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Augmented Reality Entertainment

Experience augmented reality entertainment with the Butterfly Effect puzzle game. Catch virtual butterflies in the physical world by rotating the virtual world. Use the Tornado Stick controller to maneuver your way through challenges and obstacles.

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Augmented Reality Entertainment

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  1. Augmented Reality Entertainment Marleigh Norton, Blair MacIntyre College of Computing Maribeth Gandy Interactive Media Technology Center and College of Computing in collaboration with Jay Bolter School of Literature Communication and Culture Steven Dow College of Computing

  2. Entertainment Applications of 3D Visual AR • Questions • When you think of AR entertainment, what comes to mind? • Could it really work? • Most of the answers to 1 have resulted in 2 being “no” • Why? • technology • reality AR Entertainment

  3. What is out there? • Why does it work? • engineering • controlled environments AR Entertainment

  4. Our own projects … • Why did they “work”? • design • controlled environments AR Entertainment

  5. What else have people tried to build? • Reality: build it, ignore it! AR Entertainment

  6. Can we conceive of Entertainment apps for AR that could work in real environments? • Games that could be deployed widely • in the home? backyard? the beach? • on nextgen consoles, nextgen pnp? • subtalk #1: Butterfly Effect AR Entertainment

  7. Can we conceive of Entertainment apps for AR that could work in real environments? • Entertainment that doesn’t rely on AI, complexity, sets • in a bar? at a party? social? • subtalk #2: ARKaraoke AR Entertainment

  8. Can we conceive of Entertainment apps for AR that could work in real environments? • Common themes • could work with near-future technology • no modeling of the environment • interactive, but no interactive characters • Keep your eye on the goal! • What makes a for good game or fun entertainment? AR Entertainment

  9. Butterfly Effect:An Augmented Reality Puzzle Game Marleigh Norton Blair MacIntyre Steven DowMaribeth Gandy

  10. Game Overview • Spatial puzzle where physical world is not modeled • Virtual butterflies in physical environment • Catch them! • Butterflies are stationary • Challenge comes from reaching the butterflies • Bring butterflies into reach by rotating the virtual world • Virtual world rotates in 90 degree chunks about a player defined axis. AR Entertainment

  11. Equipment AR Entertainment

  12. Head-Mounted Display AR Entertainment

  13. Tornado Stick AR Entertainment

  14. Rotations • Tornado Stick controls Virtual Axis • First Button – Place / Remove Axis • Second Button – Pause / Unpause Axis • Third Button – Rotate Butterflies AR Entertainment

  15. Tornado Stick • People had trouble understanding rotations • Not everyone is used to 3D geometry • Though 3D puzzles have worked before • Change the metaphor, not the interaction • “Tornado Stick” AR Entertainment

  16. Butterfly Effect AR Entertainment

  17. Butterfly Effect Video AR Entertainment

  18. Design Context • Start with medium, then design game • Mapping physical and virtual worlds is hard • AR works best when user is moving slowly • Tracking more accurate • Safer for player – Cognitive Tunneling AR Entertainment

  19. Design Context • Home environment • Run on next generation game consoles • Must be easy to set up • Minimize use of special equipment AR Entertainment

  20. 1st Prototype: 2D Paper AR Entertainment

  21. 2nd Prototype: 2D Interactive AR Entertainment

  22. 3rd Prototype: Video AR Entertainment

  23. Tuning • Two Major Challenges • 90 degree rotation constraint • Understanding virtual space and physical space • Possible Changes • Loosening rotation constraint • Adding more manipulations (translations) • Adding better depth perception cues AR Entertainment

  24. Open Issues: Depth Perception • Static Depth Cues AR Entertainment

  25. Open Issues: Depth Perception • Remove Automatic Depth Cues AR Entertainment

  26. Open Issues: Depth Perception • Remove Unavailable Depth Cues AR Entertainment

  27. Open Issues: Depth Perception • Texture probably the best AR Entertainment

  28. Without Grid AR Entertainment

  29. With Grid AR Entertainment

  30. Is Occlusion Really Impossible? • Ad hoc modeling • Automatic modeling during calibration • Fiducials • Real time depth • Depth from stereo • Something to be explored AR Entertainment

  31. Virtual Obstacles - Bees • No consequences for using poor strategy • Bees behave like butterflies • “Sting” if caught • Penalty • Lose life • Butterflies escape AR Entertainment

  32. Questions?

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