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Computer Graphics

Computer Graphics. Prof. Muhammad Saeed. Hardware I Computer Graphics. Introduction & Hardware 1. Introduction Computer Graphics. 1. Hardware i. Graphic Cards ii. Display Devices

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Computer Graphics

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  1. Computer Graphics Prof. Muhammad Saeed

  2. Hardware I Computer Graphics Introduction & Hardware 1

  3. Introduction Computer Graphics 1. Hardware i. Graphic Cards ii. Display Devices iii. Printers and Plotters iv. Processors 2.Software i. Applications (Maya, 3DS Max, Photoshop, Flash, AutoCad, Matlab, etc. ) ii. Programming a) Visual C++, Java, C# b) OpenGL c) DirectX d) WPF

  4. Introduction Computer Graphics • Mathematics for Graphics • i. Vectors • ii. Matrices • iii. Geometry and Trigonometry • iv. A little Calculus • 4. Applications and uses • Nearly every field of science, technology and arts, particularly ,computer vision,designing, entertainment, education, training, simulation, image processing, movies, multimedia, etc.

  5. Introduction Computer Graphics 5) Booksi) Computer Graphics using OpenGL by Francis Hill Jr. and others ii) OpenGL Programming Guide by Dave Shreiner, Mason Woo, others. 4th Edition iii) 3D Computer Graphics by Alan Watt iv) Mathematical Elements for Computer Graphics by David F. Rogers and J. Alan Adams v) Computer Graphics Principles & Practice by Foley, Van Dam and others 5

  6. Hardware I Computer Graphics CRT and Graphic CardBasics 6

  7. Hardware I Computer Graphics Display Device, CRT (Cathode Ray Tube)

  8. Hardware I Computer Graphics Graphic Card (Simplified)

  9. Hardware I Computer Graphics Graphic Card (Simplified)

  10. Hardware I Computer Graphics Color Display Device, CRT Phosphors: ZnS:Ag, Y3Al5O12:Ce, and Y2SiO5:Ce. ZnO, Cd:ZnS, Y2O2S:Eu B G R

  11. X Y Hardware I Computer Graphics Display Device & Graphic Card Graphic Card Simplified

  12. Hardware I Computer Graphics End Hardware 1

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