1 / 19

NLT 99

NLT 99. A Framework for the Design of internet-based Learning Communities. Dr. Sabine Seufert mcm Institute, University of St. Gallen Phone 0041 71 224 3022 Email: Sabine.Seufert@unisg.ch. NLT 99. Overview. I. Introduction What are „Communities“?

Télécharger la présentation

NLT 99

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. NLT 99 A Framework for the Design of internet-based Learning Communities Dr. Sabine Seufert mcm Institute, University of St. Gallen Phone 0041 71 224 3022 Email: Sabine.Seufert@unisg.ch

  2. NLT 99 Overview I. Introduction What are „Communities“? What are „Virtual Communities?“ What are „Learning Communities (LC)“? What is a „Media“? II. Design Framework „LC“ Overview Components

  3. Specified Boundary Limitation Mutuality Identification Comitment: accepted Rules and Duties Connection Membership Common interest Support Informal / Emotional Relationships What are “Communities”?

  4. Specified Boundary Limitation Mutuality Communities are alliances of members: - (emotional) relationship with matching morality and aims- interaction between them on the basis of an implemented organisation (roles, protocols) in a common semantic space (common value system, common language) Identification Comitment: accepted Rules and Duties Connection Membership Common interest Support Dyson 1997 Informal / Emotional Relationships What are “Communities”?

  5. Specified Boundary Limitation Mutuality Virtual Communities are: social aggregations that emerge from the Internet when enough people carry on those public discussions long enough, with sufficient human feeling, to form webs of personal relationships in cyberspace. Identification Comitment: accepted Rules and Duties Connection Membership Common interest Support Rheingold 1993 Informal / Emotional Relationships What are “Communities”?

  6. Meta Level Reflection Adaptation Learning Level What are “Learning Communities?” • Specific Type of Communities • Formal/informal learning processes • Reflection of the learning processes • Adaptation of the learning processes

  7. Channels Organisation Logical Space Semantic Context Syntax „Traditional“ Media Term, Media as a System for Communication, Transport of Information (Externalized Knowledge) Media as a Community Platform, Construction: Agents, Roles Interaction: Processes, Protocols Media as a Logical System, Language for modeling the System, Language representing the Knowledge, „Common language“ What is a “Media”?Model of Media (Schmid) Components

  8. NLT 99 Overview I. Introduction What are „Communities“? What are „Virtual Communities?“ What are „Learning Communities (LC)“? What is a „Media“? II. Design Framework „LC“ Overview Components: 1. Channels, 2. Organisation, 3. Logic Space

  9. Virtual Campus „Informal Learning Community“ Unstructured, situation-oriented, spontaneous Learning Media Platform Channels „Common Language“, Shared space of Knowledge Represen- tation Virtual Classroom „Formal Learning Community“ Structured Course Design, intended Learning Logical Space Agents/ Roles Processes/ Protocolls Implemented Organisation Design Framework “Learning Communities”

  10. Virtual Campus„Informal Learning Community“ Information Services News Room Visitors‘ Center Events Board ... Collaboration Services Meeting Rooms Discussions Groups Alumni, Clubs ... Media Platform Channels Administration Services Application Center Career Center Contact Center ... Discovery Services Retrieval Knowledge Maps User Profiling Push Services ...

  11. Schedule Profiles Media Course Center Room Online Assess - Text- ment Case book Manager DB `s Virtual Classroom„Formal Learning Community“ Asynchron: Email * * * * Course Information About Course About Students Communication Knowledge Base and Collaboration Team centered Questions and Answers , Given Information/ Course material Discussions , ( Virtual ) Team Work Publication of Students results Media Platform Channels Students Quiz, Survey , Portfolio Exam , Self - Assess Assessment Synchron: Online Chat * Presentations Application Sharing WWW-Links Guestspeakers / Videoconferencing Best Practices Students Experimental Lab Gradebook : Only Instructors Installed Learning and Knowledge Tools Access for hands - on experiences (e.g. GroupSystems , MindMan ) * Part of LearningSpace 3.0

  12. Agents Roles • Host • Instructional Designer • Content Manager • Subject Matter Expert • Test Generator • Online Tutor • Lecturer • Moderator • Learner • Study / Interest Group • Guest Members ot the Learning Community: • Students • Instructors • Corporate Partners • University Partners Agents / Roles Implemented Organisation Implemented Organisation

  13. Modul 1 Modul ... Informal Learning Processes Formal Learning Processes Modul n Limited Term (related to the Course) Unlimited Term (not related to the Course) Learning Processes Implemented Organisation

  14. Learning Processes • „Networking on the Net“(e.g. Clubs, Alumni, etc.) • Exploring „Worlds and Research Fields“ • Searching Keywords(e.g. Glossary Definition, Best Practices, KnowledgeExperts), • Reading,Sorting,Outlining Internalizing Research Topics • Writing/Publishing Research Papers, Competing (Awards,Rating) Informal Learning Processes Implemented Organisation Unlimited Term (not related to the Course)

  15. Modul 1 Modul ... Modul n Learning Processes Informal Learning Processes Formal Learning Processes Implemented Organisation Limited Term (related to the Course) Unlimited Term (not related to the Course)

  16. Modul 1 Modul ... Modul n Learning Processes • Teacher centered Methods:- Lectures- Question&Answer-Sessions- Demonstrations- .... • Learner centered Methods:- Assignments, Cases- Self-Study Exercises- Tests, Surveys- Report Writing / Reviewing- ... • Team centered Methods:- (Real) Projects- Group Discussions- Collaborative Presentations- Collaborative Case Writing- ... Formal Learning Processes Implemented Organisation Limited Term (related to the Course)

  17. 3.2 1.2 3.1 Case Studies Online Webquests Correspondence Studies Symposium 1.1 Online Lectures 1.4 Teacher oriented 3.3 Learner Centered Learner Centered 3 Centered Teacher Centered Teacher Dialogue Online Online Assessments Assignments 1 Online Teaching 4.1 Online 1.3 Online Opinion Poll/ Voting Coaching/Mentoring 4.2 Role Play 4.3 Structured Discussion 2.1 Guided Tutorials/ 4.4 Centered Teacher Centered Teacher Closed Drill & Practice 4.5 Discussion Open Discussion 4 2 Online Discussions Online Tutorials 4.6 Learning Partnerships Team Centered Team Centered Flexible Tutorials/ 2.2 Centered Learner Centered Learner 4.8 4.7 Simulations/ Learning Cycles Group Report Micro Worlds Learning Methods Learning Methods

  18. Abstract Key-Words Full-Text/ File Logical Space Logic defines: the Semantic Relationships, Search and Query Mecha- nisms Definition Glossary „Encyclopedia“ Related Keywords Further References „Common Language“ for success- ful Communi- cation: matching interpretations of information, context-specific Logical Space Content (Publications, Scripts, Videoclips Interviews,...) Meta-discription

  19. Design Framework “Learning Communities” Virtual Campus „Informal Learning Community“ Unstructured, situation-oriented, spontaneous Learning Media Platform Channels „Common Language“, Shared space of Knowledge Represen- tation Virtual Classroom „Formal Learning Community“ Structured Course Design, intended Learning Logical Space Agents/ Roles Processes/ Protocolls Implemented Organisation

More Related