIX Concurrency Mechanisms • Shared memory • Block of memory that both processes have access to. Similar to a pipe, with fewer built in controls. • Pipes • Sending messages but a fixed byte size to store the message. • Messages (msgsnd and msgrcv) • Able to store messages in a queue. • Blocks on send when queue full and on a read when queue empty.

  36. UNIX Concurrency Mechanisms • Semaphores (semWait and semSignal) • Can be managed in sets • semctl : Used to initialize all semaphores in the set to the same value at the same time. • sem_op : Pass in a set of individual operations to be performed in order. • Signals • Very similar to an interrupt, but all signals have the same priority level. • Type determines what happens when received. • SIGKILL : Kill the process • SIGCHLD : Inform process on the death of a child

  37. Linux Kernel Concurrency Mechanisms • Has a set of atomic operations. (atomic_t) • Operations execute without interruption and without interference. • atomic_dec_and_test : Subtract a 1 from the variable and return 1 if equals 0. • atomic_int_and_test : Add a 1 to the variable and return 1 if equals 0. • atomic_read : Gets the value of the atomic variable. • atomic_set : Sets the value of the atomic variable to the specified value.

  38. Linux Kernel Concurrency Mechanisms • Spinlocks • Very similar to semaphores but designed for shorts waits. • Doesn’t put the thread to sleep while waiting for the spinlock to release. • Can be done with interrupts enabled or disabled. • Semaphores • Puts the thread to sleep if semaphore unavailable. • Can be done with interrupts enabled or disable.

  39. Linux Kernel Concurrency Mechanisms Used when code is reordered to optimize processor efficiency. a = 1; b = 1;

  40. Solaris Thread Synchronization Primitives • Mutual exclusion (mutex) locks • Basically a binary semaphore. • Semaphores • Basic counting semaphore. • Condition variables • Allows a thread to wait until a specific condition occurs. • Used with a mutex lock.

  41. Condition Example mutex_enter(&m) while (some_condition) { cv_wait(&cv,&m); } mutex_exit(&m)

  42. Extra Slides

  43. Example of Deadlock

  44. Another Example of Deadlock • Space is available for allocation of 200Kbytes, and the following sequence of events occur • Deadlock occurs if both processes progress to their second request P1 P2 . . . . . . Request 80 Kbytes; Request 70 Kbytes; . . . . . . Request 60 Kbytes; Request 80 Kbytes;

  45. Possibility of Deadlock • Mutual Exclusion • No preemption • Hold and wait

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