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Simultaneous Insertions in Tapestry

Simultaneous Insertions in Tapestry. Kris Hildrum, UC Berkeley hildrum@cs.berkeley.edu Joint work with John Kubiatowicz, Satish Rao, and Ben Y. Zhao. This is going to be different…. Please stop me if I’m confusing. This will be your only graph. Now for the hard (but very cool) stuff….

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Simultaneous Insertions in Tapestry

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  1. Simultaneous Insertions in Tapestry Kris Hildrum, UC Berkeley hildrum@cs.berkeley.edu Joint work with John Kubiatowicz, Satish Rao, and Ben Y. Zhao

  2. This is going to be different… • Please stop me if I’m confusing. • This will be your only graph. • Now for the hard (but very cool) stuff…

  3. Related Work(no, this wasn’t in the original talk) • Tapestry mesh inspired by paper by Plaxton, Rajaraman and Richa from SPAA 1997. • Other peer-to-peer object location systems include • Chord • CAN • Pastry

  4. 3 4 2 NodeID 0xEF97 NodeID 0xEF32 NodeID 0xE399 NodeID 0xEF34 NodeID 0xEF34 1 4 NodeID 0xEF37 NodeID 0xEF44 3 2 1 3 NodeID 0x099F 4 4 3 2 NodeID 0xE530 NodeID 0xEF40 3 NodeID 0xEF31 4 NodeID 0xE555 NodeID 0xEFBA 2 NodeID 0x0999 3 1 2 1 2 3 NodeID 0xE932 NodeID 0xFF37 NodeID 0x0921 NodeID 0xE324 1 Basic Tapestry Mesh(from PRR97)

  5. Use of Tapestry MeshRandomization and Locality

  6. Why simultaneous? • Inserts will not always happen one at a time. • Not practical to have one gateway to serialize • Most simultaneous inserts completely harmless (no interference), but handling bad ones correctly is important • Assumptions: • No concurrent deletes (can be worked around) • Messages always arrive, though no guarantee on timely delivery

  7. (Simultaneous) Insertion • Find node with closest matching ID (surrogate) and get preliminary neighbor table • If surrogate’s is hole-free, so is this one. • Find all nodes that need to put new node in routing table via multicast • Optimize neighbor table • Very tricky & fun, touched on here. • Want: No fillable holes.

  8. Neighbor Map For “2175” (Octal) NodeID 0xEF37 NodeID 0xEF44 2170 210x 20xx 0xxx 2171 211x 2175 1xxx 3 2172 212x 22xx 2175 3 2173 213x 23xx 3xxx ø 214x 24xx 4xxx 3 2175 215x 25xx 5xxx NodeID 0xE555 NodeID 0xEFBA 2 2176 216x 26xx 6xxx 2177 2175 27xx 7xxx 4 2 4 3 2 1 2 Routing Levels NodeID 0xEFB4 NodeID 0xE324 Neighbor Table 1 NodeID 0xE932

  9. Need-to-know nodes • Need-to-know = a node with a hole in neighbor table filled by new node • If 1234 is new node, and no 123s existed, must notify 12?? nodes • Acknowledged multicast to all matching nodes • During this time, object requests may go either to new node or former surrogate, but old and new can forward requests • New node knows old destination • Once pointers moved, pre-insertion destination knows new node.

  10. Acknowledged Multicast AlgorithmLocates & Contacts all nodes with a given prefix • Create a tree based on IDs as we go • Starting node knows when all nodes reached • Nodes send acks when all children reached The node then sends to any ?0345, any ?1345, any ?3345, etc. if possible 543?? 5431? 5434? 54340 54345

  11. A 0x1230 B 0x1244 A B B NodeID 0x1220 NodeID 0x1224 A Multicast Breaks • A is only 123 • B is only 124 • They need to find out about each other • But they don’t!

  12. What Goes Wrong? • Suppose A & B add themselves. • A is only 123 • B is only 124 • Both talk to same set (all 12 nodes) • 123 is a “Need-to-Know” node for 124 & vice-versa • But multicasts could pass each other…

  13. But it Gets Worse… • Suppose X has prefix 12. • A=1231 arrives. X adds A to table. • B =1232 arrives. • X adds B to table, drops A. • Sends B’s message to A. • C = 1233 arrives. • X sends C’s message to B. • B gets C’s message. • A gets message about B’s. A does not know about C!!

  14. We Fill All Holes - Outline • Multicast reaches all completely inserted or core nodes. (Lemma 1) • Any same-hole insertion arriving at a node before A is found before A finishes its multicast. So A has found all such nodes by end. (Lemma 2) • Any two different-hole insertions must find each other.

  15. Locking Pointers • Problem in same hole case: • multicast assumed that chosen node can forward message • Inserting nodes have incomplete information. • So… • Pointers are added as “locked”. When multicast for that node returns, pointers are unlocked. • Multicasts are sent to one unlocked pointer and all locked pointers. • Locked pointers may not be deleted.

  16. Any unlocked pointer can reach all other unlocked pointers. Suppose it is true for all unlocked pointers until A. Now consider next unlocked pointer. • Knows all unlocked before its arrival, by hypothesis. • Knows locked when A arrived, since A’s message was sent to them. • Knows later arrivals, since they must have sent message down A.  If X sends to one unlocked and all locked, all nodes X has seen will get message.

  17. Modified Multicast • Message now includes: • Hole node is filling • A “watch list” of unfilled holes in neighbor table • Receivers now • Forward multicast to hole if hole filled • Send any nodes matching holes in watch list to originator

  18. We want: When A finishes its multicast, it has informed all core need-to-know nodes and it knows all the core nodes it needs to. (no unfilled holes) Two insertions conflict if there can be no agreement on which the order in which the insertions occurred.

  19. A 0x1230 B 0x1244 B A A B B NodeID 0x1220 NodeID 0x1224 A New Multicast Fixes Problem • A is only 123 • B is only 124 • They need to find out about each other • A needs to arrive before B at only ONE node.

  20. Proof • Multicast reaches all completely inserted nodes. (Lemma 1) • Any same-hole insertion arriving at a node before A is found before A finishes its multicast. So A has found all such nodes by end. (Follows from pointer locking) • Any different-hole insertion must either arrive • Before or conflict (ok) • After (then A gets multicast)

  21. Lemma 1: Core Nodes Reached • Core node: multicast finished. • Suppose some core node unreached. Consider X, which was supposed to send it towards core node. • X is not finished inserting. Cannot be, since X only fills holes. • X is done inserting. But it must not have a hole.

  22. 01234 01334 Finding Nearest Neighbor j-list is closest k=O(log n) nodes matching in j digits • Let j be such that surrogate matches new node in last j digits of node ID • G = surrogate • G sends j-list to new node; new node pings all nodes on j-list. • If one is closer, G = closest, goto A. If not, done with this level, and let j = j-1 and goto A. 32134 61524 11111

  23. republish republish Delete republish republish republish

  24. Conclusions • Simultaneous insertion works. • Deletion and details on insertion in paper. • Questions: • How does delete interact with insert? • Can we make optimization algorithm better?

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