1 / 56

Robots and Intelligent Toys

Robots and Intelligent Toys. Mark Green School of Creative Media. Introduction. We all like toys, not just kids Toys are used for a variety of reasons: Recreation Pass the time Curiosity Education Challenge As we grow older our toys change. Introduction.

stacie
Télécharger la présentation

Robots and Intelligent Toys

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Robots and Intelligent Toys Mark Green School of Creative Media

  2. Introduction • We all like toys, not just kids • Toys are used for a variety of reasons: • Recreation • Pass the time • Curiosity • Education • Challenge • As we grow older our toys change

  3. Introduction • Toys change with the times, they reflect the current culture • Children want to imitate their parents, so their toys will resemble their parents’ work • Children imitate what they see adults doing • Play is practice for growing older, how we learn to be an adult

  4. Introduction • Over the past decade electronics has become an important part of toys • This has ranged from computer like toys and other electronic gadgets to electronics in traditional toys • Illustrates two approaches: • Toys that emulate technology • Toys that include technology

  5. Emulate Technology • Toys that look like the real thing, or at least motivated by it • Computers and laptops are quite common, combine with simple educational software • Some can now access the Internet • Mobile phones are quite common as well • Many aim to be educational

  6. VTech • Local company, probably the world leader in this type of toy • Have produced electronic toys for many years, many with educational side • One of the most innovative companies in this area, produce some excellent designs • Go take a look at their toys, see what can be done with creativity and electronics

  7. VTech Electronic Toys

  8. VTech Electronic Toys

  9. Include Technology • Other toys include technology, but it’s not an obvious part of the toy • Microsoft Barney and similar toys are good examples - ActiMates • Sophisticated use of robotics and computer technology • Could connect to computer and TV to interact with the child

  10. Microsoft • The ActiMates line appeared in 1997 and has since been discontinued • They were too expensive, with a starting price of over $100US • Problems developing software for licensed characters, had to agree with the TV character • Think carefully about using licensed characters

  11. Furby • Probably the most successful toy in this category • Developed in 1997 and became one of the most popular toys in 1998 and 1999 • Had the right price point, around $30US and was cute • Main feature was ability to interact with Furby and train it

  12. Furby

  13. Furby • Furby is basically a very simple robot with a microcontroller • A motor was used to move its arms and mouth, very simple motions and expressions • Furbys tried to learn, started with some speech capabilities (could not understand them) which could be improved

  14. Furby

  15. Furby • Did a few things right: • Small size with big eyes, triggers baby response in people • Gave impression of interaction and emotions, acted intelligent • Speech was very important, its trying to communicate • Developed over time, acted like it was learning, like a real creature

  16. Furby • Things it did wrong: • Not very robust, ours broke after a few days • Could easily reach its limit, Furby could develop for a while, but after that it was static • No way to turn it off, could become very annoying • Developed over a very short period of time, didn’t have chance to make it robust enough

  17. Robots • People are fascinated by robots, a machine that you can interact with • Robots for play and entertainment aren’t a new idea, have appeared in fiction for a long time • Industrial uses of robots started in the 1960s, and have grown rapidly over the past 20 years

  18. Robots • Domestic robots: robots that appear in the home or work with people • These are now beginning to appear: • Robots for house cleaning, a robot vacuum cleaner, commercially available around $200US • Mail delivery in office buildings, robots that have a standard route for delivering mail and packages

  19. Robots • Entertainment robots have been available for several years • Sony is the leader in this area, but other Japanese companies are also active • The first Sony entertainment robot was Aibo, far more successful than they ever thought it would be • Based on a general robot platform – OPEN-R

  20. Aibo • Originally produced by Sony as an experiment, did a small production run to see if it would sell • Only available on web • In Japan sold out in 20 minutes, in the US it took a full 4 days to sell out • Initial price was over $2000US, not a random purchase!

  21. Aibo

  22. Aibo • Current version in the $1500US range, still quite pricey • Main features: • Wide range of sensors, including camera • Reasonably fast processor and 32 MByte of memory • Can use memory cards for programming • Wireless network connection • A PC with legs!

  23. Aibo • Aibo starts as a puppy and over a six week period grows into a mature dog • Aibo can recognize its owner’s face, and respond to voice commands • Can teach Aibo tricks and train it • If you aren’t happy with Aibo’s behavior can reset it to puppy stage and start over again

  24. Aibo

  25. Aibo

  26. Aibo • Several ways of programming Aibo: • High level scripting language for simple behaviors • Low level C++ interface for more complex behaviors • GUI interface to customize Aibo • Sony lets users develop their own software and share with others, but no commercial software production

  27. Aibo • Does a lot of things right: • Sophisticated behaviors • Can be trained, develops over time • Ability to customize and program, can grow with Aibo • Complex enough to express emotions and be interesting • Still very expensive, not a standard “toy”

  28. Humanoid Robots • Several Japanese companies are working on this • More difficult problem: • Balance: must be able to walk on two feet • Must be more sophisticated to fool people • Cannot be threatening or scare people • Nothing commercial yet, likely to be very expensive, over $10,000US

  29. Construction Sets • Construction sets allow us to build our own robots, previous ones provided a ready built robot • Far more flexible, have control over the physical form of the robot • Take a lot more time to build: • Need to have building skill, know how to put things together • Large projects, lots of work and testing

  30. Construction Sets • Many different types of sets, depends upon the audience and their aims • Simplest are the single function sets • Given the parts and can then build a single robot, or robot platform • Many of these robots are expandable, but they have a fixed structure • Example: my small wheeled robot

  31. Construction Sets • You can get a wide range of these sets • Most of them concentrate on wheeled vehicles, but there are some other types • Tend to be relatively cheap, around $50US for a set • They can lead to much more complex custom robot systems, where you design it yourself from basic parts

  32. Simple Robot Kits

  33. Lego • Probably the best known of the construction kits • Based on plastic blocks that fit together • Pixels for the real 3D world, can build about anything, but it will always look like it is made out of blocks • Very flexible, a wide range of parts that can be used to build many things

  34. Lego • Mindstorms started as a research project at MIT, add computation to Lego • Add simple sensors and motors to Lego under computer control • Original system was large, computer brick was tethered to PC, so robots couldn’t go very far • Initial work with Schools, teach science, math and programming

  35. Lego • Next version was portable, and used as the basis for Lego Mindstorms • Based on a logic brick called an RCX, a microcontroller that is programmed from a PC • There have been three versions of the RCX, versions 1, 1.5 and 2.0, we will be using version 2.0

  36. Lego • Lego uses a simple visual language for programming the RCX • Extend the Lego block metaphor to programming • Users drag various shapes to a work area and assemble them to produce a program • Designed to be easy for 12 year olds, but is somewhat limited

  37. Visual Programming

  38. Lego • Since the RCX uses a well known microcontroller a number of other techniques have been developed for programming • A number of standard languages, like C, Java and Basic can be used for programming • Fairly open system for programming and hardware

  39. Mindstorms

  40. Mindstorms

  41. Mindstorms

  42. fischertechnik • The next level up from Lego • Produced by an engineering company that also produces industrial models • More flexible and better looking models, but it is also more expensive and not as widely used • Controller is more sophisticated and can support more sensors and motors

  43. fischertechnik

  44. High End • Build it yourself out of individual components • Design it all yourself and assemble the components required to produce your robot • Several companies specialize in parts for this, including one in HK: http://www.robotstorehk.com/

  45. High End • These stores carry various kinds of motors and sensors, can select what you need • Mobile platforms that can be used as the basis for a wheeled robot • Also have various types of controllers and single board computers • Need to know what you are doing, but the most flexible approach

  46. HandyBot

  47. HandyBot – Robot Dance

  48. Artistic Robots • Artists have been fascinated with robots for a long time • Robots have been produced to dance, draw and play musical instruments • Basically mimicking what people do • Is this what we really want? • What is the robot adding to the performance?

  49. Artistic Robots • What types of artistic statements do robots make? • They are modern industrial inventions, they should reflect our modern world • Installation art with robots as themes, live out science fiction • Influenced by violence and rapid pace of technology

  50. Survival Research Lab • The first and probably best known of the artistic groups • Put together robots out of old scrap and cast off technology • Often have a violent theme, machines that fight with each other • Produce a spectacle as well as a performance

More Related