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Language Games (yay! ^__^). Mona Canillo Jevalene delos Reyes Kathleen Charmaine Cua. ‘Game’, ‘language game’ defined. A game is basically play governed by rules. A language game is a game with clear linguistic rules to which all participants in the activity must conform. History.
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Language Games(yay! ^__^) Mona Canillo Jevalene delos Reyes Kathleen Charmaine Cua
‘Game’, ‘language game’ defined A game is basically play governed by rules. A language game is a game with clear linguistic rules to which all participants in the activity must conform.
History Language games are used originally by groups attempting to conceal their conversations from others. It is not certain as to how it came to be, especially since the oldest ones were passed on orally.
Why use games • Games add interest to what students might not find very interesting. Sustaining interest can mean sustaining effort (Thiagarajan, 1999; Wright, Betteridge, & Buckby, 2005). or The emotions aroused when playing games add variety to the sometimes dry, serious process of language instruction (Bransford, Brown, & Cocking, 2000) Ersoz, 2000; Lee, 1995).
Why use games • It may lower anxiety and encourage shyer learners to take part (Uberman, 1998), especially when games are played in small groups. • As many games can be played outside of class, they provide a means for students to use the language outside of class time (Ellis, 2005).
Why use games • It is a venue for students to develop their skills in working with others, such as the skill of disagreeing politely and the skill of asking for help (Jacobs & Kline Liu, 1996). Other advantages of games played in groups include: • can encourage cooperation and build team spirit (Ersoz, 2000). • Most group games encourage everyone to take a turn, rather than letting others do all the talking and other actions, and discouraging one or two people from shutting out others.
Why use games • During games we tend to ask for repetition and more examples in order to produce comprehensible output ourselves, which makes a good practice. Also, it is a way for teachers to evaluate if we fully understand what we read, write, and hear.
Kedo… Scholars note that: To achieve the above-mentioned benefits, we need to know first when and how can we use games in a language class.
When can we use games Traditionally language games are used as: • warm-ups at the beginning of class; • fill-ins (in case of extra time); • ice breakers Now, games have a more substantial role in language courses (as in PPP framework). Teachers and students can use them when they need 1) practice of specific language items or skills, 2) revision/ recycling of previously taught language, and 3) a more communicative language production.
How can we use games A language game aside from objectives, rules and materials has: • Linguistic supervision - a teacher acting as facilitator, judge, scorer and/or referee. “Language games need less supervision from the teacher.” • Heterogeneous groups in terms of current language proficiency. • Noting down of mistakes (vocabulary, grammar, pronunciation, etc.) w/o interfering, to be used in correction stage after the game or as base for planning of review or remedial work. • After the game, a summary. Teacher encourage students, highlight the good points and use the opportunity to motivate his/her students, and correct the mistakes (vocabulary, grammar, pronunciation, etc.) making sure no student is offended.
Types of language games 1st Classification • Linguistic games - focus on accuracy, such as supplying the correct antonym. • Communicative games - focus on successful exchange of information and ideas, such as sharades.
Types of language games 2nd Classification • Sorting, ordering, or arranging games. • Information gap games. • Guessing games. • Search games. • Matching games. • Labeling games. • Exchanging games. • Board games. • Role play games. - role play, drama, and simulation.
Types of language games 3rd Classification • Competitive games - object is finishing or reaching the end before the other competitors, making more points, surviving elimination, or avoiding penalties. • Cooperative games - include the completion of a drawing, putting things in order, grouping things, finding a pair or finding hidden things.
Language Games(yay! ^__^) Second part
Japanese-Language Education Fujimitsu, Yuko. 2006. “A Japanese Perspective on Standards and Testing for Overseas Japanese Language Education.”
Japanese-Language Education Aims of the Paper: • To provide an overview of recent discussion on establishment of “standards” for Japanese-language education initiated by the Japan Foundation • To facilitate dialogue between Philippine-based language teachers and the Japan Foundation task force of the said project
Japanese-Language Education • Understanding “standards” in language education: • describes the goal areas • are different from curriculums, tests, or materials • are not a product but an ongoing creative process • should be open-ended and flexible • provides direction for teachers and educational administrators on curriculum design, material development and selection, and teacher education
Japanese-Language Education • Focus of the JF “standards”: • Deepening of the mutual understanding through P2P communication • Promotion of exchanges and open dialog between people • The respect to other people’s culture as key consideration for
Japanese-Language Education J L P T
Super J-links Delivering services over the internet is fast becoming commonplace. MIT was engaged in building an information service called Jp-Net, the first service over the internet to attempt to provide an online infrastructure for Japanese language and culture education. Sites with games for Japanese-language teachers and learners: On Reading/Writing • Ultimate Kana Challenge shows an English word and asks you to type in Japanese • One Piece Puch De Typing Good practice for typing with short manga. On Kanji • Interactive Japanese Fun exercises of Kanji and dictations like a game On Grammar • Mangarama Learn Japanese with manga.
Super J-links Anime and Manga • Doraemon Channel Send e-card, read manga, and play games. Exercises • Learn Japanese on the Web Sample exercises with sounds. • LESSON/J Database of dictation quizzes. Dictionaries • Reading Tutor Database of reading materials with a dictionary tool. • Internet Resources Links of online dictionary sites • Doko Iku No? Picture dictionary type of vocabulary exercises Kanji • Hyper Kanji Kensaku Kanji Dictionary. • Kanji Jiten Useful informations on kanji Fun • Kids Web Japan Jigsaw puzzle of Japan • Uta Map Database of J-POP songs' words. • Origami Tanteidan Origami instructions with images in Japanese • Japan Poem Choose a poem and image, customize the image, and add effects sound. • Mini Game Sozai Fun fortunetelling • Sadako and the Thousand Paper Cranes • Subculture Linguistics Essays on contemporary Japanese language behaviors • Ken Butler's 10 Differences Between Japanese and English That Make Japanese Easy To Learn • The Japanese Language Properties Basic knowledge of Japanese langauge
Trivia(Old school language games= wordplays) http://en.wikipedia.org/wiki/Language_game
Sources Fujimitsu, Yuko. 2006. “A Japanese Perspective on Standards and Testing for Overseas Japanese Language Education.” a paper read at the 9th Philippines Linguistics Congress. University of the Philippines, Diliman, Quezon City: January 2006. http://www.georgejacobs.net/MIArticles/Games%20for%20Language%20teaching.doc http://maxpages.com/teachenglish/Games_in_Language_Teaching http://www.jflalc.org/download/publication/BREEZE10.pdf.