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David Evans cs.virginia/evans

Lecture 6: Programming with Data. David Evans http://www.cs.virginia.edu/evans. CS150: Computer Science University of Virginia Computer Science. Ways to Design Programs. Think about what you want to do , and turn that into code.

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David Evans cs.virginia/evans

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  1. Lecture 6: Programming with Data David Evans http://www.cs.virginia.edu/evans CS150: Computer Science University of Virginia Computer Science

  2. Ways to Design Programs • Think about what you want to do, and turn that into code. • Think about what you need to represent, and design your code around that. Which is better?

  3. History of Scheme • Scheme [Guy Steele & Gerry Sussman, 1975] Guy Steele co-designed Scheme and created the first Scheme interpreter for his 4th year project More recently, Steele specified Java [1995] • “Conniver” [1973] and “Planner” [1967] • Based on LISP [John McCarthy, 1958] • Based on Lambda Calculus • Alonzo Church, 1930s • Last few lectures in course

  4. LISP “Lots of Insipid Silly Parentheses” “LISt Processing language” Lists are pretty important – hard to write a useful Scheme program without them.

  5. Making Lists

  6. Making a Pair > (cons 1 2) (1 . 2) 1 2 cons constructs a pair

  7. Splitting a Pair cdr car > (car (cons 1 2)) 1 > (cdr (cons 1 2)) 2 1 2 car extracts first part of a pair cdr extracts second part of a pair

  8. Why “car” and “cdr”? • Original (1950s) LISP on IBM 704 • Stored cons pairs in memory registers • car = “Contents of the Address part of the Register” • cdr = “Contents of the Decrement part of the Register” (“could-er”) • Doesn’t matter unless you have an IBM 704 • Think of them as first and rest (define first car) (define rest cdr) (The DrScheme “Pretty Big” language already defines these, but they are not part of standard Scheme)

  9. Implementing cons, car and cdr (define (cons a b) (lambda (w) (if w a b))) (define (car pair) (pair #t) (define (cdr pair) (pair #f) Scheme provides primitive implementations for cons, car, and cdr. But, we could define them ourselves.

  10. Pairs are fine, but how do we make threesomes?

  11. Triple A triple is just a pair where one of the parts is a pair! (define (triple a b c) (cons a (cons b c))) (define (t-first t) (car t)) (define (t-second t) (car (cdr t))) (define (t-third t) (cdr (cdr t)))

  12. Quadruple A quadruple is a pair where the second part is a triple (define (quadruple a b c d) (cons a (triple b c d))) (define (q-first q) (car q)) (define (q-second q) (t-first (cdr t))) (define (q-third t) (t-second (cdr t))) (define (q-fourth t) (t-third (cdr t)))

  13. Multuples • A quintuple is a pair where the second part is a quadruple • A sextuple is a pair where the second part is a quintuple • A septuple is a pair where the second part is a sextuple • An octuple is group of octupi • A ? is a pair where the second part is a …?

  14. Lists List ::= (cons ElementList) A list is a pair where the second part is a list. One big problem: how do we stop? This only allows infinitely long lists!

  15. Lists List ::= (cons ElementList) List ::= It’s hard to write this! A list is either: a pair where the second part is a list or, empty

  16. Null List ::= (cons ElementList) List ::= null A list is either: a pair where the second part is a list or, empty (null)

  17. List Examples > null () > (cons 1 null) (1) > (list? null) #t > (list? (cons 1 2)) #f > (list? (cons 1 null)) #t

  18. More List Examples > (list? (cons 1 (cons 2 null))) #t > (car (cons 1 (cons 2 null))) 1 > (cdr (cons 1 (cons 2 null))) (2)

  19. Recap • A list is either: a pair where the second part is a list or null (note: book uses nil) • Pair primitives: (cons a b) Construct a pair <a, b> (car pair) First part of a pair (cdr pair) Second part of a pair

  20. Problem Set 2:Programming with Data • Representing a card cdr car Pair of rank (Ace) and suit (Spades)

  21. Problem Set 2:Programming with Data • Representing a card: (cons <rank> <suit>) • Representing a hand (list (make-card Ace clubs) (make-card King clubs) (make-card Queen clubs) (make-card Jack clubs) (make-card 10 clubs)

  22. length • Define a procedure that takes as input a list, and produces as output the length of that list. (length null)  0 (length (list 1 2 3))  3 (length (list 1 (list 2 3 4)))  2

  23. Charge • Its okay if you are confused now. • Lots of opportunities to get unconfused: • Problem Set 2 (and PS3 and PS4) • Lab hours Sunday, Tuesday, Wednesday, and Thursday • Read the Course Book • Class Wednesday and Friday – lots of examples programming with procedures and recursive definitions • Office Hours (Wednesdays and Thursdays)

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