1 / 23

The Fidelity Required for Roadway Development and Evaluation

The Fidelity Required for Roadway Development and Evaluation. “Development of Standardized Descriptions of Driving Simulator Scenarios: Human Factors Considerations” Workshop at TRB January 2005. Anuj K. Pradhan Human Performance Laboratory University of Massachusetts, Amherst. Introduction.

stevie
Télécharger la présentation

The Fidelity Required for Roadway Development and Evaluation

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. The Fidelity Required for Roadway Development and Evaluation “Development of Standardized Descriptions of Driving Simulator Scenarios: Human Factors Considerations” Workshop at TRB January 2005 Anuj K. Pradhan Human Performance Laboratory University of Massachusetts, Amherst

  2. Introduction • Ecological Validity/Fidelity of Visual Databases • Different : • Simulator Platforms • Approaches/Methodology for Creating Databases • Development Tools • Standardization Across Platforms University of Massachusetts

  3. Database Development • Considerations for Roadway Development • Graphical • Resolution • Shading • Texture • Terrain and Roadway • Road Coordinates • Lane Width • Horizontal and Vertical Curvatures • Visual Elements/Traffic Control Devices • Signs • Pavement Markings University of Massachusetts

  4. Graphical: Resolution 50 feet distance 640X480 pixels 1024 X 768 pixels University of Massachusetts

  5. Graphical: Resolution 300 feet distance 640X480 pixels 1024 X 768 pixels University of Massachusetts

  6. Graphical: Resolution 1024 x 768 640 x 480 University of Massachusetts

  7. Graphical: Shading • Shading • Options • Flat • Gouraud • Illuminated • Effects of Shading on Viewers’ Perception • Standardize Reporting Methods University of Massachusetts

  8. Graphical: Shading - Types University of Massachusetts

  9. Graphical: Shading - Types Flat Illuminated Gouraud University of Massachusetts

  10. Graphical: Shading - Types University of Massachusetts

  11. Graphical: Textures • Texture • Texture Sources • Texture Mapping • Resolution • Filters/Application University of Massachusetts

  12. Graphical: Textures - Source Building 1 Building 2 University of Massachusetts

  13. Graphical:TexturesMapping, Resolution etc. University of Massachusetts

  14. Graphical:TexturesMapping, Resolution etc. >> University of Massachusetts

  15. Signs • Signs • Texture or Polygons? • Text – Type, Size • Anti-Aliasing University of Massachusetts

  16. Signs: Antialiasing University of Massachusetts

  17. Signs: Antialiasing University of Massachusetts

  18. Pavement Markings • Pavement Markings • Textures or Polygons? • Z – Buffering • Standards for Markings University of Massachusetts

  19. Pavement Markings: Textures vs. Polygons University of Massachusetts

  20. Pavement Markings: Textures vs. Polygons Video University of Massachusetts

  21. Database Development • Bringing it all together • High Fidelity in Virtual Environments • Standardized Descriptions of Scenarios • Standards and Vocabulary to Facilitate Replication University of Massachusetts

  22. Database Development • Demonstration • Central Artery/Tunnel Project (Big Dig) Boston University of Massachusetts

  23. Thank You • Questions/Discussion University of Massachusetts

More Related