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2011 Horizon Project Report Summary: World Wide Trends in Technology and Learning

2011 Horizon Project Report Summary: World Wide Trends in Technology and Learning. ….examines emerging technologies for their potential impact on and use in teaching, learning, and creative inquiry. Key Trend # 1.

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2011 Horizon Project Report Summary: World Wide Trends in Technology and Learning

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  1. 2011 Horizon Project Report Summary: World Wide Trends in Technology and Learning

  2. ….examines emerging technologies for their potential impact on and use in teaching, learning, and creative inquiry.

  3. Key Trend # 1 The abundance of resources and relationships made easily accessible via the Internet is increasingly challenging us to revisit our roles as educators in sense-making, coaching, and credentialing.

  4. Key Trend # 2 People expect to be able to work, learn, and study whenever and wherever they want.

  5. Key Trend # 3 The world of work is increasingly collaborative, giving rise to reflection about the way student projects are structured.

  6. Key Trend # 4 The technologies we use are increasingly cloud-based, and our notions of IT support are decentralized.

  7. 2011 Horizon Report Challenges

  8. Challenge # 1 Digital media literacy continues its rise in importance as a key skill in every discipline and profession.

  9. Challenge # 2 Appropriate metrics of evaluation lag behind the emergence of new scholarly forms of authoring, publishing, and researching.

  10. Challenge # 3 Economic pressures and new models of education are presenting unprecedented competition to traditional models of schools/districts.

  11. Challenge # 4 Keeping pace with the rapid proliferation of information, software tools, and devices is challenging for students and teachers alike.

  12. Six technologies featured in the 2011 Horizon Reportplaced along three adoption horizons that indicate likely time frames for their entrance into mainstream use for teaching, learning, or creative inquiry Technologies to Watch

  13. Near-Term Horizonwithin the next 12 months • Electronic Books • Mobile Devices

  14. Second Adoption Horizon2 - 3 Years • Augmented Reality • Game Based Learning

  15. Far Term Horizon4 to 5 years • Gesture-based computing • Learning Analytics

  16. Rick Phelanrphelan@scoe.org707 524-2847 More Information http://horizon.nmc.org/

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