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James Werle Associate Director National Internet2 K20 Initiative jwerle@internet2.edu http://k20.internet2.edu

MUSE Social Software for the Advanced Networking-Enabled Teaching & Learning Community And…. The Continuing Adventures of the Internet2 K20 Initiative. James Werle Associate Director National Internet2 K20 Initiative jwerle@internet2.edu http://k20.internet2.edu. Overview.

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James Werle Associate Director National Internet2 K20 Initiative jwerle@internet2.edu http://k20.internet2.edu

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  1. MUSE Social Software for the Advanced Networking-Enabled Teaching & Learning CommunityAnd….The Continuing Adventures of the Internet2 K20 Initiative James WerleAssociate DirectorNational Internet2 K20 Initiativejwerle@internet2.eduhttp://k20.internet2.edu

  2. Overview • 39 state education networks connected as of October 2009 • Expanding access to the educational mainstream • More innovators = accelerated cycle of innovation

  3. Audience

  4. Key Features • Find Organizations • Connect and share with people around common interests • Discover how people are using their advanced networking capacity.

  5. Key Features

  6. Key Features

  7. Key Features • Find Organizations • Connect and share with people around common interests • Discover how people are using their advanced networking capacity.

  8. Key Features

  9. Key Features • Find Organizations • Connect and share with people around common interests • Discover how people are using their advanced networking capacity.

  10. Key Features

  11. Regional Sites

  12. Regional Activities

  13. Future Development Efforts • Topical Groups • Federated Authentication • Interoperability between MAGPI calendaring and registration system • Webservices, Open Social - data sharing between other systems like Janet Collaborate • More focused and consistent marketing effort • Work hard to build quality content and a thriving community

  14. Connectivity Survey - Totals

  15. Connectivity Survey - Trends Estimated Number of Connected Organizations via SEGP Program 2003-2009

  16. Connectivity Survey - Trends Average Bitrate (Mbps) of Organizations Connected via SEGP Program 2003-2009

  17. Accessing rich multimedia digital collections How are K20 Institutions Using Internet2? Real-time e-science, real-time discovery New experiences and expertise Creating new collaboration communities

  18. ResearchChannel PROGRAM EXAMPLES Behind the Code - closer look at the person, the career and what it takes to produce world-class software. Brainworks - With the help of five kids, host Eric Chudler takes viewers on a journey inside of the brain. Clark and York - contributions to the Lewis and Clark expedition A Moment With...Bob Edwards www.researchchannel.org

  19. Research Channel HD Desktop Streaming Examples http://www.researchchannel.org/tech/desktophdsamples.asp www.researchchannel.org

  20. Remote and Robotic Astronomy A Digital Science Partnership University of Louisville Northern Kentucky University University of Southern Queensland Remotely operated telescopes in Australia and Kentucky

  21. Where? • Kent Observatory near Toowoomba, about 100 kilometers southwest of Brisbane, Queensland, Australia • Moore Observatory near Brownsboro, about 20 kilometers northeast of Louisville, Kentucky

  22. Why? • Our own galaxy is best seen from the Southern Hemisphere • The night sky in Australia is accessible during daytime classes in North America • The site in Australia is exceptionally dark with frequent clear nights • Hands-on experience stimulates interest in science and develops skills for critical thinking

  23. Earth at Night

  24. Milkyway over Mt. Kent

  25. Goals for Outreach Education • Stimulate interest in science and technology • Mentor talented children to advanced science education and careers • Develop critical thinking and analysis skills • Provide children and adults a concept of our • place in the Universe

  26. Real-Time eScience - Data Visualization & Simulation NASA Hurricane Visualization

  27. NEPTUNE - real-time e-science, real-time discovery Undersea Observatory http://www.neptune.washington.edu

  28. http://www.neptune.washington.edu

  29. 21st Century Students – wired at birth

  30. 25000 Television 20000 15000 Cell Video E-mails Phone Games 10000 Reading 5000 0 Networked Educational Gaming and Virtual Worlds • Today’s Digital Natives • Media exposure - By age 21, • the average person will have spent • 10,000 hours video games • 200,000 emails • 20,000 hours TV • 10,000 hours cell phone • Under 5,000 hours reading – Prensky, 2003

  31. Networked Educational Gaming and Virtual Worlds • Today’s Digital Natives Characteristics Learning Preferences • Digital • Connected • Experiential • Immediate • Social • Teams, peer-to-peer • Engagement & experience • Visual & kinesthetic • Things that matter

  32. The Geology Explorer Geology Explorer allows you to take 450 students on a virtual field trip asynchronously "The participants visit a simulated world, Planet Oit, and take a virtual field trip where they perform simple experiments in order to identify rocks and minerals." Entire classrooms of young students being led through virtual worlds by their teachers while, at the same time, individuals and Small groups are exploring other places. In some circumstances these travelers will meet each other and interact. http://oit.cs.ndsu.nodak.edu

  33. UN World Food Program - Food Force Game http://www.food-force.com/

  34. Immersive Online Worlds WhyVille www.whyville.net • Second Lifehttp://www.secondlife.com/education

  35. Exciting Applications

  36. Exciting Applications Live Surgical Suite Total Knee Replacement

  37. Exciting Applications Megaconference Jr. celebrated its 6th Year this February 19, 2009! http://www.megaconferencejr.org/

  38. Exciting Applications Scanning ElectronMicroscope Seeing is Believing… Electron Microscopy Center, North Dakota State University www.ndsu.nodak.edu/ndsu/em_lab

  39. Learn more…http://k20.internet2.edu James Werle Associate Director, National Internet2 K20 Initiative jwerle@internet2.edu Thank You!

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