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Richard GARRETT Arnaud LEJOSNE Julien MATEOS Yassine AISSAOUI Jonas CLEMENT

Richard GARRETT Arnaud LEJOSNE Julien MATEOS Yassine AISSAOUI Jonas CLEMENT. Not in the final presentation. Usually a 'sales' presentation Little (if any) technical content Focus on features What is good about the project? What was achieved?. Key-points. Overview Tower Defense genre

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Richard GARRETT Arnaud LEJOSNE Julien MATEOS Yassine AISSAOUI Jonas CLEMENT

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  1. Richard GARRETT Arnaud LEJOSNE Julien MATEOS Yassine AISSAOUI Jonas CLEMENT

  2. Not in the final presentation • Usually a 'sales' presentation • Little (if any) technical content • Focus on features • What is good about the project? • What was achieved?

  3. Key-points • Overview • Tower Defense genre • Story • Style • Artificial Intelligence • High Score • Demonstration • Possible enhancements • Website

  4. Overview • Tower Defense videogame • Runs on PC • C# XNA

  5. Whatis a Tower Defense game ? • Subset of Real Time StrategicGames • Usuallymods of existinggames • Becamepopular for casualgamers - Pick up ‘n play - Games are playable on browser, mobile devices

  6. ElementTowers in Warcraft III

  7. Desktop Tower Defense

  8. Story • In the world of ancient parchments, evil forces want to take possession of the land, spreading the curse of blackness. You shall defend your land creating magical towers in order to destroy the monsters before they have complete control of your drawing. • Through many levels, you will face the graveest difficulties and will need to overcome nabyobsticqls. Get your brush draw your path to victory!!! • Ink it Up!

  9. Style • Ancientdrawings • Caligraphy • Ink • Inspired by Far Eastern culture

  10. ArtificiaI Intelligence • Monstersfollow the correct path -> Will workwithanypath • Monstersrotatearound corners • Towersautomaticallyaimatmonsters

  11. High score • Scores fromgame are sent to a server. • Playerscan compare scores globally -> within the game -> on the game’swebsite

  12. PRESENTATION • Video game where the objective is to defend an area against different enemies moving along a route, constructing and improving gradually defensive towers. • The towers are used to eliminate enemies. Each enemy killed, earns points for Construction or improvement of turns on the card game • The towers are often differentiated by: • * Cost, • * The damage they cause, • * The speed of attack, • * Scope of attack • * The type of attack, • * And some specific capabilities (eg slow moving enemies or objects). • Similarly, the various elements that run through the card stand out often, including: • * Resistance, • * Fast they travel, • * Immunity against certain types of attacks.

  13. Possible enhancements • Port to mobile devices : • Zune HD Mapgenerator

  14. Summary • Advanced prototype - Unique graphical style - Fully playable - Functional Artificial Intelligence - Online High Score system

  15. Conclusion • Good teamwork • A productwe are proud of • Matches expectations • Worthwileexperience • Thankyou for your attention !

  16. Questions

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