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Resources

Resources. www.microsoft.com/teched Sessions On-Demand & Community. www.microsoft.com/learning Microsoft Certification & Training Resources. http://microsoft.com/technet Resources for IT Professionals. http://microsoft.com/msdn Resources for Developers. www.microsoft.com/learning

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Resources

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  1. Resources • www.microsoft.com/teched Sessions On-Demand & Community • www.microsoft.com/learning • Microsoft Certification & Training Resources • http://microsoft.com/technet • Resources for IT Professionals • http://microsoft.com/msdn Resources for Developers www.microsoft.com/learning Microsoft Certification and Training Resources

  2. Daily Scrum • What did I do yesterday? • Attend Lakers Game • What will you do today? • Find a Lakers Girl • What do I need from the scrumaster? • Laker Girl’s phone number

  3. Tech·Ed Daily Scrum Joel Semeniuk Stephen Forte DPR206

  4. Session.About(); • Short Intro to Scrum • Assume you have at least heard of Scrum or Agile • Tons of Q&A

  5. Chief Strategy Officer of Telerik Certified Scrum Master (slides based on cert. class) Active in the community: International Conference Speaker for 12+ years RD, MVP and INETA Speaker Co-moderator & founder of NYC .NET Developers Group http://www.nycdotnetdev.com Author of SQL Server 2008 Developers Guide (MS Press) MBA from the City University of New York Past: CTO and co-founder of Corzen, Inc. (TXV: WAN) CTO of Zagat Survey From s in dat.Speaker select s.Bio;

  6. Burndown • What is Scrum • Tech·Ed Daily Scrum • Q&A (the fun part)

  7. What Is Scrum? • Scrum is an agile process that allows us to focus on delivering the highest business value in the shortest time • It allows the business to rapidly and repeatedly inspect actual working software • Stresses communication

  8. Characteristics • Self-organizing teams • Product progresses in a series of month-long (or shorter) “sprints” • Requirements are captured as items in a list of “product backlog” • No specific engineering practices prescribed • Can use any methodology you like

  9. Scrum

  10. Sidebar: Scrum in the Real World • Corzen’s Data Engine Development in 2006 • Sprint 1: infrastructure • Sprint 2: new engine (XML/reflection) • Business value: Enabled multiple sites • Sprint 3: vertical independent engine • Business value: one data engine for all spidering • Sprint 4: distributed processing (Seti@Home style) • Business value: unlimited spidering via cheap VPSes • Sprint 5: management (WCF) • Business value: thousands of spiders, 1 admin

  11. Product Owner • Define the features of the product • Decide on release date and content • Be responsible for the profitability of the product (ROI) • Prioritize features according to market value • Adjust features and priority every iteration, as needed  • Accept or reject work results

  12. The ScrumMaster • Represents management to the project • Responsible for enacting Scrum values and practices • Removes impediments • Ensure that the team is fully functional and productive • Enable close cooperation across all roles and functions • Shield the team from external interferences

  13. The Team • Typically 4–9 people • Cross-functional: • Programmers, testers, user experience designers, etc. • Members should be full-time • May be exceptions (DBA) • Teams are self-organizing • Ideally, no titles but rarely a possibility • Membership should change only between sprints

  14. Customer/User Education

  15. Low Bandwidth Business Users • Video conf • Evening sessions

  16. Joel’s Insurance App • It is PET insurance • Not REAL insurance • He is Canadian you know…

  17. Product Backlog • The requirements • A list of all desired work on the project • Ideally expressed such that each item has value to the users or customers of the product • Prioritized by the product owner • Reprioritized at the start of each sprint This is the product backlog

  18. A Sample Product Backlog

  19. Fill out your eval or we will send him after you

  20. Sprints • Scrum projects make progress in a series of “sprints” • Analogous to Extreme Programming iterations • Typical duration is 2–4 weeks or a calendar month at most • A constant duration leads to a better rhythm • Product is designed, coded, and tested during the sprint

  21. No Changes During a Sprint • Plan sprint durations around how long you can commit to keeping change out of the sprint Change

  22. Burndown • What is Scrum • Tech·Ed Daily Scrum • Q&A (the fun part)

  23. The Daily Scrum • Parameters • Daily • 10–15 minutes • Stand-up • Not for problem solving • Helps avoid other unnecessary meetings • Great way to manage remote teams • Prevents teams from wasting time

  24. 1 2 3 What did you do yesterday? What will you do today? Is anything in your way? Everyone Answers 3 Qs • This is not a status meeting

  25. Sidebar: Scrum and Outsourcing • Daily Scrum best way to keep offshore team on target • Increases the communication • Reduces the red tape • Use IM, Skype

  26. Burndown • What is Scrum • Tech·Ed Daily Scrum • Q&A (the fun part)

  27. question & answer

  28. A Scrum Reading List Books I have read and recommend: • Agile Project Management with Scrum by Ken Schwaber • Agile Software Development with Scrum by Ken Schwaber and Mike Beedle • Scrum and The Enterprise by Ken Schwaber • Agile Estimating and Planning by Mike Cohn • User Stories Applied by Mike Cohn • Scaling Agile Other books: • Agile and Iterative Development: A Manager’s Guide by Craig Larman • Agile Retrospectives by Esther Derby and Diana Larsen • Agile Software Development Ecosystems by Jim Highsmith

  29. Track Resources • Visit the DPR TLC for a chance to win a copy of Visual Studio Team Suite. Daily drawing occurs every day in the TLC at 4:15pm. Stop by for a raffle ticket • http://www.microsoft.com/visualstudio • http://www.microsoft.com/visualstudio/en-us/products/teamsystem/default.mspx • Please visit us in the TLC blue area

  30. Required Slide Complete an evaluation on CommNet and enter to win!

  31. Required Slide © 2009 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.

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