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Overall robot design, ftc style

Overall robot design, ftc style. Presented by: Andy Baker. Sept. 2015. Why should you listen to me?. Andy Baker President and co-owner, AndyMark Founded in 2004 Crown Supplier to FIRST andyb@andymark.com FIRST Mentor F RC mentor: 1998-current FLL mentor: 2012-current

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Overall robot design, ftc style

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  1. Overall robot design, ftc style Presented by: Andy Baker Sept. 2015

  2. Why should you listen to me? • Andy Baker • President and co-owner, AndyMark • Founded in 2004 • Crown Supplier to FIRST • andyb@andymark.com • FIRST Mentor • FRC mentor: 1998-current • FLL mentor: 2012-current • FTC mentor: 2009 • Mechanical Engineer, University of Evansville, ‘91 • FIRST Championship WFA winner, 2003 • Husband, father of 3 teenage daughters 16

  3. The Engineering Design Process • A method for solving a problem • Can be modified to suit the problem at hand • An iterative process • FIRST is an excellent opportunity to learn and practice this process! 15

  4. Project Preparation: Get READY! Before Kickoff • Determine team goals • Know your resources, strengths and limitations • Design and manufacturing skills • Build location • Set schedule and expectations • Determine concept design groups • Determine leader to steer and manage design decisions 14

  5. Defining the FTC Challenge Kickoff • Watch kickoff as a team • Everybody should understand the FTC Game Manual rules • Read sections aloud to each other, as a group • Create lists and charts • Robot design constraints • Maximum size, allowed materials & components • How points are scored • What actions are not allowed during the game 13

  6. The Criteria for an FTC Robot Weeks 1 &2 • Build a field • Buy field components you choose (certain parts / half field / full field) • Build a field using DIY instructions • Breakdown the game, understand the different strategies • Create a mock game (white board, board game, full scale with people) • Create a chart of the various scoring methods and the points awarded • Estimate the time needed to score points • Determine how the most points can be scored in the game • What actions carry a disproportionately large number of points • What actions may not be worth the risk • Create a list of what the robot should be able to do • The answer can end up being “Everything” • Rank features by order of importance for now • Quantify requirements: How Fast? How Many? How Far? How Long? • Keep track of this, as things can change later as more is learned 12

  7. Developing FTC Robot Concepts Weeks 1 &2 • Brainstorm! • Ideas may be for only a component, not necessarily a full robot concept • Keep designs high level, don’t go down rabbit holes worrying about how it will be built • Ideas don’t have to be on paper, use simple building tools to model concepts (LEGO, cardboard, PVC pipe, wood, foam board) • Focus on accumulating as many ideas as possible • All ideas are good • Don’t criticize each other’s ideas • Look at how various concepts may work together • Often even more concepts will arise out of this discussion 11

  8. How to Decide end of Week 2 • Review concepts against criteria and constraints, estimate their ability to meet them • Compare relative complexity of concepts • Number of moving parts / degrees of freedom / failure modes • From this analysis the leading options should begin to be evident • Use a decision matrix to further rank ideas • Have one focused concept, but have 1-2 backup options as needed • Have one person responsible for overseeing and enforcing final decision • Put-aside method from Mr. Bill 10

  9. Decision Matrix End of Week 2

  10. Developing Robot Prototypes Weeks 3 - 5 • Assign Design Groups • Chassis, appendages, structure • Build prototypes • Make many • Keep things simple (KISS) • Use alternative materials to speed construction • Keep records of results (pictures, video, sketches, etc.) • Design • CAD concepts • Assign motors, actuations, sensors • Figure out gear ratios, keep your options open • Iterate • Break it, fix it. Rinse and repeat! • Pay attention to new ideas which pop up here • Change is still easy at this point • Conduct weekly design reviews, communicate results 8

  11. Detailed Design Weeks 5-7 • Use prototyping results to finalize design • Use CAD or detailed drawings for all parts and dimensions • Keep designs within the manufacturing capabilities of the team • Hold regular design meetings between groups • Track packaging issues for each component as designs develop • Finalize motor use • Include transition points between dependent mechanisms designed by different groups • Design in sensors, wiring, connectors • Buy materials and parts that will be needed 7

  12. Fabricate & Assembly Weeks 6-8 • Design in aesthetics • Powdercoat • Anodize • Paint • Color of materials • Groups finish designs & reach this stage at different times • Drive base done first • Weigh it down during testing • A more complete design will speed assembly • Electrical • Mechanical contacts and connections • You are all systems engineers in training. • Reliability: make things neat, color coded, labeled 6

  13. Test! Weeks 8-9 • Test drivetrain early • Weigh down drivetrain to 40-50 pounds, drive it on Soft Tiles • Begin testing components as they come together • Break it early! • Early breaks = early fixes • Program, drive, and test as much as possible • Install automodes • Break it early! • Celebrate breaking things! • Plan for things to fail or break. • Take time to iterate designs and re-build components that do not work as planned. 5

  14. Practice! Weeks 10-12 • Practice • Practice, practice, practice and then practice • Break it again • Practice some more • Practice, practice, practice and then practice • Break it again! • Oh, and tweak your code 4

  15. compete and Update 2 weeks before • Get as much done before competition as possible • Plan your logistics well so you can focus on improving the robot • Finish your robot! The earlier you pass inspection at the competition, the better your chances are to compete well. • Watch events to determine which designs work well • Improve your designs, learning from what you see • Fabricate improvements • Watch other events to determine winning gameplay • This helps focus practice • Have spare parts created and available at competition 3

  16. How Long Should This Take? 2

  17. Thank you! • Questions? 1

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